Portal 2
BM Experience 2
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16 則回應
stormsend 2014 年 11 月 8 日 @ 上午 11 時 12 分 
Short and sweet.
SuperFluffyShmoopy  [作者] 2013 年 08 月 13 日 @ 下午 12 時 31 分 
☻/ This is Blueman. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Caden 2013 年 08 月 8 日 @ 下午 3 時 08 分 
I think you mean "huge".
SuperFluffyShmoopy  [作者] 2013 年 08 月 8 日 @ 下午 2 時 59 分 
giant maps then
Caden 2013 年 08 月 8 日 @ 下午 12 時 03 分 
I am 99% certain that "hugh" is not a word.
SuperFluffyShmoopy  [作者] 2013 年 08 月 8 日 @ 上午 5 時 45 分 
Motanum has some hugh well detailed maps
Caden 2013 年 08 月 7 日 @ 下午 11 時 47 分 
Hugh?
SuperFluffyShmoopy  [作者] 2013 年 08 月 7 日 @ 下午 9 時 15 分 
your maps are hugh
SuperFluffyShmoopy  [作者] 2013 年 08 月 7 日 @ 下午 9 時 14 分 
and right now the gun is set to erase till it touches a paintable surface
SuperFluffyShmoopy  [作者] 2013 年 08 月 7 日 @ 下午 9 時 13 分 
you can use glass for areas that you dont want paint on
Motanum 2013 年 08 月 7 日 @ 下午 9 時 04 分 
I won't go into the details. As my mod (Aperture Tag) is about a paint gun which is really, really similar. But some of the issues are being able to paint every single surface can create a mess later on plus a bunch of alternative solutions (Which might make the puzzle easier). Another issue is being able to paint all the time in all areas. Something I find to be silly. And lastly that the paint you shoot does not match visualy. Ie, it looks see-through, but its blue/orange.
SuperFluffyShmoopy  [作者] 2013 年 08 月 7 日 @ 下午 8 時 58 分 
like what kind of issues
Motanum 2013 年 08 月 7 日 @ 下午 8 時 54 分 
Quite fun I must say. But there are some issues that paintgun brings to aperture in level design. Which without hammer would be pretty hard to fix.
SuperFluffyShmoopy  [作者] 2013 年 08 月 6 日 @ 下午 2 時 06 分 
yeah sorry my pc was very glitchy when I built it part three will be way way better
raidrusher 2013 年 08 月 6 日 @ 下午 1 時 51 分 
Painted the whole room. Test was pretty easy but its such a waste for a rare and cool weapon for that easy Puzzle.