SeeEnchantments v4.8
424 Comentarii
< >
MrNinjaDrBrian 24 iun. @ 10:09pm 
Sooo, I subscribe then delete all the .esp files in my skyrim program folder?
KBz | Ghost Nappa 17 iun. @ 7:30pm 
Does this work for skse?
Lucian SaDiablo 16 iun. @ 4:40pm 
I have nothing but time mate. Make 'er perfect as possible. :)
AC3C  [autor] 16 iun. @ 3:58pm 
may be awhile for update.
Lucian SaDiablo 16 iun. @ 2:20pm 
Liked, faved, but will wait until updated. :)
Door Kn00b 15 iun. @ 8:07pm 
I've got a problem where the frost enchantment sound never stops, despite reloading saves and destroying the original sword.
Golden Toasters 23 mai @ 3:12pm 
Yes, i've always hated that there are just lines but now it looks like the nchanting powders in Dark Souls. Thank you!
Anarchy 9 mai @ 5:17am 
I found this from gamespot i love this mod thank you!
Corrupted 8 mai @ 2:40am 
Still enjoying this mod.

But... is it possible to make it so that the last enchantment added on the weapon has the visual effect?

Whenever I try for a drain magicka/ Fire damage weapon enchantment, unless I drop the potency of the magicka enchantment to about 66-75% full power, the fire enchantment doesn't show up.

Obviously, you might be working on "dual" enchantments for this (where both show up), but I'd just like to know if making the "second" enchantment added to the weapon being the visible enchantment is possible. Great mod, since vanilla enchantments look pretty poor XD
^5H^7e^5r^7m^5e^7s 5 mai @ 12:47am 
dont worry i got it workin now
AC3C  [autor] 4 mai @ 5:00pm 
everything is listed in the description.
randy.smith.ks 4 mai @ 10:43am 
any requirments to install?
^5H^7e^5r^7m^5e^7s 4 mai @ 1:18am 
how do i uninstall it help
Dark Nightmare 29 apr. @ 4:19am 
Is that 1.09 mod works ??
signladybc 20 apr. @ 7:40am 
Does this effect special weapons such as the Dawnbreaker?
AC3C  [autor] 1 apr. @ 2:31pm 
U high? lol. In your Skyrim data folder there will be the SeeEnchs.esp and .bsa files just delete them if you no longer need them.
HeadCutter 1 apr. @ 4:08am 
Uninstall: (Completely)
Delete the .esp files
Delete the .bsa files

what exectly files ???
esmb.dan 28 mart. @ 12:27pm 
Okay, take your time. Just wanted to know if something had went wrong when I downloaded the mod. On a side note, curved meshes to fit different types of swords would be nice too.
AC3C  [autor] 27 mart. @ 7:30pm 
all effects fix were made to fit on swords, im working on the different size meshes to fit on the other weapons.
esmb.dan 27 mart. @ 2:38pm 
Is this just me? The animations for dagger enchants extend away from the dagger, out to the length of the default steel sword. Is something wrong?
AC3C  [autor] 26 mart. @ 4:14pm 
noted.
MikePlaysIt 26 mart. @ 2:39am 
I had a really, really good idea for the Absorb Health effect. Well, I personally think it's a good idea, but I can't speak for others.... How about, instead of it being an intense, bright red effect, you create it as something with a less intense, dark red effect? Because a lot of the Daedric Absorb Health weapons I've seen have been called, for example, "Daedric Sword of the Vampire", which implies sucking blood, and being that blood is the essence of life, there you go.. It would make sense that the effect would be a subtle to moderate dark red. Something like a cloudy version of the Shock Damage, only dark red? That would be interesting.
MikePlaysIt 26 mart. @ 2:36am 
Any update on being able to simmer down the Fire Damage and Absorb Health effects? Just curious. Absorb health isn't something I NEED as I didn't use it a lot anyway, but I do like the Fire Damage. Though I have noticed that on SOME weapons, fire damage doesn't look as bad. The heavy flame effect was still there, but the actual flames that cast off of the weapon weren't as intense. This was most evident when a Mace, Warhammer, or Battleaxe was enchanted with Fire Damage, as it looked like there was a torch attatched to the top of the weapon, with the small bit of flames that seems to condence and cast off the very tip more than the rest of the blade.
Aeoganegon 25 mart. @ 4:51pm 
Like Slingdong, I was wondering if you could make the absorb health and fire enchantments slighty more subtle, like just enough so that I can actually see my weapon's texture a little.
Other than those enchantments, I'm loving the mod :D
kubca.pl 25 mart. @ 11:11am 
I use multi-enchant mode, working this mode with 10+ enchant on 1 normal swor?
Commander Gree 23 mart. @ 2:43pm 
i watch gamespot and your mod looks amazing . . . also gamespot said good things about it so therefore im going to download :)
Ravynwynd 21 mart. @ 5:29pm 
Great mod. Effects look fantastic. Thank you. Voted.
MikePlaysIt 13 mart. @ 5:58am 
Mod Developer, is there a chance that in the future, the Absorb Health and Fire Damage effects might be slightly adjusted? Maybe even add an interface into the mod that would allow us to control the intensity of the effects ourselves? Maybe a type of menu that you can access via a special function of the Enchanting Tables?
MikePlaysIt 13 mart. @ 5:57am 
Great mod.. Though, some of the effects are, well, very intense.. For example, the Absorb Health and Fire Damage effect.. The Absorb Health effect looks as if the weapon had been left in the forge over night at it's brightest, but, when it's at it's dimmest, it looks utterly amazing with the red mist coming off of it. The Fire Damage effect really reminds me of those realistic flame paint jobs people were putting on their cars a few years or so back, only animated, and in my opinion, it just looks a bit gaudy.

