The Sunset Gate 1.03
150 Comments
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MLE_lou Sep 9 @ 2:02pm 
@xanathar um..stone altars? I haven't gotten passed level 7 yet...
Xanathar  [author] Sep 9 @ 4:48am 
@Andreas (part 2) :)

No need to break mine carts.
Re: the relic: drop something on the plate.. from the floor above! (make sure the plate is clear beforehand - it's a very hard secret)
Runestones: earth is on level 3. IIRC fire and air do not exist, but I need to double-check.
Planes: dreamland is your final target, ice is a bonus, fire/air will kill you. Nowhere else to go.


Sorry for the late answers but I was on holyday :)
Xanathar  [author] Sep 9 @ 4:41am 
@[DE] Andreas : the assassin can enchant arrows. The minotaur is a standard ranger like Toorum in the standard game.. you need an orb or wand to cast spells.
[DE] Andreas Aug 26 @ 10:08am 
you need to place the 4 correct stone weapons on the altars
MLE_lou Aug 25 @ 11:22am 
I absolutely love your mod!! I'm a little stuck now though, I can't find anything to do with the Hero's Puzzle? I don't even know what it's referring to! Anyone give me a hint or a place to start?
[DE] Andreas Aug 25 @ 10:58am 
Ah, I see. Spirituality is what you get after the final boss fight.
Dr.Disaster Aug 25 @ 9:49am 
@[DE] Andreas: sorry, i played this mod over a year ago can't recall where the Spirituality and Earth rune stones were located
[DE] Andreas Aug 25 @ 8:43am 
plane travel: hm, in that case I wonder to which plane I could really travel, because the Ore is limited. Obviously there is the Ice Plane and the Dreamland (for which 10 ores are needed). so is there ANY map else to travel to ?
rune stones: I have found so far the Life, Death, Physicality, Balance and Ice stones. Please tell me where the others are.
Dr.Disaster Aug 24 @ 3:24pm 
@[DE] Andreas:
IIRC you could see what happens when dropping something from L4 to L5.
On planes the manual is rather clear: you can travel to many planes as long as the needed power is provided and you got it's rune stone but most of them are deadly. On shrines: for each shrine in the game there is a rune stone.
[DE] Andreas Aug 24 @ 1:38am 
questions on the machine and planes: are there more planes to travel to besides Ice and when the machine is inverted ? can you travel to say Fire and Air planes , too ? also: are there rune stones for every Shrine to be found in the game or not ?
[DE] Andreas Aug 24 @ 12:18am 
issues with a Relic: I dropped something from L4 onto the timed mechanism from L5 but nothing happens ?
[DE] Andreas Aug 23 @ 3:59pm 
Is there anything you can do to rocks, piles of stones or mine carts ? these are impassable. yet there are some spots where I am sure that behind them the map goes on. Like in Level 4, NE corner.
dungeon.master Aug 23 @ 8:04am 
Excellent !
[DE] Andreas Aug 22 @ 10:56am 
This game is AWESOME! Excellent Dungeon design, different tilesets convey the right atmosphere, a story being told, innovative elements (e.g. dream). I love it! just one thing I dont get: the assassin has no magic, yet I get the mage runes when clicking on a hand (with an arrow) - this doesnt make sense ?. On the other side, the Minotaur has magic skills, but I never get a mage menu but he strikes. What am I missing ?
Fionnlaigh Jun 20 @ 7:35am 
Never mind. I have found them.
Fionnlaigh Jun 20 @ 7:13am 
I have a problem in finding the goggles which I need for the invisibilty riddle. I have solved all the others and started the machine. Thanks for any hint. Your mod is really great.
Xanathar  [author] Jun 9 @ 4:00pm 
ouch.. the only time I saw that message was if you fall down a pit (a specific one actually) while still having the initial disease. If you are still stuck, send me a dropbox link of a savegame in private and I'll check.
chiefch33se Jun 8 @ 2:01am 
#dialogue:352: attempt to index local 'champion' (a nil value)
stack traceback:
#dialogue:352: in function 'drawPopup'
#dialogue:264: in function 'party_onDrawGui'
#ui:324: in function '_dispatchGui'
mod_assets/scripts/init.lua:62: in function 'onDrawGui'
[string "Party.lua"]: in main chunk
[string "Map.lua"]: in function 'sendMessage'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk


This is what the game told me to find. Not sure why or what this is but i hope it helps!
chiefch33se Jun 8 @ 1:57am 
There is a crash bug at the first dream sequence. I get out of the priest's room normally and then when walking down the corridor the game crashes! The crash box said something about a dialouge box not working, i'll get the crash report in a few minutes. Any ideas for the fix? As i can't get past that point!

Aboslutely brilliant mod aswell, and I did enjoy your room on The Round Robin 2! :D
Bacchus Jun 2 @ 12:10am 
thanks for this great mod
Bacchus Jun 2 @ 12:09am 
ok i have finish this very good mod
Bacchus Jun 1 @ 10:28pm 
i can t invert machine i put 1 erichi orichalcum but after i don t understand
Xanathar  [author] Jun 1 @ 1:57pm 
With enriched orichalcum you should be able to "invert" the machine.. which will give access to a whole new world.
Bacchus Jun 1 @ 10:31am 
now i have manage to enrichi orichalcum
Bacchus Jun 1 @ 9:59am 
i managed to teleport in cold place but ohet plane ????
Bacchus Jun 1 @ 9:55am 
when i take teleport after to have begin the mahine i die and my perso say me taht the plane is wrong...
Bacchus Jun 1 @ 9:46am 
i am blocked front of the keyboard of machine to transform orichalcum fire and air .
moreover i doint understand how i do to open the door level 4 in North west side a room with lot s of butoms. thanks for your help
leonin Apr 25 @ 2:12pm 
dobra hra
Xanathar  [author] Apr 6 @ 7:27am 
@profesorfrink42:
You need to solve The part of level 3 with the tombs .

