Real Daedric Artifacts (Weapons)
57 Comments
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boieshuzu Nov 18 @ 2:20pm 
but awesome mod anyway
boieshuzu Nov 18 @ 2:20pm 
the rueful axe is an artifact but not a true daedric artifact the real on is the masque of clavicus vile
Emo jesus Nov 11, 2013 @ 2:50pm 
cool mod thx
SHOOT ME IN THE FACE Aug 31, 2013 @ 9:45am 
ok mace of molag bal is working so i dont suspect your mod i didnt suspect it would be your mod cuz even after unsub it still didnt work so back to finding it i guess :(
SHOOT ME IN THE FACE Aug 31, 2013 @ 9:40am 
hi i just got this mod and when i use wabbajack nothing happens im not sure if this has happend before and i deleted it and it was still not working so im not sure if its your mod or what but i just got your aedric version of this mod and staff of magnus is not seeming to do anything im gonna get mace of molag bal to see if it works but this has been really sadening
cause wabbajack is baddass
Ghostrunner24  [author] Aug 30, 2013 @ 6:48pm 
No dlc is required for this mod
-CML- Mr. Ledge Aug 30, 2013 @ 5:46pm 
do you need to have any dlc content for this mod? its not stated but as those are vanilla skyrim artifacts then i would assume no, but i just wanted to check
Ghostrunner24  [author] Aug 30, 2013 @ 3:56pm 
Yes, the 6th picture is of the Wabbajack
zgogery Aug 30, 2013 @ 12:41pm 
What is the 6th picture of? Is it Wabbajack?
ringsella Aug 28, 2013 @ 11:44pm 
Sanguine Rose is supossed to run out according to the tes lore
Cherubaal Aug 26, 2013 @ 11:50pm 
@blood rush each weapon has their own quest related to them and following it will let you keep them. look up daedric artifacts on skyrim wiki
AGENT ENGI Aug 26, 2013 @ 11:34pm 
where do you find them?
TableFlip Aug 26, 2013 @ 9:46pm 
read the page?
Dralone ~ (͡° ͜ʖ ͡°) Aug 26, 2013 @ 3:27pm 
does this conflict with daedric artifacts improved?
callum_5tuart Aug 26, 2013 @ 12:01pm 
WABBAJACK WABBAJACK WABBAJACK!
Sasaki Haise Aug 26, 2013 @ 4:04am 
Get Bobs saggy ass out of here. Bob sucks.
shadohart Aug 25, 2013 @ 6:38pm 
What about the mods titled Infinate Charges for Deadric Artifacts? that doesn't change stats, as far as I know.
Ghostrunner24  [author] Aug 25, 2013 @ 2:19pm 
The Ebony Blade already does not need to be charged as far as I know. It is very much like Mehrunes Dagger.
ScottThePorkMan Aug 25, 2013 @ 1:35pm 
Does this work for the Ebony Blade???
Ghostrunner24  [author] Aug 25, 2013 @ 12:55pm 
I think that this mod should work with reskin Daedric Artifacts, as long as it only changes the model and nothing else.
JaeCryo Aug 25, 2013 @ 12:24pm 
Does this mod work with mods that reskin Daedric Artifacts (Unique Uniques)
Cyhiraeth Aug 25, 2013 @ 12:14pm 
There are mods that either make unique items level with you. There are also mods that unlevel unique items in the first place, to make it more like Fallout where no matter what level you get it it will always be the same power.

IIRC, SkyRe unlevels unique weapons. That's a big overhaul mod, though.
OtakuPorpoise Aug 25, 2013 @ 9:59am 
Great idea! Now I actually want to get the deadric weapons! Simple mod, but awesome idea!!
Koromac Aug 25, 2013 @ 9:46am 
Is the mod free of dirty edits? I hope that I don't need to use TES5Edit tool.
bhawks Aug 25, 2013 @ 6:28am 
do one for the other unique items, chillrend, nightingale blade/bow, etc great mod
RedLeaderToBase Aug 25, 2013 @ 6:04am 
@onyxjew what i do is when the artifact becomes obselite i will go to the qasmoke room and get a higher level one of the exact same weapon
Rock 'Em Sock 'Em Jesus Aug 25, 2013 @ 5:47am 
Daedric artifacts always seemed a bit sad to me. If you get them early they are utterly useless within ten levels, but if you wait until level thirty you can probably enchant/smith/alchemy your way to something far better.
