SeeEnchantments v4.8
424 comentários
< >
MrNinjaDrBrian 24 Jun às 22:09 
Sooo, I subscribe then delete all the .esp files in my skyrim program folder?
KBz | Ghost Nappa 17 Jun às 19:30 
Does this work for skse?
Lucian SaDiablo 16 Jun às 16:40 
I have nothing but time mate. Make 'er perfect as possible. :)
AC3C  [autor] 16 Jun às 15:58 
may be awhile for update.
Lucian SaDiablo 16 Jun às 14:20 
Liked, faved, but will wait until updated. :)
Door Kn00b 15 Jun às 20:07 
I've got a problem where the frost enchantment sound never stops, despite reloading saves and destroying the original sword.
Golden Toasters 23 Mai às 15:12 
Yes, i've always hated that there are just lines but now it looks like the nchanting powders in Dark Souls. Thank you!
Anarchy 9 Mai às 5:17 
I found this from gamespot i love this mod thank you!
Corrupted 8 Mai às 2:40 
Still enjoying this mod.

But... is it possible to make it so that the last enchantment added on the weapon has the visual effect?

Whenever I try for a drain magicka/ Fire damage weapon enchantment, unless I drop the potency of the magicka enchantment to about 66-75% full power, the fire enchantment doesn't show up.

Obviously, you might be working on "dual" enchantments for this (where both show up), but I'd just like to know if making the "second" enchantment added to the weapon being the visible enchantment is possible. Great mod, since vanilla enchantments look pretty poor XD
^5H^7e^5r^7m^5e^7s 5 Mai às 0:47 
dont worry i got it workin now
AC3C  [autor] 4 Mai às 17:00 
everything is listed in the description.
randy.smith.ks 4 Mai às 10:43 
any requirments to install?
^5H^7e^5r^7m^5e^7s 4 Mai às 1:18 
how do i uninstall it help
Dark Nightmare 29 Abr às 4:19 
Is that 1.09 mod works ??
signladybc 20 Abr às 7:40 
Does this effect special weapons such as the Dawnbreaker?
AC3C  [autor] 1 Abr às 14:31 
U high? lol. In your Skyrim data folder there will be the SeeEnchs.esp and .bsa files just delete them if you no longer need them.
HeadCutter 1 Abr às 4:08 
Uninstall: (Completely)
Delete the .esp files
Delete the .bsa files

what exectly files ???
esmb.dan 28 Mar às 12:27 
Okay, take your time. Just wanted to know if something had went wrong when I downloaded the mod. On a side note, curved meshes to fit different types of swords would be nice too.
AC3C  [autor] 27 Mar às 19:30 
all effects fix were made to fit on swords, im working on the different size meshes to fit on the other weapons.
esmb.dan 27 Mar às 14:38 
Is this just me? The animations for dagger enchants extend away from the dagger, out to the length of the default steel sword. Is something wrong?
AC3C  [autor] 26 Mar às 16:14 
noted.
MikePlaysIt 26 Mar às 2:39 
I had a really, really good idea for the Absorb Health effect. Well, I personally think it's a good idea, but I can't speak for others.... How about, instead of it being an intense, bright red effect, you create it as something with a less intense, dark red effect? Because a lot of the Daedric Absorb Health weapons I've seen have been called, for example, "Daedric Sword of the Vampire", which implies sucking blood, and being that blood is the essence of life, there you go.. It would make sense that the effect would be a subtle to moderate dark red. Something like a cloudy version of the Shock Damage, only dark red? That would be interesting.
MikePlaysIt 26 Mar às 2:36 
Any update on being able to simmer down the Fire Damage and Absorb Health effects? Just curious. Absorb health isn't something I NEED as I didn't use it a lot anyway, but I do like the Fire Damage. Though I have noticed that on SOME weapons, fire damage doesn't look as bad. The heavy flame effect was still there, but the actual flames that cast off of the weapon weren't as intense. This was most evident when a Mace, Warhammer, or Battleaxe was enchanted with Fire Damage, as it looked like there was a torch attatched to the top of the weapon, with the small bit of flames that seems to condence and cast off the very tip more than the rest of the blade.
Aeoganegon 25 Mar às 16:51 
Like Slingdong, I was wondering if you could make the absorb health and fire enchantments slighty more subtle, like just enough so that I can actually see my weapon's texture a little.
Other than those enchantments, I'm loving the mod :D
kubca.pl 25 Mar às 11:11 
I use multi-enchant mode, working this mode with 10+ enchant on 1 normal swor?
Commander Gree 23 Mar às 14:43 
i watch gamespot and your mod looks amazing . . . also gamespot said good things about it so therefore im going to download :)
Ravynwynd 21 Mar às 17:29 
Great mod. Effects look fantastic. Thank you. Voted.
MikePlaysIt 13 Mar às 5:58 
Mod Developer, is there a chance that in the future, the Absorb Health and Fire Damage effects might be slightly adjusted? Maybe even add an interface into the mod that would allow us to control the intensity of the effects ourselves? Maybe a type of menu that you can access via a special function of the Enchanting Tables?
MikePlaysIt 13 Mar às 5:57 
Great mod.. Though, some of the effects are, well, very intense.. For example, the Absorb Health and Fire Damage effect.. The Absorb Health effect looks as if the weapon had been left in the forge over night at it's brightest, but, when it's at it's dimmest, it looks utterly amazing with the red mist coming off of it. The Fire Damage effect really reminds me of those realistic flame paint jobs people were putting on their cars a few years or so back, only animated, and in my opinion, it just looks a bit gaudy.

