Portal 2

Portal 2

Area 10 - A Short Horror Game Experience [V.2]
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Počet komentářů: 184
Anachronistic ALLOS  [autor] 4. pro. v 6.47 odp. 
Highly pointless, so, no. One of this map's mechanics also depend on there being just one player.


Also because my publishing tool is broken, so I can't work on my already-existing Portal 2 workshop maps. If you'd looked at my last-released map, you would have known that.
Zombiedude06 4. pro. v 9.45 dop. 
can you make a co-op version?
Zombiedude06 2. pro. v 8.15 odp. 
oh, its still cool,
Anachronistic ALLOS  [autor] 2. pro. v 8.04 odp. 
It's not really a custom weapon, because of two reasons;

1) That lamp model is actually in Portal 2 by default
2) It's not a weapon, I actually just (figuratively) duct-tape it to the player.
Zombiedude06 2. pro. v 5.13 odp. 
Nice custom weapon! :O
Calby 16. říj. v 5.37 odp. 
That was the derpiest thing that has scared me since spooky's jumpscare mansion.
cochetmichel49 17. zář. v 9.00 dop. 
Simple, but funny, thanks
Anachronistic ALLOS  [autor] 7. zář. v 2.58 odp. 
This map wasn't aimed towards being great, anyways. I just made it for a little bit of fun.

The naked human models are from the co-op campaign ending, being the stasis human models.
TheScopedFanatic 7. zář. v 12.28 odp. 
i have played the office prank but thats a different story. I'm just giving you some feedback. The map looked really sweet and so i expected a grand chase scene when i was running away from the monster (who is that anyways? i've seen that ant guy and also that white naked guy before but idk who it is) i love horror maps, definetly portal 2 as its not originally made to be a horror game, and so when people exploit the music soundtrack and the mecanics, it just gets really creepy and i love that. Continue doing gods work, you only get better the more you create until you come upon a masterpiece.
Anachronistic ALLOS  [autor] 4. zář. v 3.49 odp. 
If you want a great ending, go play The Office Prank, by Camben. That's a legit horror; this map was just an offset idea.
TheScopedFanatic 4. zář. v 3.01 odp. 
Expected a maybe more further chase scene, where da monster would get closer and closer until a scene where maybe the other monsters would block you off and you would have to do a quick puzzle. Or a leap of faith moment where you exit the last door and have the choice between getting caught by him or jumping (into fire/water/off a cliff). That's some endings.
Anachronistic ALLOS  [autor] 4. zář. v 2.57 odp. 
Well, what were you expecting? The ending of The Evil Within?
TheScopedFanatic 4. zář. v 2.50 odp. 
The most anti climatic ending.
Anachronistic ALLOS  [autor] 15. čvn. v 7.48 odp. 
re:Escape From Aperture Part 4: Goodbye, Sir.
KerbalAwesomebuilderX 15. čvn. v 7.45 odp. 
Which map did you use the voice in?
Anachronistic ALLOS  [autor] 15. čvn. v 7.44 odp. 
I think it actually really only happens in Portal 1, but there's quite a bit of remaining content from Portal existent in Portal 2. In Portal 2's files, you can even find the voice clip for the Party Escort Bot, which I have used in a map before.
KerbalAwesomebuilderX 15. čvn. v 7.42 odp. 
Really? I never knew blood splattered when you are shot by a turret in portal 2.
Anachronistic ALLOS  [autor] 15. čvn. v 5.10 odp. 
*textures



Those are in Portal 2 by default. Used when the player is shot by a Turret. The blood decals are more prominently seen in Portal 1.
KerbalAwesomebuilderX 15. čvn. v 4.18 odp. 
oh. where did you get the blud models?
Anachronistic ALLOS  [autor] 15. čvn. v 4.17 odp. 
Those are the stasis human models from the end of the co-op campaign.
KerbalAwesomebuilderX 15. čvn. v 4.16 odp. 
ok where did you get the figure models?
Anachronistic ALLOS  [autor] 15. čvn. v 4.09 odp. 
The rambling voice sound? That's from Portal 2, in the Ratman dens.
KerbalAwesomebuilderX 15. čvn. v 4.08 odp. 
too scary! i had to stop in the middle! how did you make that wierd voice?
siluskhusro 29. kvě. v 12.03 odp. 
:p2orange
Spear180 21. kvě. v 3.51 odp. 
That update made map A LOT creepier!
Duma 17. dub. v 12.57 odp. 
Decent, I guess.
ℳadeye 13. čvc. 2015 v 1.43 odp. 
Nice!
weatherman115 15. čvn. 2015 v 1.47 odp. 
As I played
*moves camera to singing*
Cave Johnson is Gman confirmed.
Where IS that room and why is there another person in there?
GET AWAY FROM HIM, CHELL. GET. AWAY.
And who's the tall guy with the ti- aaaah.
Did I just hear breathing?
And in the end it was all a hallucination.
Maybe one of them will teleport to me. Or leave the room. One of the two.
AAAHA! Damn.
Now that I think of it, Mike Schmidt would LOVE this job.
Suddenly, P-Body!
A SPY checking his watch. OK.
Hello *insert core name here*!
Suddenly, Atlas!
Did Rattmann just cough?
The moment of truth. Here we go.
*lights shut off* NOPE
Why you little...
Second time's a charm! Yes!
I hate that guy x2.
Adam Holland 26. dub. 2015 v 3.37 odp. 
Cool map, man. I thought I was playing "Amnesia" for a second. No weapons, no chance to defend myself, no hope. Great job.
the fresh prince of fuck off 25. bře. 2015 v 9.05 dop. 
Thankyou so much!
Anachronistic ALLOS  [autor] 24. bře. 2015 v 2.46 odp. 
Oh hey! You're the first person to ever actually link their video playthrough in the comments, as I always suggest! You deserve an award of some sort.

