Distant Detail
69 条留言
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wildsoft 2014年10月2日下午5:38 
well you did good, it's on a lot of pc's even still... someone should make a list of hq recomended addons
Brodozer  [作者] 2014年10月1日下午11:58 
There's a mod called the Skyrim Distance Overhaul (I think) that does the same thing that my mod does, only I believe it is with more optimized meshes. I don't really support this mod much anymore because it was made in a time when there wasn't any other mod available to make distant objects visible. I definitely recommend you check out the Distance Overhaul.
wildsoft 2014年10月1日下午9:39 
Someone should include the "Distant Detail HF" this fix will add for the Heathfire compatability
Junglist NL 2014年9月15日上午8:52 
danmet 2014年5月7日下午2:04 
Super . Endlich weitsicht
1ofJAHpeople 2014年4月9日上午8:25 
marvellous! 100% graphics upgrade! TYVM
RockZ 2013年12月23日上午5:22 
nice :) works fine for me
Brodozer  [作者] 2013年12月20日下午12:13 
It only affects certain large objects, not every object as that would nuke your performance on any system.
Pvt. D. Maes(17th Airborne) 2013年12月19日下午5:06 
piratekingdan 2013年12月4日上午9:31 
Works pretty well. Happy to be using it.
chardo527 2013年11月29日下午9:58 
Please put the Hearthfire Edition on Steam, Nexus gets too confusing, and for some reason my NMM is not working right now.
przemasg90 2013年9月23日上午4:27 
bad soo bad
i find better
Death666Saint 2013年5月26日下午4:31 
I decided to increase ugrid. My PC can handle it at 7. Thanks for all the feedback and for the awesome mod!
Brodozer  [作者] 2013年5月26日上午9:50 
Well it is possible that those shrubs are objects which could be made visible when distant with the Creation Kit. The surefire way to fix pop in and visibility distance is to increase the ugrids setting, yes, if you have a computer that will handle the increased load.
Death666Saint 2013年5月25日下午1:09 
I have a few mods installed that add a bunch of shrubs and other plants because I think Skyrim is too bare without them and I hate seeing them randomly popping in. So the only way to increase them (by a little) is to edit the cell/ grid range? I'm just iffy about editing the grid range because it causes so many problems and can't be undone (to saves anyway)
Brodozer  [作者] 2013年5月25日下午12:25 
You can extend the grass distance in the .INI file, but it will only show up on fully loaded cells. Actual shrubs could probably be made visible when distant, but in my opinion, plants wouldn't contribute that much to the visuals at far range.
Death666Saint 2013年5月25日上午11:07 
Any way to increase plant lod?
le fond du slip 2013年4月21日上午12:28 
graet mod
iceteaman49 2013年2月20日上午6:45 
nice idea
topetazo 2013年2月18日上午2:14 
Finally found this mod to be preventing Heljarchen house to show up after attempting to build. I had built both other houses in Hearthfire. I have all DLC's, all Unofficials, unchecked this mod and now can build. Liked the mod, tho.
Ronin X 2013年2月17日下午12:16 
BOSS identified and error in this mod: "Error: Use Distant DetailHF.esp" Just an FYI for the creator: Kazoomie
Jagpanda 2013年2月17日上午11:07 
Good, good.
Vortex-Pixalation 2013年2月9日上午8:52 
is this compatable with heathfire
Brett Keane 2013年2月9日上午4:55 
Go to nexus? Nah...If you can't do it here not interested.
bitl 2013年2月7日上午1:32 
Cool mod, many thanks!
What is the "ugridstoload setting" you've mentioned and where do I configure it?
ScottSteiner 2013年1月2日上午12:02 
Would be nice if this was renamed to have "Vanilla" or something else added to the end to differentiate it from the Hearthfire version. This would've made it easier to figure out which mod was causing my issues with Hearthfire.
TurtleDuck 2012年12月30日上午1:10 
i really appreciate you communicating with your consumers and even reccomending a mod you're in competition with, it's always great to see things like that
Rodelero 2012年12月9日下午9:24 
alright cools man thanks
Brodozer  [作者] 2012年12月9日下午6:17 
Unfortunately, the more I add the heavier the performance impact will be. There is a much more efficient take on this idea, called "The Skyrim Distance Overhaul," but last I checked, it isn't compatible with Hearthfire, so use caution if you're running that expansion.
Rodelero 2012年12月9日上午2:52 
is it possible to add more?
besides that its anice little mod.
Brodozer  [作者] 2012年11月22日下午3:18 
There is a Hearthfire-friendly version available in the workshop. Search for Distant Detail Hearthfire Edition, and go ahead and disable the original Distant Detail plugin before downloading the new one.

