The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Distant Detail
< >
77 Kommentare
Kazoomie  [Autor] 16. Juli um 11:01 Uhr 
No problem, have fun!
Vaibhav Vishal 16. Juli um 11:00 Uhr 
ok, then I will download those which are in the disription, thanks
Kazoomie  [Autor] 16. Juli um 10:55 Uhr 
Yes you may also find it on Steam Workshop:

The Distant Detail mods are outdated, but I keep them online for people who still want them. I recommend and personally use the mods linked to in the description, as they are able to achieve the results I was striving for in a much more efficient way.
Vaibhav Vishal 16. Juli um 10:51 Uhr 
ok, sure. Isn't that hearthfire edition on steam?
Kazoomie  [Autor] 16. Juli um 10:49 Uhr 
Vishal, my apologies, my comments queue showed this topic and Birds and Flocks Hearthfire right next to each other. In my head I thought I was replying to a post on Birds and Flocks Hearthfire.

You will encounter houses not showing up with this mod if you're running Hearthfire. Please download the Hearthfire Edition of Distant Detail here:

Again, sorry for my oversight about which topic I'm replying to.
Vaibhav Vishal 16. Juli um 10:46 Uhr 
ok, I will subscribe
Kazoomie  [Autor] 16. Juli um 10:15 Uhr 
Yes, it works with Legendary
Vaibhav Vishal 16. Juli um 9:17 Uhr 
I have legendary edition, will this mod work?
wildsoft 2. Okt. 2014 um 17:38 Uhr 
well you did good, it's on a lot of pc's even still... someone should make a list of hq recomended addons
Kazoomie  [Autor] 1. Okt. 2014 um 23:58 Uhr 
There's a mod called the Skyrim Distance Overhaul (I think) that does the same thing that my mod does, only I believe it is with more optimized meshes. I don't really support this mod much anymore because it was made in a time when there wasn't any other mod available to make distant objects visible. I definitely recommend you check out the Distance Overhaul.
wildsoft 1. Okt. 2014 um 21:39 Uhr 
Someone should include the "Distant Detail HF" this fix will add for the Heathfire compatability
Junglist78 [NL] 15. Sep. 2014 um 8:52 Uhr 
danmet 7. Mai 2014 um 14:04 Uhr 
Super . Endlich weitsicht
1ofJAHpeople 9. Apr. 2014 um 8:25 Uhr 
marvellous! 100% graphics upgrade! TYVM
RockZ 23. Dez. 2013 um 5:22 Uhr 
nice :) works fine for me
Kazoomie  [Autor] 20. Dez. 2013 um 12:13 Uhr 
It only affects certain large objects, not every object as that would nuke your performance on any system.
Pvt. D. Maes(17th Airborne) 19. Dez. 2013 um 17:06 Uhr 
piratekingdan 4. Dez. 2013 um 9:31 Uhr 
Works pretty well. Happy to be using it.
chardo527 29. Nov. 2013 um 21:58 Uhr 
Please put the Hearthfire Edition on Steam, Nexus gets too confusing, and for some reason my NMM is not working right now.
przemasg90 23. Sep. 2013 um 4:27 Uhr 
bad soo bad
i find better
Death666Saint 26. Mai 2013 um 16:31 Uhr 
I decided to increase ugrid. My PC can handle it at 7. Thanks for all the feedback and for the awesome mod!
Kazoomie  [Autor] 26. Mai 2013 um 9:50 Uhr 
Well it is possible that those shrubs are objects which could be made visible when distant with the Creation Kit. The surefire way to fix pop in and visibility distance is to increase the ugrids setting, yes, if you have a computer that will handle the increased load.
Death666Saint 25. Mai 2013 um 13:09 Uhr 
I have a few mods installed that add a bunch of shrubs and other plants because I think Skyrim is too bare without them and I hate seeing them randomly popping in. So the only way to increase them (by a little) is to edit the cell/ grid range? I'm just iffy about editing the grid range because it causes so many problems and can't be undone (to saves anyway)
Kazoomie  [Autor] 25. Mai 2013 um 12:25 Uhr 
You can extend the grass distance in the .INI file, but it will only show up on fully loaded cells. Actual shrubs could probably be made visible when distant, but in my opinion, plants wouldn't contribute that much to the visuals at far range.
Death666Saint 25. Mai 2013 um 11:07 Uhr 
Any way to increase plant lod?
le fond du slip 21. Apr. 2013 um 0:28 Uhr 
graet mod
iceteaman49 20. Feb. 2013 um 6:45 Uhr 
nice idea
topetazo 18. Feb. 2013 um 2:14 Uhr 
Finally found this mod to be preventing Heljarchen house to show up after attempting to build. I had built both other houses in Hearthfire. I have all DLC's, all Unofficials, unchecked this mod and now can build. Liked the mod, tho.
Ronin X 17. Feb. 2013 um 12:16 Uhr 
BOSS identified and error in this mod: "Error: Use Distant DetailHF.esp" Just an FYI for the creator: Kazoomie
Pij 17. Feb. 2013 um 11:07 Uhr 
Good, good.
Vortex-Pixalation 9. Feb. 2013 um 8:52 Uhr 
is this compatable with heathfire
Brett Keane 9. Feb. 2013 um 4:55 Uhr 
Go to nexus? Nah...If you can't do it here not interested.
bitl 7. Feb. 2013 um 1:32 Uhr 
Cool mod, many thanks!
What is the "ugridstoload setting" you've mentioned and where do I configure it?
ScottSteiner 2. Jan. 2013 um 0:02 Uhr 
Would be nice if this was renamed to have "Vanilla" or something else added to the end to differentiate it from the Hearthfire version. This would've made it easier to figure out which mod was causing my issues with Hearthfire.
TurtleDuck 30. Dez. 2012 um 1:10 Uhr 
i really appreciate you communicating with your consumers and even reccomending a mod you're in competition with, it's always great to see things like that
Rodelero 9. Dez. 2012 um 21:24 Uhr 
alright cools man thanks
Kazoomie  [Autor] 9. Dez. 2012 um 18:17 Uhr 
Unfortunately, the more I add the heavier the performance impact will be. There is a much more efficient take on this idea, called "The Skyrim Distance Overhaul," but last I checked, it isn't compatible with Hearthfire, so use caution if you're running that expansion.
Rodelero 9. Dez. 2012 um 2:52 Uhr 
is it possible to add more?
besides that its anice little mod.
Kazoomie  [Autor] 22. Nov. 2012 um 15:18 Uhr 
There is a Hearthfire-friendly version available in the workshop. Search for Distant Detail Hearthfire Edition, and go ahead and disable the original Distant Detail plugin before downloading the new one.

