SeeEnchs! v4.8
410 commenti
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signladybc 20 apr, ore 7:40 
Does this effect special weapons such as the Dawnbreaker?
AC3C  [autore] 1 apr, ore 14:31 
U high? lol. In your Skyrim data folder there will be the SeeEnchs.esp and .bsa files just delete them if you no longer need them.
HeadCutter 1 apr, ore 4:08 
Uninstall: (Completely)
Delete the .esp files
Delete the .bsa files

what exectly files ???
esmb.dan 28 mar, ore 12:27 
Okay, take your time. Just wanted to know if something had went wrong when I downloaded the mod. On a side note, curved meshes to fit different types of swords would be nice too.
AC3C  [autore] 27 mar, ore 19:30 
all effects fix were made to fit on swords, im working on the different size meshes to fit on the other weapons.
esmb.dan 27 mar, ore 14:38 
Is this just me? The animations for dagger enchants extend away from the dagger, out to the length of the default steel sword. Is something wrong?
AC3C  [autore] 26 mar, ore 16:14 
Slingdong 26 mar, ore 2:39 
I had a really, really good idea for the Absorb Health effect. Well, I personally think it's a good idea, but I can't speak for others.... How about, instead of it being an intense, bright red effect, you create it as something with a less intense, dark red effect? Because a lot of the Daedric Absorb Health weapons I've seen have been called, for example, "Daedric Sword of the Vampire", which implies sucking blood, and being that blood is the essence of life, there you go.. It would make sense that the effect would be a subtle to moderate dark red. Something like a cloudy version of the Shock Damage, only dark red? That would be interesting.
Slingdong 26 mar, ore 2:36 
Any update on being able to simmer down the Fire Damage and Absorb Health effects? Just curious. Absorb health isn't something I NEED as I didn't use it a lot anyway, but I do like the Fire Damage. Though I have noticed that on SOME weapons, fire damage doesn't look as bad. The heavy flame effect was still there, but the actual flames that cast off of the weapon weren't as intense. This was most evident when a Mace, Warhammer, or Battleaxe was enchanted with Fire Damage, as it looked like there was a torch attatched to the top of the weapon, with the small bit of flames that seems to condence and cast off the very tip more than the rest of the blade.
Treespike the Super Saiyan 25 mar, ore 16:51 
Like Slingdong, I was wondering if you could make the absorb health and fire enchantments slighty more subtle, like just enough so that I can actually see my weapon's texture a little.
Other than those enchantments, I'm loving the mod :D 25 mar, ore 11:11 
I use multi-enchant mode, working this mode with 10+ enchant on 1 normal swor?
lemonsqueege 23 mar, ore 14:43 
i watch gamespot and your mod looks amazing . . . also gamespot said good things about it so therefore im going to download :)
Ravynwynd 21 mar, ore 17:29 
Great mod. Effects look fantastic. Thank you. Voted.
Slingdong 13 mar, ore 5:58 
Mod Developer, is there a chance that in the future, the Absorb Health and Fire Damage effects might be slightly adjusted? Maybe even add an interface into the mod that would allow us to control the intensity of the effects ourselves? Maybe a type of menu that you can access via a special function of the Enchanting Tables?
Slingdong 13 mar, ore 5:57 
Great mod.. Though, some of the effects are, well, very intense.. For example, the Absorb Health and Fire Damage effect.. The Absorb Health effect looks as if the weapon had been left in the forge over night at it's brightest, but, when it's at it's dimmest, it looks utterly amazing with the red mist coming off of it. The Fire Damage effect really reminds me of those realistic flame paint jobs people were putting on their cars a few years or so back, only animated, and in my opinion, it just looks a bit gaudy.

