SeeEnchantments v4.8
436 opmerkingen
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MadWolf144 26 nov om 6:55nm 
For an armor edition for fire resist you could make the armor look covered in frost, vice versa for frost resist, and for lighting resist make the armor look as if made of earth.
Just a thought :)
MadWolf144 26 nov om 6:52nm 
Could you make a mod that gives Windshear an effect? It is enchanted but doesn't give an effect.
Balthias 9 nov om 6:37vm 
Ok so what happens if my weapon has two or three enchantments on it? How will it show up on the weapon and will this cause issues for the visuals on the weapon?
Bash 'em 3 nov om 3:59nm 
can u make it so the weapon actually catches fire?
Hyro 23 okt om 2:33vm 
<3!
bigheadadam98 17 okt om 7:07nm 
Nah it slowed it down a good amount. I can run the game relatively well at 40-50 fps, with a few settings down. The mod does make a difference though. Still pretty nifty. Once I upgrade my pc I'll definitely use it.
AC3C  [auteur] 17 okt om 6:43nm 
No frame rate impact at all. If your computer can power Skyrim it wont have a problem with this.
bigheadadam98 16 okt om 1:22nm 
Should I assume this would effect my framerate? My computer's a wuss
Howl_of_Cal 16 okt om 1:25vm 
I always wondered why "molten" weapons that deal 30 or so damage looked just as weak as my first pathetic fire enchantment.
This mod changes that, now every enchanted weapon looks badarse!
dragonsoul345 9 sep om 5:38nm 
Does it work for 1h swords also?
jkletellier 29 aug om 8:31nm 
rharris91 - make sure it says subscribed and is listed under subscribed mods in the Skyrim workshop. To get there go to your library, select Skyrim, click workshop, then select subscribed mods from the list on the right. Then open the skyrim launcher and wait for it to download and apply the mod. Then click on data files on the laucher and make sure the mod is listed and checked. Alternatively, you can get the mod through the Skyrim Nexus as listed in the author's description. You would want to use the Nexus Mod Manager if you went that route.

BTW, love the mod. I cannot imagine Skyrim without it anymore.
rharris91 27 aug om 7:10vm 
I really want to subscribe to this, but when I do, it doesn't apply to my game. Is there something I'm missing? (I'm not terribly tech savvy, so please use small words)
timgilliland20 10 aug om 12:54nm 
just wanted to know if im missing on anything but i cant get it to work..? any help?
MrNinjaDrBrian 24 jun om 10:09nm 
Sooo, I subscribe then delete all the .esp files in my skyrim program folder?
Ghost Nappa 17 jun om 7:30nm 
Does this work for skse?
Lucian SaDiablo 16 jun om 4:40nm 
I have nothing but time mate. Make 'er perfect as possible. :)
AC3C  [auteur] 16 jun om 3:58nm 
may be awhile for update.
Lucian SaDiablo 16 jun om 2:20nm 
Liked, faved, but will wait until updated. :)
Door Kn00b 15 jun om 8:07nm 
I've got a problem where the frost enchantment sound never stops, despite reloading saves and destroying the original sword.
Golden Toasters 23 mei om 3:12nm 
Yes, i've always hated that there are just lines but now it looks like the nchanting powders in Dark Souls. Thank you!
Tempest 9 mei om 5:17vm 
I found this from gamespot i love this mod thank you!
Corrupted 8 mei om 2:40vm 
Still enjoying this mod.

But... is it possible to make it so that the last enchantment added on the weapon has the visual effect?

Whenever I try for a drain magicka/ Fire damage weapon enchantment, unless I drop the potency of the magicka enchantment to about 66-75% full power, the fire enchantment doesn't show up.

Obviously, you might be working on "dual" enchantments for this (where both show up), but I'd just like to know if making the "second" enchantment added to the weapon being the visible enchantment is possible. Great mod, since vanilla enchantments look pretty poor XD
Hermes 5 mei om 12:47vm 
dont worry i got it workin now
AC3C  [auteur] 4 mei om 5:00nm 
everything is listed in the description.
randy.smith.ks 4 mei om 10:43vm 
any requirments to install?
Hermes 4 mei om 1:18vm 
how do i uninstall it help
Dark Nightmare 29 apr om 4:19vm 
Is that 1.09 mod works ??
signladybc 20 apr om 7:40vm 
Does this effect special weapons such as the Dawnbreaker?
AC3C  [auteur] 1 apr om 2:31nm 
U high? lol. In your Skyrim data folder there will be the SeeEnchs.esp and .bsa files just delete them if you no longer need them.
HeadCutter 1 apr om 4:08vm 
Uninstall: (Completely)
Delete the .esp files
Delete the .bsa files

