Distant Detail
69 opmerkingen
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wildsoft 2 okt om 5:38nm 
well you did good, it's on a lot of pc's even still... someone should make a list of hq recomended addons
Brodozer  [auteur] 1 okt om 11:58nm 
There's a mod called the Skyrim Distance Overhaul (I think) that does the same thing that my mod does, only I believe it is with more optimized meshes. I don't really support this mod much anymore because it was made in a time when there wasn't any other mod available to make distant objects visible. I definitely recommend you check out the Distance Overhaul.
wildsoft 1 okt om 9:39nm 
Someone should include the "Distant Detail HF" this fix will add for the Heathfire compatability
[HAMILTON TRANSPORT [NL] 15 sep om 8:52vm 
danmet 7 mei om 2:04nm 
Super . Endlich weitsicht
1ofJAHpeople 9 apr om 8:25vm 
marvellous! 100% graphics upgrade! TYVM
RockZ 23 dec 2013 om 5:22vm 
nice :) works fine for me
Brodozer  [auteur] 20 dec 2013 om 12:13nm 
It only affects certain large objects, not every object as that would nuke your performance on any system.
Pvt. D. Maes(17th Airborne) 19 dec 2013 om 5:06nm 
piratekingdan 4 dec 2013 om 9:31vm 
Works pretty well. Happy to be using it.
chardo527 29 nov 2013 om 9:58nm 
Please put the Hearthfire Edition on Steam, Nexus gets too confusing, and for some reason my NMM is not working right now.
przemasg90 23 sep 2013 om 4:27vm 
bad soo bad
i find better
Death666Saint 26 mei 2013 om 4:31nm 
I decided to increase ugrid. My PC can handle it at 7. Thanks for all the feedback and for the awesome mod!
Brodozer  [auteur] 26 mei 2013 om 9:50vm 
Well it is possible that those shrubs are objects which could be made visible when distant with the Creation Kit. The surefire way to fix pop in and visibility distance is to increase the ugrids setting, yes, if you have a computer that will handle the increased load.
Death666Saint 25 mei 2013 om 1:09nm 
I have a few mods installed that add a bunch of shrubs and other plants because I think Skyrim is too bare without them and I hate seeing them randomly popping in. So the only way to increase them (by a little) is to edit the cell/ grid range? I'm just iffy about editing the grid range because it causes so many problems and can't be undone (to saves anyway)
Brodozer  [auteur] 25 mei 2013 om 12:25nm 
You can extend the grass distance in the .INI file, but it will only show up on fully loaded cells. Actual shrubs could probably be made visible when distant, but in my opinion, plants wouldn't contribute that much to the visuals at far range.
Death666Saint 25 mei 2013 om 11:07vm 
Any way to increase plant lod?
le fond du slip 21 apr 2013 om 12:28vm 
graet mod
iceteaman49 20 feb 2013 om 6:45vm 
nice idea
topetazo 18 feb 2013 om 2:14vm 
Finally found this mod to be preventing Heljarchen house to show up after attempting to build. I had built both other houses in Hearthfire. I have all DLC's, all Unofficials, unchecked this mod and now can build. Liked the mod, tho.
Ronin X 17 feb 2013 om 12:16nm 
BOSS identified and error in this mod: "Error: Use Distant DetailHF.esp" Just an FYI for the creator: Kazoomie
Pielix 17 feb 2013 om 11:07vm 
Good, good.
Vortex-Pixalation 9 feb 2013 om 8:52vm 
is this compatable with heathfire
Brett Keane 9 feb 2013 om 4:55vm 
Go to nexus? Nah...If you can't do it here not interested.
bitl 7 feb 2013 om 1:32vm 
Cool mod, many thanks!
What is the "ugridstoload setting" you've mentioned and where do I configure it?
ScottSteiner 2 jan 2013 om 12:02vm 
Would be nice if this was renamed to have "Vanilla" or something else added to the end to differentiate it from the Hearthfire version. This would've made it easier to figure out which mod was causing my issues with Hearthfire.
TurtleDuck 30 dec 2012 om 1:10vm 
i really appreciate you communicating with your consumers and even reccomending a mod you're in competition with, it's always great to see things like that
Rodelero 9 dec 2012 om 9:24nm 
alright cools man thanks
Brodozer  [auteur] 9 dec 2012 om 6:17nm 
Unfortunately, the more I add the heavier the performance impact will be. There is a much more efficient take on this idea, called "The Skyrim Distance Overhaul," but last I checked, it isn't compatible with Hearthfire, so use caution if you're running that expansion.
Rodelero 9 dec 2012 om 2:52vm 
is it possible to add more?
besides that its anice little mod.
Brodozer  [auteur] 22 nov 2012 om 3:18nm 
There is a Hearthfire-friendly version available in the workshop. Search for Distant Detail Hearthfire Edition, and go ahead and disable the original Distant Detail plugin before downloading the new one.