THOUGH, a few, I am in LOVE with.. First being the Paralyze effect, it's nice, subtle, and amazing. The second being the Frost Damage effect.. It's a bit bright but it's fine because it's a white effect and actually looks as if it's frozen..
metaldinner 9 mar, ore 5:26 
I really like this mod, but the one ench I don't really care for is Absorb Health, how it makes the entire weapon all red. Especially when using the Ebony Blade, it's really annoying. Could you make this ench more glower-like, like most other enchs?
Master of the Forge A Person 8 mar, ore 22:31 
all so, the glow effects on the weapon it self should only apply to the blade or head part
Master of the Forge A Person 8 mar, ore 22:28 
good job, you should add some physics to the enchanments too, just a suggestion
Rolfazay 3 mar, ore 3:51 
Does someone knows where i can find the weapons?
Jota45 3 mar, ore 3:43 
btw is this mod "non-vanilla weapon" compatible? what i mean is, if a normal weapon that is not vanilla will still have the glow on it and the particles? ty
forgas115 20 feb, ore 15:03 
Fire enchantments doesn't really looks good... They are, I don't know, "poor"?
skyrim5558 19 feb, ore 16:15 
so does this mod work with custom textures from other weapon mods such as heavy armory??
A.C.A.B 10 feb, ore 12:36 
sooo fucking cool mod bro thanks you
wP. DreadnaughtVCN 30 gen, ore 2:38 
I saw this mod on Gamespot and Decided to Download. It looks really Good. I Really like the shock. ;) Gj and keep making good mods like these.
Ballyhoo 26 gen, ore 18:36 
I can cast multiple enchantmesnt on weapons but Ive noticed that the Visuaal effects are less...could you please increase them or include an option to do so? Otherwise great mod makes displaying enchantedf weapons an art form.
Applejack 26 gen, ore 17:08 
so glad i finally found thas mod. saw gamespot review it and was like "I WANT THAT." it adds a whole new look to skyrim that i love and think is ABSOLUTLY BEAUTYFUL

keep up the good work
przemasg90 4 gen, ore 9:44 
nice mod
rplultima4998 21 dic 2013, ore 2:41 
suggestion when you have all enchanting perks you can put two enchantments on one item so how about when someone enchant's an item it would have the look of both enchantment instead of one. like freezerlightning
Friday the Thirteenth 13 dic 2013, ore 19:49 
That's good.
AC3C  [autore] 13 dic 2013, ore 19:16 
Friday the Thirteenth 13 dic 2013, ore 12:20 
This mod dead?
GERRICH 8 dic 2013, ore 21:07 
nevermind, sorry
GERRICH 8 dic 2013, ore 21:07 
Can you please put this on the Nexus?
Crimson Chin 7 dic 2013, ore 15:12 
for stuff like the dragon priest masks, do something cool.
TheMinecraftianGamer 7 dic 2013, ore 0:06 
Suggestion: Emitted particles and effects (i.e. flames) don't stay attached to the weapon as it moves, so they can leave trails.
Ballyhoo 1 dic 2013, ore 8:54 
This mod really makes displayingmagic weapons worthwhile ( especially those that have a lightning or Flame enchantment. great job!
drunkenmistake90 27 nov 2013, ore 15:41 
great mod thanks i was thinking you should do jakeduck's sun damage enchantment
Reconpastry 14 nov 2013, ore 16:20 
any idea when the armor version will come out? :)
zjackson153 9 nov 2013, ore 11:50 
Is there any chance that you could rework the Drain Health enchantment effect? I love the particle effects that seem to pull blood from the sword to yourself, but the red glow that periodically tints the blade is very flat, very strong, and very distracting.
Ballyhoo 1 nov 2013, ore 8:15 
Love this mod REALLY makes displaying enchanted weapons Impressive!
Ballyhoo 21 ott 2013, ore 19:46 
@ketosue no you dont need SkyUI....this mod runs fine wirhiut it....all I hace is a lot of mods and the DLC's.
AC3C  [autore] 21 ott 2013, ore 15:27 
@tonlyhawk42 no probs bro! Glad to help.
tonyhawk42 20 ott 2013, ore 11:04 
this mod crashed my game thanks
Ballyhoo 17 ott 2013, ore 19:37 
Suggestion....incease the visual effects on the weapons a bi ( increase the flames/ arcing lightning/visible magic affectst but keep the magic effecta on armor fairly low ( might be a bit distracting to people playing in 1st Person mode)....especially on armor that enchanted like the Ebony mail.
Ballyhoo 16 ott 2013, ore 21:56 
I got it to work...load order helps.....I think the Flame affect could be a bit stronger actually....I know it wouldnt affect NPC''s mentally but I'd like to think when they see a Drachis Argonian with a FLAMING ( or Electrifed) sword coming at them it might give them pause.....( like YIPE!)....still a good affect.
Ballyhoo 16 ott 2013, ore 20:59 
I am encountering a similar problem none of the enchantments appear when I draw an enchanted weapon.
ketotsue 10 ott 2013, ore 16:06 
Do I need SkyUi for this? I just can't seem to get this mod to work properly... I've tried moving its load order. Removed all mods that changed any weapons in any way and still it doesn't work. None of the offensive enchantments show, except ice which just makes my weapons glow white... Any suggestions?
jnson100 5 ott 2013, ore 11:01 
YOU ARE THE BEST!!!!!!!!!!!!!!!!! thanks !
Rei 2 ott 2013, ore 16:44 
Rune of Cloud 27 set 2013, ore 19:07 
Love it