Cubes
5 Comments
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Stagger Lee Oct 11, 2013 @ 11:13am 
I finally gave the updated version a try. It is pretty different from before and this time the sphere behaved as it should too. It was really wierd what it was doing before. I like the changes concerning the blue gel. This works much better.
I have to say I was vastly confused for a few minutes when I recieved a 3rd reflector cube. It took a few minutes to deduce my next move after that when what I was expecting was the laser field turning off.
DeathWish808 Sep 30, 2013 @ 2:18pm 
Fun map! I'll have to try your updated version.

Spoiler video: http://youtu.be/9fWw7aPVjJI (22 minutes)
LPChip  [author] Sep 30, 2013 @ 1:16pm 
I've updated the map. The first hint no longer applies. Yes, paint is still gone on a reload, but its now a mandatory action to spawn the paint, and that action can be easily repeated.
Piranha.A Sep 30, 2013 @ 11:27am 
Made it to the exit. The large rooms make this test somewhat disorienting. All in all I enjoyed solving the test but I think I would prefer it if the exit was a bit more visible from the beginning ... maybe you can work with glass to achieve that? I recorded a video of my way to the exit, blind run recording somehow didn't work. It took me something between 20 and 30 minutes to exit I think.
LPChip  [author] Aug 15, 2013 @ 4:43am 
HINT: Read me if you have placed the sphere on its socket.
The sphere will trigger blue paint on the lightbridge. If you quicksave/reload, that paint will be gone. In order to get the paint back, you will have to press the pedestal button to respawn the sphere.

HINT2: Read me if you see the exit door, but the chamber seemed to contain a flaw.
If you think the chamber is faulty, the lasercatcher probably seems too high. This is because your path is not right.