In particular Sleep after entering that area to get the hint on how to solve this thing. .

If you need further hints: Remove all torches in that area. .
BaconBaconBacon Apr 6 @ 5:48am 
Well, I've been trying not to ask for help but...I'm stuck.
I need two more skulls for one of the puzzles in level 6. Where do I find them? Also, where's "the reliquary" I'm reading in the comments? Thanks

Overall, I'm enjoying this mod a lot. The addition of dialogs, journal and other mechanics make it feel like a completely new game rather than a mod.

Xanathar  [author] Apr 5 @ 2:52pm 
Of course! It's a honor!
Hippyshake Apr 5 @ 1:50pm 
I'm loving it so far! In fact, I'm doing my first ever blind Let's Play in it. I hope that's okay. :)
Hippyshake Apr 5 @ 12:46pm 
Thanks for the heads up. I'll save your ORRR2 room until later, then.
Xanathar  [author] Apr 5 @ 12:15pm 
Ahahah! then I look forward to your comments and your playthrough :) But, really, I think there are things in my ORRR2 room better enjoyed *after* the mod (it's a sort of a very short sequel/spinoff)
Hippyshake Apr 3 @ 8:53pm 
Dude, how did I completely miss this mod??? o_O I'm hanging my head in shame. And checking it out, of course.
Xanathar  [author] Mar 25 @ 5:29am 
One Room Round Robin 2 is up .. heavily recommended! : http://steamcommunity.com/sharedfiles/filedetails/?id=241880858
Xanathar  [author] Dec 13, 2013 @ 3:31am 
Breaking News: in a few days One Room Round Robin 2 will be up - about 20 modders taking turns making one room each one in a astonishing dungeon. I have a room there and that room is itself a little spin-off of this mod. So you are all invited to play. Plus, the rooms made by the other modders are all awesome and state of the art.
Xanathar  [author] Nov 27, 2013 @ 1:37am 
Grazie mille.. ci ho pensato, ma al momento ammetto di essere a corto di tempo libero :) Ciao da Torino :)
carlmacc Nov 24, 2013 @ 4:19am 
Ottimo lavoro! Ma dato che sei italiano dovresti pensare(come ho fatto io in un paio di mod) a fare anche qualcosa nella tua lingua madre...comunque, e complimenti per la metodica dei dialoghi che io, povero cristo senza conoscenze di programmazione(devo inventarmi salti mortali con i lua script), sicuramente non riuscirò mai a mettere in atto. Un saluto da Roma.
Xanathar  [author] Nov 22, 2013 @ 4:55am 
It would have been just a change in the final dialogue. Also, thanks to you! :)
Sparky1x Nov 22, 2013 @ 12:07am 
Finished at last. Fantastic mod, thank you. Im curious... I chose to close the gate on my way out, if i had not would the ending have been different?
Xanathar  [author] Nov 21, 2013 @ 5:10am 
@Sparky1x Yes you miss some areas.. all of them can be accessed after solving a little puzzle on level 3 (the part with the tombs).
Sparky1x Nov 21, 2013 @ 3:18am 
thanks, wow that timing was tight.. took me a few goes. The only rooms left around the seal now are the alters where the stone weapons go (i just need a sword) and the stone faces demanding i feed them heads. The hight priest skull was accepted, but the mine foremans is not. I cant think of any other named skulls. There must be a whole section im missing
Xanathar  [author] Nov 20, 2013 @ 1:30pm 
@Xarre.. I'm hoping to be able to do something once LoG2 is out.. no promises however as it's going to be a very busy year personally
Xanathar  [author] Nov 20, 2013 @ 1:29pm 
@Sparky1x You have to do a sacrifice ;) you can notice that after you press the button of the pits, the teleporter at the end disappears and then reappears again when the poison bolt hits.. if you do the sequence, stepping and intercepting the poison bolt (taking damage) and then run towards the exit, you are done
Xanathar  [author] Nov 20, 2013 @ 1:27pm 
@GMGOD Go to the level above, discover a "not-so-secret" area in the room of the priest, and hten casually go back there
Xarre Nov 20, 2013 @ 9:49am 
What about a second chapter? I loved the character creation, reminded me Morrowind!
Sparky1x Nov 18, 2013 @ 2:32am 
Loving this mod so far. Im stuck in the "room of planned sacrifice, i have the 4 elements looping but if i cross the trap doors and hit the button i just get teleported out
GMGOD Nov 16, 2013 @ 3:28am 
Hi, great mod but I'm absolutely stumped by the very first puzzle. How do you get the key off of the guard's corpse in lvl 1?
boyflea Oct 14, 2013 @ 8:30am 
great game. there is a lot of subtle storytelling at the start which is very confusing. Game could do with more direction from the start - teh hints are useful but still not enough. Would recommend more direct way to get to teh hub earlier, even if players cannot do anything just to give them more focus. Because once you start with the actual core of the game, the is a sublime, awesome piece of role-playing. bit over-ambitious, but that's always a good thing. love it to bits. thanks for teh game.