Civilizations of Warcraft - Orcs of Durotar
148 Comments
< >
Dan Dapper Raptor Apr 30 @ 1:49am 
I think there is a bug in this one that replaces Germany's symbol on their city title bar with the mark of the Horde. You may want to check that out.
mfsabbath Mar 8 @ 4:14pm 
from the lore perspective, Garrosh never got Grom's axe (Gorehowl) until Thrall appointed him as Warchief.
Sovereign Jan 19 @ 11:25am 
yay... another swordsman based unique unit...
calant Jan 3 @ 6:07am 
first.off.i.would.like.to.appolagise.a8out.my.8roken.laptop.
When.i.su8scri8ed.to.all.the.races.the.tauren,8lood.el\/es,stormwind.and.trolls.did.not.appear.i.ha\/e.8ra\/e.new.world.8ut.not.g&k
really.sorry.
☠XENOPATH_REAPER☠ Dec 15, 2013 @ 7:47pm 
I can't wait for the undead and gurubash trolls and the other civs of warcraft. Good mod 10/10.
[COG] Bleakpie Sep 22, 2013 @ 3:04am 
I have the mod checked but can't access the civilisation. What should I do?
Bamington  [author] Aug 31, 2013 @ 9:53pm 
Just to clarify for both of you, only the Korkron have new unit graphics. Are you not getting those?
Chip Skylark Aug 31, 2013 @ 6:26pm 
Can anyone help me out? In game, my units are still using the regular Civ 5 model, instead of the orc ones. I don't have any other mods and I have already cleared my cache.
happy sam Aug 31, 2013 @ 10:03am 
i loaded all mods u made too btw.
the whole rework mods.
then i tried the names, cities etc one by one, not the packaged mod.
either way still the same. damn... why ? man why...
happy sam Aug 31, 2013 @ 10:02am 
i run windmill and lighthouse improvement mod
also an honor finisher mod tat changes the final policy for the honor tree.
tts abt it.
im running gods and kings. saving up for the expansion when i get my pay end of sept. hehe\

so wats the problem... why are my units still plain vanilla units?
orcs, tauren anything.... its juz plain vanilla skins.

i even tried uninstalling then installing whilst i was in game, and tried doing it preloading civ 5. either way still the same. sigh... i want my orcs...
Bamington  [author] Aug 26, 2013 @ 4:22pm 
Happy Sam: Not a problem I've seen before. What other mods are you running? What version of Civ 5?

Salty: When I refer to 'Orcish Units', I mean units controlled by the Orc Civ. Not just the Korkron :)
happy sam Aug 26, 2013 @ 8:26am 
and yes i have deleted the cache....
happy sam Aug 26, 2013 @ 8:25am 
anyone care to help???
mod works in a way that the skin doesnt change the models!
my units are still civ 5 skins! why isnt it orc?
it'sRichardTAG Aug 24, 2013 @ 9:17pm 
Do "Orcish units" count for all the the Horde's units (units found in the normal Civ) or just specific units?
Bamington  [author] Aug 20, 2013 @ 2:56pm 
Kennethsw: The only feedback you'll get is when you go to attack a unit in the little window that shows the outcome probabilities, you should see a buff for 'Nearby Improvement', similar to what you get for a fort. Let me know if you're definately not seeing that.
kennethsw Aug 20, 2013 @ 9:17am 
Can anyone confirm if the Watchtower is working as it is supposed to ? I dont get any feedback when I palce units in and around it and cannot tell if it is working or not.
Bamington  [author] Aug 19, 2013 @ 3:01pm 
Junkerd: First thing to do always is delete your cache file. Go to My Documents/My Games/Sid Meier's Civilization 5/Cache and delete Civ5ModsDatabase.

If that doesn't solve it, try unsubbing OUTSIDE the game and resubbing INSIDE the game.
Junkerd Aug 19, 2013 @ 7:23am 
Hey, I was having the same problems at Vault Dweller, so i tried to unsubscribe from this mod, and resubscribe, but now the mod won't show up in the enable mod selecting screen?
I have tried unsubscribing and subscribing to the mod multiple times, but it never shows up in the mod selecting screen?
Dwellrar Aug 17, 2013 @ 1:52am 
I think i fixed it somehow now, so there was mostly something local nothing with the mod itself.
Bamington  [author] Aug 16, 2013 @ 5:20pm 
Vault Dweller: Make sure you're using the latest version of all the mods. That's not an issue I've seen before.

