SeeEnchantments v4.8
442 commenti
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The Main Villain 27 feb, ore 16:53 
Great mod, m8, looking forward to seeing the armor ench update
Artic 2 feb, ore 11:00 
A Mod Made from a skyrim modder living in his basement ;) Mod is 2 gud
Wezzychan182 31 gen, ore 15:58 
Could you make a mod that removes the glow of enchantments from weapons entirely, but keeps the enchantment, please?
OBLOOD 10 gen, ore 22:08 
will your mod work if i have a mod that allows me to have multiple enchantments on my weapon? say 5.
ryanpstephenson 4 gen, ore 8:35 
any idea what mods would cancel this out? for some reason, i cant see the enchantments like this anymore. i have no other weapon mods besides Better Skyforge Steel, and the Insanity Sorrow's unique Uniques
M'aiq The Liar 2 dic 2014, ore 18:14 
@MadWolf144 Windshear doesn't really need an effect, its enchantment is just a knockdown effect. If you want a unique kind of look to it, try InsanitySorrow's Unique Uniques, it makes it look pretty good.
MadWolf144 26 nov 2014, ore 18:55 
For an armor edition for fire resist you could make the armor look covered in frost, vice versa for frost resist, and for lighting resist make the armor look as if made of earth.
Just a thought :)
MadWolf144 26 nov 2014, ore 18:52 
Could you make a mod that gives Windshear an effect? It is enchanted but doesn't give an effect.
Balthias 9 nov 2014, ore 6:37 
Ok so what happens if my weapon has two or three enchantments on it? How will it show up on the weapon and will this cause issues for the visuals on the weapon?
Bash 'em 3 nov 2014, ore 15:59 
can u make it so the weapon actually catches fire?
Hyro 23 ott 2014, ore 2:33 
<3!
Navy Seal 17 ott 2014, ore 19:07 
Nah it slowed it down a good amount. I can run the game relatively well at 40-50 fps, with a few settings down. The mod does make a difference though. Still pretty nifty. Once I upgrade my pc I'll definitely use it.
AC3C  [autore] 17 ott 2014, ore 18:43 
No frame rate impact at all. If your computer can power Skyrim it wont have a problem with this.
Navy Seal 16 ott 2014, ore 13:22 
Should I assume this would effect my framerate? My computer's a wuss
Howl_of_Cal 16 ott 2014, ore 1:25 
I always wondered why "molten" weapons that deal 30 or so damage looked just as weak as my first pathetic fire enchantment.
This mod changes that, now every enchanted weapon looks badarse!
dragonsoul345 9 set 2014, ore 17:38 
Does it work for 1h swords also?
jkletellier 29 ago 2014, ore 20:31 
rharris91 - make sure it says subscribed and is listed under subscribed mods in the Skyrim workshop. To get there go to your library, select Skyrim, click workshop, then select subscribed mods from the list on the right. Then open the skyrim launcher and wait for it to download and apply the mod. Then click on data files on the laucher and make sure the mod is listed and checked. Alternatively, you can get the mod through the Skyrim Nexus as listed in the author's description. You would want to use the Nexus Mod Manager if you went that route.

BTW, love the mod. I cannot imagine Skyrim without it anymore.
rharris91 27 ago 2014, ore 7:10 
I really want to subscribe to this, but when I do, it doesn't apply to my game. Is there something I'm missing? (I'm not terribly tech savvy, so please use small words)
timgilliland20 10 ago 2014, ore 12:54 
just wanted to know if im missing on anything but i cant get it to work..? any help?
MrNinjaDrBrian 24 giu 2014, ore 22:09 
Sooo, I subscribe then delete all the .esp files in my skyrim program folder?
KBz | Ghost Nappa 17 giu 2014, ore 19:30 
Does this work for skse?
Lucian SaDiablo 16 giu 2014, ore 16:40 
I have nothing but time mate. Make 'er perfect as possible. :)
AC3C  [autore] 16 giu 2014, ore 15:58 
may be awhile for update.
Lucian SaDiablo 16 giu 2014, ore 14:20 
Liked, faved, but will wait until updated. :)
Door Kn00b 15 giu 2014, ore 20:07 
I've got a problem where the frost enchantment sound never stops, despite reloading saves and destroying the original sword.
B Site 23 mag 2014, ore 15:12 
Yes, i've always hated that there are just lines but now it looks like the nchanting powders in Dark Souls. Thank you!
Anarchy 9 mag 2014, ore 5:17 
I found this from gamespot i love this mod thank you!
Corrupted 8 mag 2014, ore 2:40 
Still enjoying this mod.

But... is it possible to make it so that the last enchantment added on the weapon has the visual effect?

Whenever I try for a drain magicka/ Fire damage weapon enchantment, unless I drop the potency of the magicka enchantment to about 66-75% full power, the fire enchantment doesn't show up.