Tickle me homo Aug 25, 2013 @ 5:10am 
WABBAJACK!!!!!!!!!!!
DerelictJustice Aug 25, 2013 @ 1:39am 
I'd love to see a mod like this but it also includes something that improves the weapon as you level up. I hate that if I get a daedric weapon early game, it's useless just a few hours later. And if I wait until late game, I don't have anything left to do with the weapon I just got.. lol.
Ghostrunner24  [author] Aug 24, 2013 @ 6:41pm 
I already posted a mod that changes the charge for the staff of magnus and auriels bow if you are interested.
Super Cookie Aug 24, 2013 @ 4:58pm 
Could you make a Dragonborn and Dawnguard edition?
cookster123 Aug 24, 2013 @ 4:07pm 
i dont no were it is
Sir Eggmond Aug 24, 2013 @ 12:38am 
(ノಠ益ಠ)ノ []---> who let Zoidberg out?
Muffinloaf ♥ Aug 23, 2013 @ 11:51pm 
Yes, let's give a round of applause to Zoidberg!
The Medical Mann Aug 23, 2013 @ 7:32pm 
HOORAY FOR ZOIDBERG!
tcam010 Aug 23, 2013 @ 6:57am 
Finally!
lycanthropy_buff Aug 22, 2013 @ 9:25pm 
yayasssss :) xD
trippy machete Aug 22, 2013 @ 7:17pm 
thank you!
Tiamat Blaze Aug 22, 2013 @ 5:01pm 
Thank you, finally someone fixes the problem without changing the items! And yes to making Staff of Magnus and such like this!! I love the staff of magnus but it drains out so much in a single fight and takes a ton to recharge.
Ghostrunner24  [author] Aug 22, 2013 @ 4:53pm 
I was thinking about possibly doing another mod like this one, but for other items. I have already received some suggestions for; The Staff of Magnus, Auriel's Bow, Blade of Woe, and the Nightengale Blade, along with several others. Now, I now there are other mods like this out there, but would you guys want me to make one as well? I would like to hear your thoughts on the matter.
Ghostrunner24  [author] Aug 22, 2013 @ 3:25pm 
I have not actually tested if this mod works with other ones that increase soul gem energy, but I think that it should be compatible.
]|[mmortal Aug 22, 2013 @ 2:58pm 
Add more weapons and buff the stats of all of them please.
Taleonas Aug 22, 2013 @ 1:11pm 
Also could you do this for the blade of woe and the nightingale blade?
Taleonas Aug 22, 2013 @ 1:10pm 
Would this work with a mod that increses the soul gem energy in a the weapons? Would it giltch the weapon out?
[KhLe]Witchhunter Aug 22, 2013 @ 11:05am 
This mod is actually more lore-friendly than the in-game counterpart artifacts, because the artifacts draw their power directly from Oblivion.
HolyAdos Aug 22, 2013 @ 12:31am 
THE WABBAJACK that weapon is scary and it's good to see that I can be my own nightmare free of charge from now on :D
You Aug 21, 2013 @ 9:41pm 
it is very easy not charge your deadriatic artifacts, simply enchant your armor by reducing the destruction cost fo the spells. so this mod sucks and give it a big -10
weavah9 Aug 21, 2013 @ 9:31pm 
I admit, when I consider why Daedric artifacts might need charging, the question of whether it's an issue of power on the part of these godline extradminensional beings doesn't really come up.

They don't need charging because the princes had to make them that way, they need charging because most of the Daedric princes are dicks.
Wrekt Aug 21, 2013 @ 10:27am 
Make a seperate mod for Aedric artifacts like ariel's bow and staff of magnus
Ghostrunner24  [author] Aug 21, 2013 @ 10:11am 
I thought that the Rueful Axe was one from Clavicus Vile, even though it wasn't exactly a Daedric Artifact. If there is enough support, I might do some of the weapons from the DLCs (like Auriel's bow)