Who's In Charge Here
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kimist108 Sep 14, 2013 @ 9:24am 
Donderbus Aug 21, 2013 @ 12:50pm 
I really liked this. For some reason I had a problem with getting the cube in the laser cube room. But then I saw that I was over thinking it. Thanks for mapping.
stormsend  [author] Aug 20, 2013 @ 2:16am 
Thank you. I'm going to enjoy your work also.
DTKinetic Aug 19, 2013 @ 5:56pm 
I'm really starting to like your puzzles. Always have the nice balance of difficulty and a nice assortment/spread of rooms. Good work =)
stormsend  [author] Aug 19, 2013 @ 1:16am 
Thanks daloboy. Glad you liked it. Appreciate the video.
daloboy Aug 18, 2013 @ 7:47pm 
Hi stormsend! Nice map! Made it one time probably your intended way, then notice something . May be the same as Prototype...
Jahranja Aug 17, 2013 @ 11:42am 
Incredibly challenging but I managed to do it. Throughout all of Portal 2, I have only been stuck for that long 2 or 3 times. If I just noticed the shortcut...
stormsend  [author] Aug 10, 2013 @ 8:57pm 
Very nice. Thanks for the videos. Good job on the shortcut.
Wonder Girl Aug 9, 2013 @ 8:39am 
mood3rd Aug 5, 2013 @ 11:55am 
good map.
I took a while to see the portable area from the exit area,
in the area next to where we direct the laser into, with the reflector.
it is a problem with grating making things darker.
maybe a light on the cieling & floor, tight against the portable area, would help.
but you would need to do the same with other portable areas,
to avoid giving the game / away.

this map had me thinking :)
signage good.
good functional design. (no other problems found)
companion cube respawn button, did not make sense at the time.
but probably would not have solved the puzzle without it.
(would have looked for 3rd cube)
looking forward to your next map
stormsend  [author] Aug 2, 2013 @ 1:55am 
Thank you for extesively testing for me. I really appreciate the demos. You didn't seem to have any problem figuring out the steps. Nice shortcut you found. As for the fizzlers, I had a lot of trouble with the cube hitting it up higher and I needed to prevent throwing the cube. That was the only obvious solution to me. Moving room 2 is in my queue.
Prototype Aug 2, 2013 @ 12:09am 
Not too dangerous, I found it easy/medium difficulty. Here's my blindrun: https://www.dropbox.com/s/kc0u668x2y4i989/whosinchargehere.dem After playing through, I realised that it could be solved without using some of the map, here is a demo of the bypass: https://www.dropbox.com/s/j1vo8flr7x6qbuv/whosinchargehere2.dem Also I believe the numerous fizzlers are to prevent cube throwing, I think it would look better if you instead made the fizzler one unit higher.

Here's my latest: Moving room 2
Jade BGE Aug 1, 2013 @ 1:45pm 
Seems the same to me minus the light bridge. However, I'm not the most observant person so just to be safe I'd wait for a second opinion before deleting. Geat job!