Portal 2

Portal 2

[Portal 1-styled] - The Return of the Pellet
36 kommentarer
Petutski 2 jan, 2016 @ 22:30 
Well done! Thanks!
Slordar 21 aug, 2013 @ 8:28 
You are the kind of map maker I like one that has 1 maybe two maps but they are some of the best almost like HMW's maps and Nobi Knobi
stormsend 16 aug, 2013 @ 16:37 
Really liked that style. Good puzzles in a different atmosphere.
Darren, the Ancient Sleeper 15 aug, 2013 @ 15:13 
I apologize for all my questions but, in the second chamber what in that purple thing on the ceiling?
Darren, the Ancient Sleeper 15 aug, 2013 @ 15:02 
Also could someone mention how to connect to steam, because for some reason I cant. :P
Darren, the Ancient Sleeper 15 aug, 2013 @ 14:56 
Thx :D
Arkushet  [skapare] 15 aug, 2013 @ 6:47 
I simply used BEE2's Portal 1 theme, which retextures most of the items.

In regards to the update, I'm almost done, I just need to fix a few logic gates.
Darren, the Ancient Sleeper 15 aug, 2013 @ 6:05 
Wow! Cool map! how did you get the features from Portal 1? And also, the goo and and the portal above it arent needed. :D
Arkushet  [skapare] 12 aug, 2013 @ 12:47 
I'm going to be redoing the turret section as well as swapping out the HEP gadgets for another version that should package correctly. Stay tuned!
| \_/ () 10 aug, 2013 @ 13:27 
You don't actualy need the dual portal device...the goo too...and the portal above it.
Michael Transactions 2 9 aug, 2013 @ 19:08 
This is one of the best maps I've ever played. The tests make you think but they aren't annoying and frustrating. Plus, it looks exactly like Portal 1, besides the slightly off sound clips.
gotredonyou 9 aug, 2013 @ 13:32 
Easy tests but looks really great!
Fernokay 9 aug, 2013 @ 13:09 
There are a blue ERROR instead of The high energy ball lancer
Arkushet  [skapare] 9 aug, 2013 @ 9:36 
Just recompiled using the new version of BEE2. It should fix both the lift issue and the issue with the cube deflectors. I haven't tested to see if it packages the HEP resources correctly. If it doesn't, please tell me so I can report it to the BEE2 devs. Thanks!
TheGoldNinja101 8 aug, 2013 @ 17:30 
It isn't hammer
that is a puzzlemaker textured
TD the WereDragon 8 aug, 2013 @ 13:57 
is this possible in the hammer world editor?
benjo 7 aug, 2013 @ 3:53 
COOL
Arkushet  [skapare] 6 aug, 2013 @ 12:59 
Yes, that must be an issue with BEE2's packing. I'll report it.
FrigidOfDoom 6 aug, 2013 @ 11:53 
oh yeah and i almost forgot (you probably already know this but) the energy ball emiter is a giant EEROR
Arkushet  [skapare] 6 aug, 2013 @ 11:50 
@AdenSword - That's not good. I'll see what the issue is.
FrigidOfDoom 6 aug, 2013 @ 11:39 
uuuuuuuuuuuuum what? i pressed the button like 5 times after i pressed it once and it didnt do it again
Arkushet  [skapare] 6 aug, 2013 @ 11:30 
In the first room, there are two known bugs. The first is that you don't have to use the cubes, the second is that the HEP launcher doesn't work the second time you press the button. The first bug will be fixed in the next update, the second one you just need to press the button again. If there are textures missing, it's most likely BEE2's fault. Not sure why the turret room lift would go up without you, that's a bug.
FrigidOfDoom 6 aug, 2013 @ 7:48 
Impossible test

i pressed the button once got a missing texture of an energy ball it exploded after bouncing around a lil and i press the button again and no energy ball so unless you do it the first button press you cant win it :P :p2aperture:
Not FBI 6 aug, 2013 @ 4:16 
First of all, the object of the pellet emitter is missing.
Second of all, the elevation piston in the turrets room doesn't retract, which makes players stuck in the room.
Last of all, I doubt the originallity of this chamber as I recognise this pellet idea in the portal 1 trailer/ a player-made mod.
Anyways, this is a great idea.
LudusMachinae 6 aug, 2013 @ 0:41 
the pellet emitter is an error and otherwise awesome!
Protalz 5 aug, 2013 @ 19:06 
amazing
Earthboy 5 aug, 2013 @ 13:13 
There appears to be some design errors. I did not need to use any of the cubes in the first room plus the errors previously mentioned by others.
drew 5 aug, 2013 @ 12:16 
also got stuck in the turrent room
1980 5 aug, 2013 @ 2:55 
????!!!!!!
ealsakhria 4 aug, 2013 @ 20:14 
cooll no amazing
Lord Dhaf 4 aug, 2013 @ 16:01 
Good work, nice design! Thumb up!
Btw, I completed the last room without using one of the buttons from the room above.
Bob ✪ 4 aug, 2013 @ 10:32 
Good Job man, it's work fine, and a pellet thrower appear as error for me
Avilionn 4 aug, 2013 @ 2:25 
Wow chamber! I need to play this... And This purple energy orb from Rexaura... Hmmm... Excellente! xD
BierPizzaChips 4 aug, 2013 @ 1:32 
Did not vote coz in the turrent room the lift went up without me - and did not return. As a result i stucked ... not found any other option to proceed.
Not a god 3 aug, 2013 @ 15:46 
cool make more
Pwner’s Manual 3 aug, 2013 @ 12:28 
So you copied the ideas in Rexaura? or BEE 2 did?