SkullKnight919: It is possible, but exceptionally difficult. It wont be something you'll see any time soon.
Mr.Skullknight919 Aug 16, 2013 @ 3:49pm 
if it is possible to add models i think you should use the warcraft 3 models, only if it is possible still the best mod for civ 5

thanks! :D
Dwellrar Aug 16, 2013 @ 7:59am 
I got GaK BNW all DLC and all of your wow mods.
Bamington  [author] Aug 16, 2013 @ 6:05am 
Vault Dweller: Hey mate, could you let me know what expansions and DLC you have?
Dwellrar Aug 16, 2013 @ 5:52am 
I'm having some problems in the civ select screen with orcs. all the other civs are fine, but when i add orcs all the other civs under orcs are gone. great modpack tough, keep up the great work!
Bamington  [author] Aug 14, 2013 @ 3:08pm 
Chancesheffield: Thanks for reporting this, I'll look into it.
SixOclock Aug 14, 2013 @ 1:00pm 
Fantastic Mods! When I saw the custom skins for the Kor'Kron, I couldn't believe how good they looked! Speeking of the Kor'Kron unit, I've noticed that I'm unable to upgrade them to a Longswordsman. Is this an issue on my end, or is that by design? Thanks for a great set of mods!
Bamington  [author] Aug 13, 2013 @ 2:21pm 
Carlou: Thanks for the kind words! I'm glad you're enjoying the mod. We should have a map out soon, it's in the works!
Carlou Aug 13, 2013 @ 10:57am 
The custom unit graphics are excellent, mate! It seems that the Warcraft mods are taking a lot of your time and work... Everybody on Civ V community seems waiting for each of your mods! I played Wow and hope that it will be gorgeous.. A scenario with a map of Azeroth might be really fun to play.
Your creating a masterpiece, maybe one of the best Civ V mod in this workshop. Can't wait for it!
Bamington  [author] Aug 11, 2013 @ 7:46pm 
If you google 'Civ V mods on Mac' you will find a very useful thread on the CivFanatics forum about getting around this issue ;)
nicnac616 Aug 11, 2013 @ 7:43pm 
nevermind, I found out the problem... Im using a Mac
nicnac616 Aug 11, 2013 @ 7:36pm 
if it helps, I have gods and kings, but not brave new world
nicnac616 Aug 11, 2013 @ 7:33pm 
absolutely nothing is showing up, in the list or in the game
Bamington  [author] Aug 11, 2013 @ 3:27pm 
nicnac: Are the mods not showing up in the list, or are the civs not showing up after you've enabled the mods?
nicnac616 Aug 11, 2013 @ 6:06am 
Bamington: I just subscribed and it's not showing up in either one.
Bamington  [author] Aug 9, 2013 @ 3:24pm 
Phila2pitt: Would you be able to send me screenshots of the defeat screen, info screen, and the 'View Replay' log (Just the end where the game finishes)?
phila2pitt Aug 9, 2013 @ 10:41am 
Never mind about what I said about how "the Warcraft civ that ends with the culture victory wins with 11 culture." I realized the 11 isn't for culture. The screen I'm getting this from is the 'You are defeated' screen, under 'Replay', then 'Messages'. The winning civ has 11 to the left of its name, while all the other civs, including the one I'm playing, have 0.

Also, I count the turns before losing now, it is 11 turnes every time, not under 10 like I thought.
phila2pitt Aug 9, 2013 @ 8:59am 
I'll keep experimenting with the Warcraft civs and see if there are any other details to the problem I can find.
phila2pitt Aug 9, 2013 @ 8:50am 
It is not the some warcraft civ every time, that's what puzzles me. No I am not running any other mods besides the Warctaft mods you made. I am playing on Gods and Kings and made sure I downloaded the compadible versions. The Warcraft civ that ends with the culture victory wins with 11 culture, every time. Hopefully that helps.

Bamington  [author] Aug 9, 2013 @ 8:41am 
Phila2pitt: Is it the same Civ everytime? Are you running any other mods? Are you playing BNW? That is not an issue I've experienced or heard before, but I'd very much like to figure it out for you.
phila2pitt Aug 9, 2013 @ 8:39am 
Why is it that every time I start an all warcraft civ game, before I hit 10 turns I loose to another civ by a culture victory? Do I have to subscribe to another mod to fix this problem?
Shadehoof Dæmone Aug 7, 2013 @ 6:11am 
But I'm broke and your stuff looks awesome T-T
Bamington  [author] Aug 7, 2013 @ 3:25am 
DemonLord Shadehoof: Hey mate, all the mods work without BNW. I will not be doing a Vanilla version of the mods, it would be a massive amount of work for a very small amount of players I'm afraid. I'd highly recommend gettings Gods and Kings if you want to use mods, Vanilla support is pretty rare. Sorry :)
Shadehoof Dæmone Aug 7, 2013 @ 2:58am 
Can you PLEASE add versions that work without G&K and BNW?
ScareCrowly Aug 6, 2013 @ 3:23pm 
know what funny i been playing warcraft 3 latly.
Little Juan Aug 5, 2013 @ 7:19pm 
Right-o then!
♣Infinite Mith♣ Aug 5, 2013 @ 5:08pm 
Wanna buy a poor Orc Peon a way back into his civilization :o? :P
Bamington  [author] Aug 5, 2013 @ 3:50pm 
Orc Peon: The mod requires Gods and Kings.
♣Infinite Mith♣ Aug 5, 2013 @ 3:08pm 
Do I need the DLC to use :o?
Bamington  [author] Aug 5, 2013 @ 2:33pm 
Jarovit: Delete your cache file, sounds like a workshop error. Go to My Documents/My games/Sid Meier's Civ 5/Cache/ and delete Civ5ModsDatabase
Jarovit Aug 5, 2013 @ 12:59pm 
The newest Version doesn't show up in my Mods Section