That should get you back up and running.
Brodozer  [作者] 2012年10月13日上午8:12 
I run SDO with Dawnguard. The issue is that it is not compatible with Hearthfire. I made SDO work with Hearthfire by opening all the .ESPs in Creation Kit and re-saving them with Hearth.esm activated as part of their dependent master files.

But if you're running just Dawnguard, it's fine.
Zaniaac 2012年10月12日下午7:09 
Does the Skyrim Distance Overhaul work with Dawnguard? it says in the notes that it doesn't. Can anybody confirm this? I would gladly download the SDO if it works properly.
Brodozer  [作者] 2012年10月10日上午9:52 
Distant Detail Hearthfire Edition is now available in the Steam Workshop!

Thanks for your patience!
Brodozer  [作者] 2012年10月6日下午8:12 
FN, thank you for the headsup. The Skyrim Distance Overhaul accomplishes what I was intending to do with this mod in a more sophisticated fashion. You might check it out. It does the same thing, and will hopefully not conflict with Hearthfire.
FN 2012年10月6日下午2:21 
This doesn't seem to be compatible with Hearthfire. It stops housebuilding, as far as I can tell. Oh well, I enjoyed using it. WD.
Brodozer  [作者] 2012年8月8日下午12:54 
It shouldn't be INCOMPATIBLE, but I recommend you also check out the Skyrim Distance Overhaul on Skyrim Nexus. It's a more expanded, streamlined iteration of this idea.
Mythicia77 2012年8月8日上午5:09 
Is this compatible with Dawnguard?
Zaniaac 2012年6月12日下午3:36 
I just got a 670 2GB video card. coupled with a core i5 2500k This game doesn't dip below 60fps : That's good that their is no conflict
Brodozer  [作者] 2012年6月12日下午1:26 
There SHOULDN'T be any conflicts with HD texture packs, but you may get a significant drop in framerates depending on your rig.
Zaniaac 2012年6月10日下午7:40 
Is this compatible with the HD texture pack?
TrekGuy 2012年6月4日上午3:18 
I loved the mod but had to take it off because the FPS was dropping below 30fps in some places and most of Solitude was 15fps. With mod off 50fps+
I do run a serious amount of HD texture mods. System is Corei7 920, 6GB DDR3, 256GB Crucial SSD M4, eVGA GeForce 570 2.5GB Edition.
Standin.Siege.dhy 2012年5月22日下午1:27 
yeah idk ive tried many different ways to fix this issue but it wont load scenary detail trees grass etc. until im like 50 yards i can still see further than 50 yards its just very undetailed landscape and such
Brodozer  [作者] 2012年5月21日下午1:41 
When you say the view distance is reduced, do you mean the game is literally clipping out details at a very short distance (as in, it just turns to fog), or objects, characters and items aren't showing up until you're very close to them?

You can modify all those values in the skyrim ini files by hand.

If you're running around 20 graphics mods, chances are there is a conflict somewhere with this mod.

I'd say if you've got the kind of hardware to get 70-80 FPS with 20 graphics mods, just increase your ugridstoload value in the skyrim.ini file.
Standin.Siege.dhy 2012年5月20日下午2:15 
how can i increase view distance manually because aon my graphics are all set on ultra and im running around 20 graphics mods hardware isnt the problem i run all that and still get around 70-80 fps depending upon location
Brodozer  [作者] 2012年5月20日上午10:46 
Douchen, I don't have a clue. What happens if you try to set your detail settings and view distance manually? Any difference? If the game takes longer to load, it's only because it's having to load in additional objects, but the view distance should be entirely unaffected.
Standin.Siege.dhy 2012年5月19日下午1:52 
for some reason this mod causes me to lose view distance and increase loading time on textures any clue why ?
Razek 2012年4月26日上午10:49 
Well I'm having fps troubles with this. I have a 6950 and it was taking a solid 10fps off in the riverwood area (~50 to ~40). Most areas I only see about a 1-5 frame decrease, but when you have a bunch of little mods that eat at fps it adds up, so I had to disable.
Heisenberg 2012年4月19日下午8:27 
Kazoomie, I apologize if my komentov upset, I just offered a different solution to the problem ... I put this mod is to assess the quality of picture and of course FPS :)
campia608 2012年4月7日下午2:14 
lovee it