Obviously, you might be working on "dual" enchantments for this (where both show up), but I'd just like to know if making the "second" enchantment added to the weapon being the visible enchantment is possible. Great mod, since vanilla enchantments look pretty poor XD
Hermes 5 mag 2014, ore 0:47 
dont worry i got it workin now
AC3C  [autore] 4 mag 2014, ore 17:00 
everything is listed in the description.
randy.smith.ks 4 mag 2014, ore 10:43 
any requirments to install?
Hermes 4 mag 2014, ore 1:18 
how do i uninstall it help
Dark Nightmare 29 apr 2014, ore 4:19 
Is that 1.09 mod works ??
signladybc 20 apr 2014, ore 7:40 
Does this effect special weapons such as the Dawnbreaker?
AC3C  [autore] 1 apr 2014, ore 14:31 
U high? lol. In your Skyrim data folder there will be the SeeEnchs.esp and .bsa files just delete them if you no longer need them.
HeadCutter 1 apr 2014, ore 4:08 
Uninstall: (Completely)
Delete the .esp files
Delete the .bsa files

what exectly files ???
esmb.dan 28 mar 2014, ore 12:27 
Okay, take your time. Just wanted to know if something had went wrong when I downloaded the mod. On a side note, curved meshes to fit different types of swords would be nice too.
AC3C  [autore] 27 mar 2014, ore 19:30 
all effects fix were made to fit on swords, im working on the different size meshes to fit on the other weapons.
esmb.dan 27 mar 2014, ore 14:38 
Is this just me? The animations for dagger enchants extend away from the dagger, out to the length of the default steel sword. Is something wrong?
AC3C  [autore] 26 mar 2014, ore 16:14 
noted.
MikePlaysIt 26 mar 2014, ore 2:39 
I had a really, really good idea for the Absorb Health effect. Well, I personally think it's a good idea, but I can't speak for others.... How about, instead of it being an intense, bright red effect, you create it as something with a less intense, dark red effect? Because a lot of the Daedric Absorb Health weapons I've seen have been called, for example, "Daedric Sword of the Vampire", which implies sucking blood, and being that blood is the essence of life, there you go.. It would make sense that the effect would be a subtle to moderate dark red. Something like a cloudy version of the Shock Damage, only dark red? That would be interesting.
MikePlaysIt 26 mar 2014, ore 2:36 
Any update on being able to simmer down the Fire Damage and Absorb Health effects? Just curious. Absorb health isn't something I NEED as I didn't use it a lot anyway, but I do like the Fire Damage. Though I have noticed that on SOME weapons, fire damage doesn't look as bad. The heavy flame effect was still there, but the actual flames that cast off of the weapon weren't as intense. This was most evident when a Mace, Warhammer, or Battleaxe was enchanted with Fire Damage, as it looked like there was a torch attatched to the top of the weapon, with the small bit of flames that seems to condence and cast off the very tip more than the rest of the blade.
Forever Elevator 25 mar 2014, ore 16:51 
Like Slingdong, I was wondering if you could make the absorb health and fire enchantments slighty more subtle, like just enough so that I can actually see my weapon's texture a little.
Other than those enchantments, I'm loving the mod :D
kubca.pl 25 mar 2014, ore 11:11 
I use multi-enchant mode, working this mode with 10+ enchant on 1 normal swor?
Drunken_Woodsman 23 mar 2014, ore 14:43 
i watch gamespot and your mod looks amazing . . . also gamespot said good things about it so therefore im going to download :)
Ravynwynd 21 mar 2014, ore 17:29 
Great mod. Effects look fantastic. Thank you. Voted.
MikePlaysIt 13 mar 2014, ore 5:58 
Mod Developer, is there a chance that in the future, the Absorb Health and Fire Damage effects might be slightly adjusted? Maybe even add an interface into the mod that would allow us to control the intensity of the effects ourselves? Maybe a type of menu that you can access via a special function of the Enchanting Tables?
MikePlaysIt 13 mar 2014, ore 5:57 
Great mod.. Though, some of the effects are, well, very intense.. For example, the Absorb Health and Fire Damage effect.. The Absorb Health effect looks as if the weapon had been left in the forge over night at it's brightest, but, when it's at it's dimmest, it looks utterly amazing with the red mist coming off of it. The Fire Damage effect really reminds me of those realistic flame paint jobs people were putting on their cars a few years or so back, only animated, and in my opinion, it just looks a bit gaudy.

THOUGH, a few, I am in LOVE with.. First being the Paralyze effect, it's nice, subtle, and amazing. The second being the Frost Damage effect.. It's a bit bright but it's fine because it's a white effect and actually looks as if it's frozen..
metaldinner 9 mar 2014, ore 5:26 
I really like this mod, but the one ench I don't really care for is Absorb Health, how it makes the entire weapon all red. Especially when using the Ebony Blade, it's really annoying. Could you make this ench more glower-like, like most other enchs?
A Person 8 mar 2014, ore 22:31 
all so, the glow effects on the weapon it self should only apply to the blade or head part