The Legend of Zelda - Hylian Goddess Spells
75 Comments
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Balthias Oct 26 @ 4:06am 
I can't recommend this mod to my f&f. They don't like spoilers so theres no way they would be able to even come close to finding these things. It was really a bit much considering you placed them in areas noone would ever....ever....ever think to look.
JKalenad  [author] Sep 21 @ 12:17pm 
No. It will be deleted if you do.
Random Guy Sep 21 @ 10:55am 
Hey, can I Put a cursemark on the chat?
JKalenad  [author] Aug 27 @ 7:49pm 
Crap! I accidentally deleted a comment innocently asking about the location of Din's Fire. I'm sorry! I was deleting my inaccurate response to write this, but clicked twice! That's what I get for responding to comments when I'm tired.

Din's Fire can be found near a Boss Chest at the end of Silverdrift Lair, if that helps. The video is a little more helpful about 4 minutes in.
JKalenad  [author] Jun 13 @ 6:54pm 
I'll try my best to fix it, if it's even possible.
patcharlton Jun 13 @ 6:33pm 
i did add the spell from the consule and its not showing up, the mod is just fine besides this
JKalenad  [author] Jun 13 @ 5:35pm 
Huh. I don't know if I can help. You might have to use the console.
patcharlton Jun 13 @ 5:03pm 
thats where i checked and it is not showing up
JKalenad  [author] Jun 13 @ 3:22pm 
It should be under the Alteration section.
patcharlton Jun 13 @ 3:01pm 
Farore wind is not showing up in my spell list
JKalenad  [author] May 4 @ 7:41am 
The floating comes from a different mod:
http://skyrim.nexusmods.com/mods/33914
Cardes May 4 @ 3:21am 
hmm, the animation of my farore wind are diff than yours, i didnt see floating scene :(
Excalibur-Link May 3 @ 3:15pm 
Oh...Okay then.
JKalenad  [author] May 3 @ 3:11pm 
Oh, I might have changed that but never updated the video. If you take them to the Ancient Enchanter with a Ruined book, you can make a spell tome.
Excalibur-Link May 3 @ 3:01pm 
I managed to fix it myself, but now I've run into a different problem: the Gems show up in Misc. rather than Books as shown in the Locations video. I found this out when I found Din's Ruby. Something's not loading right.
JKalenad  [author] May 3 @ 2:38pm 
Somehow the mesh or .bsa is not being loaded in that case. Unfortunately I don't know what caused that, so I don't know how it can be fixed.
Excalibur-Link May 3 @ 2:09pm 
For whatever reason, the Ancient Enchanter has become invisible...it wasn't the last time I paid it a random visit to the Midden.
Foxy the mangle lover Jan 25 @ 5:10pm 
no but now it works i just needed grand gems
JKalenad  [author] Jan 25 @ 3:40pm 
Have you brought it to the Ancient Enchanter to get the spell tome?
Foxy the mangle lover Jan 25 @ 3:33pm 
din's ruby wont let me learn the spell
Homicidal Cucco Jan 22 @ 10:29pm 
The stones were fin to find and made it worth every use. Great work!
[SG] CptJack Jan 14 @ 7:09pm 
Ok, Thanks!
JKalenad  [author] Jan 14 @ 6:07pm 
I'm already doing such things with Relics of Hyrule on the Nexus. Besides, I don't make quests. The "storyline" of Relics of Hyrule is delivered in pieces of lore through books and dungeons.
Blast Lord Jan 14 @ 5:32pm 
you should make a Zelda mod storyline also a new zone for the mod
JKalenad  [author] Jan 11 @ 9:45am 
I don't keep track of IDs. You can use the help command in the console to search for the spells. Using the name of the goddess works well. Except Din. For that use

help "din's fire"