That should get you back up and running.
Brodozer  [auteur] 13 okt 2012 om 8:12vm 
I run SDO with Dawnguard. The issue is that it is not compatible with Hearthfire. I made SDO work with Hearthfire by opening all the .ESPs in Creation Kit and re-saving them with Hearth.esm activated as part of their dependent master files.

But if you're running just Dawnguard, it's fine.
Zaniaac 12 okt 2012 om 7:09nm 
Does the Skyrim Distance Overhaul work with Dawnguard? it says in the notes that it doesn't. Can anybody confirm this? I would gladly download the SDO if it works properly.
Brodozer  [auteur] 10 okt 2012 om 9:52vm 
Distant Detail Hearthfire Edition is now available in the Steam Workshop!

Thanks for your patience!
Brodozer  [auteur] 6 okt 2012 om 8:12nm 
FN, thank you for the headsup. The Skyrim Distance Overhaul accomplishes what I was intending to do with this mod in a more sophisticated fashion. You might check it out. It does the same thing, and will hopefully not conflict with Hearthfire.
FN 6 okt 2012 om 2:21nm 
This doesn't seem to be compatible with Hearthfire. It stops housebuilding, as far as I can tell. Oh well, I enjoyed using it. WD.
Brodozer  [auteur] 8 aug 2012 om 12:54nm 
It shouldn't be INCOMPATIBLE, but I recommend you also check out the Skyrim Distance Overhaul on Skyrim Nexus. It's a more expanded, streamlined iteration of this idea.
Mythicia77 8 aug 2012 om 5:09vm 
Is this compatible with Dawnguard?
Zaniaac 12 jun 2012 om 3:36nm 
I just got a 670 2GB video card. coupled with a core i5 2500k This game doesn't dip below 60fps : That's good that their is no conflict
Brodozer  [auteur] 12 jun 2012 om 1:26nm 
There SHOULDN'T be any conflicts with HD texture packs, but you may get a significant drop in framerates depending on your rig.
Zaniaac 10 jun 2012 om 7:40nm 
Is this compatible with the HD texture pack?
TrekGuy 4 jun 2012 om 3:18vm 
I loved the mod but had to take it off because the FPS was dropping below 30fps in some places and most of Solitude was 15fps. With mod off 50fps+
I do run a serious amount of HD texture mods. System is Corei7 920, 6GB DDR3, 256GB Crucial SSD M4, eVGA GeForce 570 2.5GB Edition.
douchen hymen 22 mei 2012 om 1:27nm 
yeah idk ive tried many different ways to fix this issue but it wont load scenary detail trees grass etc. until im like 50 yards i can still see further than 50 yards its just very undetailed landscape and such
Brodozer  [auteur] 21 mei 2012 om 1:41nm 
When you say the view distance is reduced, do you mean the game is literally clipping out details at a very short distance (as in, it just turns to fog), or objects, characters and items aren't showing up until you're very close to them?

You can modify all those values in the skyrim ini files by hand.

If you're running around 20 graphics mods, chances are there is a conflict somewhere with this mod.

I'd say if you've got the kind of hardware to get 70-80 FPS with 20 graphics mods, just increase your ugridstoload value in the skyrim.ini file.
douchen hymen 20 mei 2012 om 2:15nm 
how can i increase view distance manually because aon my graphics are all set on ultra and im running around 20 graphics mods hardware isnt the problem i run all that and still get around 70-80 fps depending upon location
Brodozer  [auteur] 20 mei 2012 om 10:46vm 
Douchen, I don't have a clue. What happens if you try to set your detail settings and view distance manually? Any difference? If the game takes longer to load, it's only because it's having to load in additional objects, but the view distance should be entirely unaffected.
douchen hymen 19 mei 2012 om 1:52nm 
for some reason this mod causes me to lose view distance and increase loading time on textures any clue why ?
Razek 26 apr 2012 om 10:49vm 
Well I'm having fps troubles with this. I have a 6950 and it was taking a solid 10fps off in the riverwood area (~50 to ~40). Most areas I only see about a 1-5 frame decrease, but when you have a bunch of little mods that eat at fps it adds up, so I had to disable.
Heisenberg 19 apr 2012 om 8:27nm 
Kazoomie, I apologize if my komentov upset, I just offered a different solution to the problem ... I put this mod is to assess the quality of picture and of course FPS :)
campia608 7 apr 2012 om 2:14nm 
lovee it