what exectly files ???
esmb.dan 28 mrt om 12:27nm 
Okay, take your time. Just wanted to know if something had went wrong when I downloaded the mod. On a side note, curved meshes to fit different types of swords would be nice too.
AC3C  [auteur] 27 mrt om 7:30nm 
all effects fix were made to fit on swords, im working on the different size meshes to fit on the other weapons.
esmb.dan 27 mrt om 2:38nm 
Is this just me? The animations for dagger enchants extend away from the dagger, out to the length of the default steel sword. Is something wrong?
AC3C  [auteur] 26 mrt om 4:14nm 
noted.
MikePlaysIt 26 mrt om 2:39vm 
I had a really, really good idea for the Absorb Health effect. Well, I personally think it's a good idea, but I can't speak for others.... How about, instead of it being an intense, bright red effect, you create it as something with a less intense, dark red effect? Because a lot of the Daedric Absorb Health weapons I've seen have been called, for example, "Daedric Sword of the Vampire", which implies sucking blood, and being that blood is the essence of life, there you go.. It would make sense that the effect would be a subtle to moderate dark red. Something like a cloudy version of the Shock Damage, only dark red? That would be interesting.
MikePlaysIt 26 mrt om 2:36vm 
Any update on being able to simmer down the Fire Damage and Absorb Health effects? Just curious. Absorb health isn't something I NEED as I didn't use it a lot anyway, but I do like the Fire Damage. Though I have noticed that on SOME weapons, fire damage doesn't look as bad. The heavy flame effect was still there, but the actual flames that cast off of the weapon weren't as intense. This was most evident when a Mace, Warhammer, or Battleaxe was enchanted with Fire Damage, as it looked like there was a torch attatched to the top of the weapon, with the small bit of flames that seems to condence and cast off the very tip more than the rest of the blade.
The Bravery 25 mrt om 4:51nm 
Like Slingdong, I was wondering if you could make the absorb health and fire enchantments slighty more subtle, like just enough so that I can actually see my weapon's texture a little.
Other than those enchantments, I'm loving the mod :D
kubca.pl 25 mrt om 11:11vm 
I use multi-enchant mode, working this mode with 10+ enchant on 1 normal swor?
Commander Gree 23 mrt om 2:43nm 
i watch gamespot and your mod looks amazing . . . also gamespot said good things about it so therefore im going to download :)
Ravynwynd 21 mrt om 5:29nm 
Great mod. Effects look fantastic. Thank you. Voted.
MikePlaysIt 13 mrt om 5:58vm 
Mod Developer, is there a chance that in the future, the Absorb Health and Fire Damage effects might be slightly adjusted? Maybe even add an interface into the mod that would allow us to control the intensity of the effects ourselves? Maybe a type of menu that you can access via a special function of the Enchanting Tables?
MikePlaysIt 13 mrt om 5:57vm 
Great mod.. Though, some of the effects are, well, very intense.. For example, the Absorb Health and Fire Damage effect.. The Absorb Health effect looks as if the weapon had been left in the forge over night at it's brightest, but, when it's at it's dimmest, it looks utterly amazing with the red mist coming off of it. The Fire Damage effect really reminds me of those realistic flame paint jobs people were putting on their cars a few years or so back, only animated, and in my opinion, it just looks a bit gaudy.

THOUGH, a few, I am in LOVE with.. First being the Paralyze effect, it's nice, subtle, and amazing. The second being the Frost Damage effect.. It's a bit bright but it's fine because it's a white effect and actually looks as if it's frozen..
metaldinner 9 mrt om 5:26vm 
I really like this mod, but the one ench I don't really care for is Absorb Health, how it makes the entire weapon all red. Especially when using the Ebony Blade, it's really annoying. Could you make this ench more glower-like, like most other enchs?
A Person 8 mrt om 10:31nm 
all so, the glow effects on the weapon it self should only apply to the blade or head part
A Person 8 mrt om 10:28nm 
good job, you should add some physics to the enchanments too, just a suggestion
Rolfazay 3 mrt om 3:51vm 
Does someone knows where i can find the weapons?
ßalente *The Leviathan* 3 mrt om 3:43vm 
btw is this mod "non-vanilla weapon" compatible? what i mean is, if a normal weapon that is not vanilla will still have the glow on it and the particles? ty
forgas115 20 feb om 3:03nm 
Fire enchantments doesn't really looks good... They are, I don't know, "poor"?
skyrim5558 19 feb om 4:15nm 
so does this mod work with custom textures from other weapon mods such as heavy armory??
A.C.A.B 10 feb om 12:36nm 
sooo fucking cool mod bro thanks you