..all I can really do at the moment is link your video in the description, but it's something!
Bargriff 14. bře. 2015 v 1.31 dop. 
really good! :)
Anachronistic ALLOS  [autor] 7. bře. 2015 v 2.17 odp. 
A mediocre attempt at horror, at most.
Partially based on the indie horror Curse of Blackwater, but then I think I pretty much lost devotion to detail halfway through.
Petutski 7. bře. 2015 v 5.16 dop. 
Well, unique map, but relies on persistance rather than brains. Not my favorite.
Anachronistic ALLOS  [autor] 17. úno. 2015 v 8.30 odp. 
Please, no OCs of any sort in the comments section. Not only is this not a roleplay forum, the concept of a Slenderman-based OC is ridiculous.
minestardan 17. úno. 2015 v 7.19 odp. 
Anyway he is about the size of slenderman.
minestardan 17. úno. 2015 v 7.17 odp. 
YOU BETTER NOT DIE!!! Anyway has any of you seen my Slender creature Cujo? He might be in your map and he has rabies,so I suggest you step away from your computor like right now.Just kidding ,:) (But I'm serious, this is no joke,he will make a very dangerous virus and scare you to hell)
Capt Blackwood 28. led. 2015 v 8.43 dop. 
I love the new version, it makes the whole level scarier
Anachronistic ALLOS  [autor] 25. pro. 2014 v 12.37 odp. 
No, because this was a pitiful excuse for a horror map anyways.

It was actually inspired by Markiplier's playthrough of the horror game Curse of Blackwater, which can be seen here: https://www.youtube.com/playlist?list=PL3tRBEVW0hiCQmnLYV2ONDqjOKWKpCP9q
POSTAL Swoffle 25. pro. 2014 v 1.29 dop. 
Alrighty, I suppose I'll say it's a nice map then. Does it have any story or chance of a sequel though? I'm pretty curious.
Anachronistic ALLOS  [autor] 24. pro. 2014 v 5.14 odp. 
I am not the first to make a non-Portal map in Portal, nor am I the first to make a 'horror' map of any caliber. The blame is not on me, my friend.

Heck, there's a high-caliber (but incomplete) make of the original Slender: The Eight Pages floating about on ThinkingWithPortals. A few Minecraft maps here and there. And just some maps that are just flat-out not puzzle-y in any way.

If you still have gripes about this sort of map when such maps have been in existence for a while, then please leave. A creator may make whatever they want, and whether the result may be good or bad, it was still their decision to make it, not the community's decision.

A map may still be taken down after its posting if enough good reason has been given in general consensus, but if only one person (such as you) gripes about it, then such words mean nothing.

[TL;DR]

It's my map, my rules. Deal with it.[/b]
tu7650x 24. pro. 2014 v 4.56 odp. 
It's not a mod indeed, it's not even Portal. Portal is supposed to about using a portal gun and techno-gadgetry to solve physical puzzles, this is nothing more than a boring goose chase to find pointless keys.
Anachronistic ALLOS  [autor] 30. říj. 2014 v 5.33 odp. 
It's not a mod. Why do people call these that? The custom maps on the workshop are not mods. Thinking with Time Machine is a mod. Aperture Tag is a mod. This is not a mod.
greesy Ass Beeter! 12. říj. 2014 v 9.22 odp. 
Very nice map. *clap* *clap*
Anonymister 4. říj. 2014 v 11.38 dop. 
Ok, is it just me, or does anyone else think the Cave Johnson portrait in room 08 looks a lot like the G-Man? When the lights go off that is.
wschwartz 6. zář. 2014 v 12.56 odp. 
did anyone see the changing painting of cave jonston
bonkrood 28. srp. 2014 v 2.10 odp. 
A lot of fun, different, i liked it. :)
Amiibo Guy #Amiibohunters 14. srp. 2014 v 6.49 dop. 
its pretty good for a horror map 10/10
Run Run 13. srp. 2014 v 8.33 dop. 
When I found that dead core in the wardrobe I took it with me for the rest of the level. I have no idea why I did it. I treated it as if it was a Companion Cube.