THOUGH, a few, I am in LOVE with.. First being the Paralyze effect, it's nice, subtle, and amazing. The second being the Frost Damage effect.. It's a bit bright but it's fine because it's a white effect and actually looks as if it's frozen..
metaldinner 9 mart. @ 5:26am 
I really like this mod, but the one ench I don't really care for is Absorb Health, how it makes the entire weapon all red. Especially when using the Ebony Blade, it's really annoying. Could you make this ench more glower-like, like most other enchs?
A Person 8 mart. @ 10:31pm 
all so, the glow effects on the weapon it self should only apply to the blade or head part
A Person 8 mart. @ 10:28pm 
good job, you should add some physics to the enchanments too, just a suggestion
Rolfazay 3 mart. @ 3:51am 
Does someone knows where i can find the weapons?
ßalente *The Leviathan* 3 mart. @ 3:43am 
btw is this mod "non-vanilla weapon" compatible? what i mean is, if a normal weapon that is not vanilla will still have the glow on it and the particles? ty
forgas115 20 feb. @ 3:03pm 
Fire enchantments doesn't really looks good... They are, I don't know, "poor"?
skyrim5558 19 feb. @ 4:15pm 
so does this mod work with custom textures from other weapon mods such as heavy armory??
A.C.A.B 10 feb. @ 12:36pm 
sooo fucking cool mod bro thanks you
wP. DreadnaughtVCN 30 ian. @ 2:38am 
I saw this mod on Gamespot and Decided to Download. It looks really Good. I Really like the shock. ;) Gj and keep making good mods like these.
Gol Zin 26 ian. @ 6:36pm 
I can cast multiple enchantmesnt on weapons but Ive noticed that the Visuaal effects are less...could you please increase them or include an option to do so? Otherwise great mod makes displaying enchantedf weapons an art form.
Comical_Hamster 26 ian. @ 5:08pm 
so glad i finally found thas mod. saw gamespot review it and was like "I WANT THAT." it adds a whole new look to skyrim that i love and think is ABSOLUTLY BEAUTYFUL

keep up the good work
przemasg90 4 ian. @ 9:44am 
nice mod
rplultima4993 21 dec., 2013 @ 2:41am 
suggestion when you have all enchanting perks you can put two enchantments on one item so how about when someone enchant's an item it would have the look of both enchantment instead of one. like freezerlightning
Friday the Thirteenth 13 dec., 2013 @ 7:49pm 
That's good.
AC3C  [autor] 13 dec., 2013 @ 7:16pm 
Nope.
Friday the Thirteenth 13 dec., 2013 @ 12:20pm 
This mod dead?
Hey. Omw? 8 dec., 2013 @ 9:07pm 
nevermind, sorry
Hey. Omw? 8 dec., 2013 @ 9:07pm 
Can you please put this on the Nexus?
Crimson Chin 7 dec., 2013 @ 3:12pm 
for stuff like the dragon priest masks, do something cool.
TheMinecraftianGamer 7 dec., 2013 @ 12:06am 
Suggestion: Emitted particles and effects (i.e. flames) don't stay attached to the weapon as it moves, so they can leave trails.
Gol Zin 1 dec., 2013 @ 8:54am 
This mod really makes displayingmagic weapons worthwhile ( especially those that have a lightning or Flame enchantment. great job!