THOUGH, a few, I am in LOVE with.. First being the Paralyze effect, it's nice, subtle, and amazing. The second being the Frost Damage effect.. It's a bit bright but it's fine because it's a white effect and actually looks as if it's frozen..
metaldinner 9 Mar às 5:26 
I really like this mod, but the one ench I don't really care for is Absorb Health, how it makes the entire weapon all red. Especially when using the Ebony Blade, it's really annoying. Could you make this ench more glower-like, like most other enchs?
A Person 8 Mar às 22:31 
all so, the glow effects on the weapon it self should only apply to the blade or head part
A Person 8 Mar às 22:28 
good job, you should add some physics to the enchanments too, just a suggestion
Rolfazay 3 Mar às 3:51 
Does someone knows where i can find the weapons?
ßalente *The Leviathan* 3 Mar às 3:43 
btw is this mod "non-vanilla weapon" compatible? what i mean is, if a normal weapon that is not vanilla will still have the glow on it and the particles? ty
forgas115 20 Fev às 15:03 
Fire enchantments doesn't really looks good... They are, I don't know, "poor"?
skyrim5558 19 Fev às 16:15 
so does this mod work with custom textures from other weapon mods such as heavy armory??
A.C.A.B 10 Fev às 12:36 
sooo fucking cool mod bro thanks you
wP. DreadnaughtVCN 30 Jan às 2:38 
I saw this mod on Gamespot and Decided to Download. It looks really Good. I Really like the shock. ;) Gj and keep making good mods like these.
Gol Zin 26 Jan às 18:36 
I can cast multiple enchantmesnt on weapons but Ive noticed that the Visuaal effects are less...could you please increase them or include an option to do so? Otherwise great mod makes displaying enchantedf weapons an art form.
Comical_Hamster 26 Jan às 17:08 
so glad i finally found thas mod. saw gamespot review it and was like "I WANT THAT." it adds a whole new look to skyrim that i love and think is ABSOLUTLY BEAUTYFUL

keep up the good work
przemasg90 4 Jan às 9:44 
nice mod
rplultima4993 21 Dez, 2013 às 2:41 
suggestion when you have all enchanting perks you can put two enchantments on one item so how about when someone enchant's an item it would have the look of both enchantment instead of one. like freezerlightning
Friday the Thirteenth 13 Dez, 2013 às 19:49 
That's good.
AC3C  [autor] 13 Dez, 2013 às 19:16 
Nope.
Friday the Thirteenth 13 Dez, 2013 às 12:20 
This mod dead?
Hey. Omw? 8 Dez, 2013 às 21:07 
nevermind, sorry
Hey. Omw? 8 Dez, 2013 às 21:07 
Can you please put this on the Nexus?
Crimson Chin 7 Dez, 2013 às 15:12 
for stuff like the dragon priest masks, do something cool.
TheMinecraftianGamer 7 Dez, 2013 às 0:06 
Suggestion: Emitted particles and effects (i.e. flames) don't stay attached to the weapon as it moves, so they can leave trails.
Gol Zin 1 Dez, 2013 às 8:54 
This mod really makes displayingmagic weapons worthwhile ( especially those that have a lightning or Flame enchantment. great job!