Portal 2

Portal 2

[Portal 1-styled] - The Return of the Pellet
36 kommentarer
Petutski 2. jan. 2016 kl. 22.30 
Well done! Thanks!
Slordar 21. aug. 2013 kl. 8.28 
You are the kind of map maker I like one that has 1 maybe two maps but they are some of the best almost like HMW's maps and Nobi Knobi
stormsend 16. aug. 2013 kl. 16.37 
Really liked that style. Good puzzles in a different atmosphere.
Darren, the Ancient Sleeper 15. aug. 2013 kl. 15.13 
I apologize for all my questions but, in the second chamber what in that purple thing on the ceiling?
Darren, the Ancient Sleeper 15. aug. 2013 kl. 15.02 
Also could someone mention how to connect to steam, because for some reason I cant. :P
Darren, the Ancient Sleeper 15. aug. 2013 kl. 14.56 
Thx :D
Arkushet  [skaper] 15. aug. 2013 kl. 6.47 
I simply used BEE2's Portal 1 theme, which retextures most of the items.

In regards to the update, I'm almost done, I just need to fix a few logic gates.
Darren, the Ancient Sleeper 15. aug. 2013 kl. 6.05 
Wow! Cool map! how did you get the features from Portal 1? And also, the goo and and the portal above it arent needed. :D
Arkushet  [skaper] 12. aug. 2013 kl. 12.47 
I'm going to be redoing the turret section as well as swapping out the HEP gadgets for another version that should package correctly. Stay tuned!
| \_/ () 10. aug. 2013 kl. 13.27 
You don't actualy need the dual portal device...the goo too...and the portal above it.
Michael Transactions 2 9. aug. 2013 kl. 19.08 
This is one of the best maps I've ever played. The tests make you think but they aren't annoying and frustrating. Plus, it looks exactly like Portal 1, besides the slightly off sound clips.
gotredonyou 9. aug. 2013 kl. 13.32 
Easy tests but looks really great!
Fernokay 9. aug. 2013 kl. 13.09 
There are a blue ERROR instead of The high energy ball lancer
Arkushet  [skaper] 9. aug. 2013 kl. 9.36 
Just recompiled using the new version of BEE2. It should fix both the lift issue and the issue with the cube deflectors. I haven't tested to see if it packages the HEP resources correctly. If it doesn't, please tell me so I can report it to the BEE2 devs. Thanks!
TheGoldNinja101 8. aug. 2013 kl. 17.30 
It isn't hammer
that is a puzzlemaker textured
TD the WereDragon 8. aug. 2013 kl. 13.57 
is this possible in the hammer world editor?
benjo 7. aug. 2013 kl. 3.53 
COOL
Arkushet  [skaper] 6. aug. 2013 kl. 12.59 
Yes, that must be an issue with BEE2's packing. I'll report it.
FrigidOfDoom 6. aug. 2013 kl. 11.53 
oh yeah and i almost forgot (you probably already know this but) the energy ball emiter is a giant EEROR
Arkushet  [skaper] 6. aug. 2013 kl. 11.50 
@AdenSword - That's not good. I'll see what the issue is.
FrigidOfDoom 6. aug. 2013 kl. 11.39 
uuuuuuuuuuuuum what? i pressed the button like 5 times after i pressed it once and it didnt do it again
Arkushet  [skaper] 6. aug. 2013 kl. 11.30 
In the first room, there are two known bugs. The first is that you don't have to use the cubes, the second is that the HEP launcher doesn't work the second time you press the button. The first bug will be fixed in the next update, the second one you just need to press the button again. If there are textures missing, it's most likely BEE2's fault. Not sure why the turret room lift would go up without you, that's a bug.
FrigidOfDoom 6. aug. 2013 kl. 7.48 
Impossible test

i pressed the button once got a missing texture of an energy ball it exploded after bouncing around a lil and i press the button again and no energy ball so unless you do it the first button press you cant win it :P :p2aperture:
Not FBI 6. aug. 2013 kl. 4.16 
First of all, the object of the pellet emitter is missing.
Second of all, the elevation piston in the turrets room doesn't retract, which makes players stuck in the room.
Last of all, I doubt the originallity of this chamber as I recognise this pellet idea in the portal 1 trailer/ a player-made mod.
Anyways, this is a great idea.
LudusMachinae 6. aug. 2013 kl. 0.41 
the pellet emitter is an error and otherwise awesome!
Protalz 5. aug. 2013 kl. 19.06 
amazing
Earthboy 5. aug. 2013 kl. 13.13 
There appears to be some design errors. I did not need to use any of the cubes in the first room plus the errors previously mentioned by others.
drew 5. aug. 2013 kl. 12.16 
also got stuck in the turrent room
1980 5. aug. 2013 kl. 2.55 
????!!!!!!
ealsakhria 4. aug. 2013 kl. 20.14 
cooll no amazing
Lord Dhaf 4. aug. 2013 kl. 16.01 
Good work, nice design! Thumb up!
Btw, I completed the last room without using one of the buttons from the room above.
Bob ✪ 4. aug. 2013 kl. 10.32 
Good Job man, it's work fine, and a pellet thrower appear as error for me
Avilionn 4. aug. 2013 kl. 2.25 
Wow chamber! I need to play this... And This purple energy orb from Rexaura... Hmmm... Excellente! xD
BierPizzaChips 4. aug. 2013 kl. 1.32 
Did not vote coz in the turrent room the lift went up without me - and did not return. As a result i stucked ... not found any other option to proceed.
Not a god 3. aug. 2013 kl. 15.46 
cool make more
Pwner’s Manual 3. aug. 2013 kl. 12.28 
So you copied the ideas in Rexaura? or BEE 2 did?