The Cubes
30 Comments
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Petutski Oct 7 @ 7:24pm 
I love flying through the air and slam dunking the exit! Well done and lots of fun!
Smac  [author] Oct 11, 2013 @ 2:02pm 
Thanks for playing :)
Феликс Oct 11, 2013 @ 1:40pm 
Very fun and exellent use of all the elements 5/5 :)
jam.lab1 Sep 24, 2013 @ 8:52pm 
COOL
Lightmare =tgt= Aug 31, 2013 @ 9:44am 
Glad to be helpful!
Smac  [author] Aug 31, 2013 @ 9:22am 
The map has been updated thank you for your idea Lightmare
Smac  [author] Aug 30, 2013 @ 12:52pm 
Nice idea Lightmare ^_^
Lightmare =tgt= Aug 30, 2013 @ 8:15am 
Very nice! After reading the first comments I also feel that adding a weighted switch to be the 'left' switch of the two that open the exit-door (rather than a pedestal switch) would be a good idea too, it would give the second room's final moment just a hair of extra complexity to complete the puzzle. Outside of that nitpick though I feel this was really good, keep it up if you can!

Try my chambers? ^^
http://steamcommunity.com/profiles/76561198062290606/myworkshopfiles/?appid=620
RoastyMyToasty Aug 30, 2013 @ 7:19am 
Short but realy clever
asminahipi Aug 30, 2013 @ 3:26am 
buen trabajo,gracias
JZ_Rainbow_Flarez Aug 26, 2013 @ 11:26pm 
kool
? - BlumCoLe' (✿◠‿◠) Aug 26, 2013 @ 12:44pm 
it was ok.

cannot understand the hype?! :/
Adrezhus Aug 26, 2013 @ 3:29am 
Thanks !
Smac  [author] Aug 26, 2013 @ 3:22am 
yes :)
Adrezhus Aug 26, 2013 @ 3:04am 
Can I do a video of this room ?
ZAEROS Aug 25, 2013 @ 1:21am 
Very nice, good fun and well thought out.Thank you.
Smac  [author] Aug 24, 2013 @ 4:24pm 
I had not anticipated that my test would have been bypassed in this way, thanks for the video I will delete the tractor beam and'll increase the height of the emancipation grid
daloboy Aug 24, 2013 @ 1:27pm 
Hi Smac! Was fun...but I did not use some of your elements: my solution.
Please test one of mine and comment! Thanks.
gotredonyou Aug 24, 2013 @ 12:56pm 
Keep making maps.
Species5009 Aug 24, 2013 @ 10:09am 
I enjoyed playing the test, altthough it could have been a bit harder. I wasn't pleased with the useless presence of the portable gel. I don't like to see items in a chamber that serve no purpuse, it is un-Portal like.
raycelbelmond Aug 24, 2013 @ 3:11am 
Nothing new but a good job. Maybe a little bit harder would be good. Try one of mine Maybe ''Chris'' or ''Katy'' Raycelbelmond
Teck Aug 23, 2013 @ 10:29am 
WAYY too easy. Well lit though. I was impressed about that.
[DFS] Dragon Aug 23, 2013 @ 9:40am 
rate if u got the companian cube to the end
Camel Extremest Aug 22, 2013 @ 2:26pm 
Wasent to hard but it was very fun and interesting and I made a vid about it
youtube.com/user/lightguy250
DeathWish808 Aug 22, 2013 @ 12:30pm 
I did a run of 15 blind playthroughs and this was one of them. The list in the description should be the order in which they are in the video to find yours easier.

Spoiler videos: http://www.youtube.com/watch?v=d2MMhvz-9cE
wildgoosespeeder Aug 21, 2013 @ 6:01pm 
This was pretty good but there is a way for you to have no symbols, no tangled antlines, and still be clear what do. Look at my profile screenshots and you will see some very clever tricks I found to make things cleaner but still maintain antlines 99% of the time.

Try my test:
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
Kaleidoscope Aug 21, 2013 @ 7:57am 
Можно лего сжульничать!
Damian3 Aug 21, 2013 @ 5:14am 
Great one. Lots of big jumps - what else to say?
Smac  [author] Aug 17, 2013 @ 11:55am 
Thanks for playing and for suggestions unfortunately I did not notice the bug, I will update the map
[Tom K] Aug 17, 2013 @ 11:28am 
Hi, I reviewed your map.
Room 1:
- Can be skipped, see video 3:50
- The button for the elevator is hard to press while standing on it. Would maybe move it closer to the elevator.

Room 2:
- Annyoing if you cover the lense in orange gel, maybe water source.
- One signage is enough for the angled panels.
- The room felt really big.
- A slot for the companion next to the exit connected with exit would be cool so it has a purpose until the map is finished. Or just replace the button with a cube slot there.

Cool map overall, room 1 felt more creative then room 2.

Difficulty: 5/10
Timne: 10min
Rating: 6/10

http://youtu.be/8ZszSHd6XK4