That should get you back up and running.
Kazoomie  [Autor] 13. Okt. 2012 um 8:12 Uhr 
I run SDO with Dawnguard. The issue is that it is not compatible with Hearthfire. I made SDO work with Hearthfire by opening all the .ESPs in Creation Kit and re-saving them with Hearth.esm activated as part of their dependent master files.

But if you're running just Dawnguard, it's fine.
Zaniaac 12. Okt. 2012 um 19:09 Uhr 
Does the Skyrim Distance Overhaul work with Dawnguard? it says in the notes that it doesn't. Can anybody confirm this? I would gladly download the SDO if it works properly.
Kazoomie  [Autor] 10. Okt. 2012 um 9:52 Uhr 
Distant Detail Hearthfire Edition is now available in the Steam Workshop!

Thanks for your patience!
Kazoomie  [Autor] 6. Okt. 2012 um 20:12 Uhr 
FN, thank you for the headsup. The Skyrim Distance Overhaul accomplishes what I was intending to do with this mod in a more sophisticated fashion. You might check it out. It does the same thing, and will hopefully not conflict with Hearthfire.
FN 6. Okt. 2012 um 14:21 Uhr 
This doesn't seem to be compatible with Hearthfire. It stops housebuilding, as far as I can tell. Oh well, I enjoyed using it. WD.
Kazoomie  [Autor] 8. Aug. 2012 um 12:54 Uhr 
It shouldn't be INCOMPATIBLE, but I recommend you also check out the Skyrim Distance Overhaul on Skyrim Nexus. It's a more expanded, streamlined iteration of this idea.
Mythicia77 8. Aug. 2012 um 5:09 Uhr 
Is this compatible with Dawnguard?
Zaniaac 12. Juni 2012 um 15:36 Uhr 
I just got a 670 2GB video card. coupled with a core i5 2500k This game doesn't dip below 60fps : That's good that their is no conflict
Kazoomie  [Autor] 12. Juni 2012 um 13:26 Uhr 
There SHOULDN'T be any conflicts with HD texture packs, but you may get a significant drop in framerates depending on your rig.
Zaniaac 10. Juni 2012 um 19:40 Uhr 
Is this compatible with the HD texture pack?
TrekGuy 4. Juni 2012 um 3:18 Uhr 
I loved the mod but had to take it off because the FPS was dropping below 30fps in some places and most of Solitude was 15fps. With mod off 50fps+
I do run a serious amount of HD texture mods. System is Corei7 920, 6GB DDR3, 256GB Crucial SSD M4, eVGA GeForce 570 2.5GB Edition.