BM Experience 2
15 Kommentare
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ƦɅƉ∑LIƬE  [Autor] 13. Aug. 2013 um 12:31 Uhr 
☻/ This is Blueman. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Literally Will Smooth 8. Aug. 2013 um 15:08 Uhr 
I think you mean "huge".
ƦɅƉ∑LIƬE  [Autor] 8. Aug. 2013 um 14:59 Uhr 
giant maps then
Literally Will Smooth 8. Aug. 2013 um 12:03 Uhr 
I am 99% certain that "hugh" is not a word.
ƦɅƉ∑LIƬE  [Autor] 8. Aug. 2013 um 5:45 Uhr 
Motanum has some hugh well detailed maps
Literally Will Smooth 7. Aug. 2013 um 23:47 Uhr 
Hugh?
ƦɅƉ∑LIƬE  [Autor] 7. Aug. 2013 um 21:15 Uhr 
your maps are hugh
ƦɅƉ∑LIƬE  [Autor] 7. Aug. 2013 um 21:14 Uhr 
and right now the gun is set to erase till it touches a paintable surface
ƦɅƉ∑LIƬE  [Autor] 7. Aug. 2013 um 21:13 Uhr 
you can use glass for areas that you dont want paint on
Motanum 7. Aug. 2013 um 21:04 Uhr 
I won't go into the details. As my mod (Aperture Tag) is about a paint gun which is really, really similar. But some of the issues are being able to paint every single surface can create a mess later on plus a bunch of alternative solutions (Which might make the puzzle easier). Another issue is being able to paint all the time in all areas. Something I find to be silly. And lastly that the paint you shoot does not match visualy. Ie, it looks see-through, but its blue/orange.
ƦɅƉ∑LIƬE  [Autor] 7. Aug. 2013 um 20:58 Uhr 
like what kind of issues
Motanum 7. Aug. 2013 um 20:54 Uhr 
Quite fun I must say. But there are some issues that paintgun brings to aperture in level design. Which without hammer would be pretty hard to fix.
ƦɅƉ∑LIƬE  [Autor] 6. Aug. 2013 um 14:06 Uhr 
yeah sorry my pc was very glitchy when I built it part three will be way way better
raidrusher 6. Aug. 2013 um 13:51 Uhr 
Painted the whole room. Test was pretty easy but its such a waste for a rare and cool weapon for that easy Puzzle.