exactly as written, with quotes.
[SG] CptJack Jan 11 @ 1:35am 
Hey, can you please put the spell ID or spell tome ID in the discription? That would be great. Thanks!
JKalenad  [author] Dec 1, 2013 @ 10:01am 
The menu comes with a great mod called SkyUI.
BananasTheKing Dec 1, 2013 @ 7:20am 
Where did you get the retexture for the menu?
Terraflare Ixen Oct 31, 2013 @ 1:49pm 
Nice, I'll definately be a spellsword now x3
Crystal_LeiLani_Gonzalez Oct 17, 2013 @ 1:40am 
ah that was fun tracking down the gems :]
Crystal_LeiLani_Gonzalez Oct 16, 2013 @ 9:36pm 
Indeed :D very cool :]
JKalenad  [author] Oct 16, 2013 @ 9:34pm 
The best part is you can make a stealthy getaway from those...bandits...using Farore's Wind.
Crystal_LeiLani_Gonzalez Oct 16, 2013 @ 8:19pm 
So downloading this baby!!!!!!!!! >:] oh so can't wake to use it on guards *coughs* I mean bandits!!!! *whistling softly* :]
‡776naMecapS‡ Sep 18, 2013 @ 4:50pm 
you make the best mods ever
Silthnios Shadowscale Aug 28, 2013 @ 7:30pm 
Farore's Wind equals THAT'S IT! EVERYTHING DIES!
Columbus Aug 19, 2013 @ 5:11pm 
Ok! And no problem. :)
JKalenad  [author] Aug 19, 2013 @ 4:32pm 
I may have uploaded the wrong archive. I'll update the mod and see if that fixes it.
And thanks!
Columbus Aug 19, 2013 @ 4:01pm 
(Awesome idea by the way, love all the addons with items/spells/etc from other games)
Columbus Aug 19, 2013 @ 4:00pm 
So I downloaded the mod and Skyrim installed it, so on and so forth, however when I go to the midden where the table is supposed to be, its only a regular wooden table. On the table is a note that references Ikana Canyon (which I took), and I have Din's Ruby in my inventory. I deleted the mod, unsubscribed and resubscribed but the table still isn't showing up. Did I goof and miss something in my reading/watching or is this a bug and is there a fix?
JKalenad  [author] Aug 16, 2013 @ 6:25pm 
Okay, the problem has been fixed. Farore's Emerald should exist now.
JKalenad  [author] Aug 16, 2013 @ 6:21pm 
Whoops! I'll fix that!
simian6791 Aug 16, 2013 @ 6:03pm 
when i got to farores wemeralds location, the chest was empty!

JKalenad  [author] Aug 14, 2013 @ 6:52pm 
It should be somewhere to the left of the grate. It blends in a little too well with the dirt and grass.
leech/ultron Aug 14, 2013 @ 6:33pm 
i cannot find farore's wind anywhere in the pond
Tactical Locust Aug 9, 2013 @ 2:13pm 
Discoverable locations are a part of the dungeon tutorial, all it is is an object with a visible radius, and once you get inside the radius the location will be discovered. You can also set it to be discovered already or just show up on your map/compass like the different holds.
JKalenad  [author] Aug 8, 2013 @ 8:39pm 
Dungeons may be easy to put together, but quests and discoverable locations are beyond my patience and time restrictions. Maybe I'll make a dungeon, maybe not, but I will never make a quest, because they are far too complicated for my patience and time restrictions.
Tactical Locust Aug 8, 2013 @ 7:40pm 
@JKalenad Dungeons are easier to make than you may think, all you do is snap pieces together here, put some enemies there, some decorations over there, link the entrance to outside, and you have a basic dungeon. This might help: http://www.creationkit.com/Bethesda_Tutorial_Layout_Part_1
JKalenad  [author] Aug 8, 2013 @ 9:51am 
Don't hold your breath, though! It would take a while to make.
thelink225 Aug 8, 2013 @ 2:28am 
W00t! A Triforce mod would be completely awesome. I will be watching with eagreness!
Mr.Grape Aug 7, 2013 @ 7:14pm 
holy