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quaternary Apr 14, 2014 @ 2:12pm 
Like the tests. The third one didn't seem to fit with the other two (two gel puzzles, laser puzzle), but I liked all three :)
kimist108 Oct 28, 2013 @ 9:03pm 
Next, Damnation.
machmanx Oct 24, 2013 @ 12:28pm 
I second Xindaris' opinion that there should be a portalable wall up there because adding it won't change the puzzle, it will make it more convenient for the player to get up there.

Good puzzle though.
Xindaris Jul 12, 2013 @ 7:57am 
That probably works, but there's no reason to make that necessary. It isn't really a part of the puzzle, since any player who knows how to reload or hop in the deadly goo could go back and not have to do that. It's a matter of utility to put a portalable surface up in the in-between area, since the player just came from there and it doesn't break anything to do so.
RectorRocks  [author] Jul 12, 2013 @ 1:27am 
@Xindaris No, there is a solution to get back up. First, you spray the ramp with speed gel. Then portal on the floor of the ramp and another portal on the wall opposite the ramp. Using momentum, you can get back up the fizzler-off button. :)
Xindaris Jul 11, 2013 @ 12:56pm 
Nice little chamber, but it's very, VERY easy to get stuck in the beginning if you hop down from the platform with the fizzler-off button without making a portal in the blue-gel room first. There should be a portalable wall up there, like say directly above the floor button, to prevent that from happening.
wildgoosespeeder Jul 10, 2013 @ 9:14am 
Well, it's the only way I saw it could be done.
RectorRocks  [author] Jul 10, 2013 @ 1:02am 
Whuut? Thats not how you solve it, haha!
wildgoosespeeder Jul 10, 2013 @ 12:52am 
Yeah, I left the cube on the edge of a floor portal so I could grab as I preserved momentum with both portals on the ground from the ledge that leads to the exit. That is how I solved it.
RectorRocks  [author] Jul 10, 2013 @ 12:48am 
@AD_79 By "long", I mean the length of the map, as in the map geometry, not the duration to take to complete the map. The "long" part generally refers to the first chamber.

@wildgoosespeeder Last room? You mean the first room?
wildgoosespeeder Jul 9, 2013 @ 9:40pm 
I found that this puzzle had do-able yet annoying execution. I died a few times and lost momentum a few times in the last room because of the condensed space.

New map:
AD_79 Jul 9, 2013 @ 1:22pm 
I found the puzzles here to be quite simplistic, the whole map took me about six minutes. This map isn't all that long.
RectorRocks  [author] Jul 9, 2013 @ 1:55am 
Nope. I just put it there to somehow test the player's agility. :D
TeamSpen210 Jul 8, 2013 @ 6:01pm 
Nice puzzle! Is there any reason why the track platform in the last room is set to move all the way to the roof? It's quite easy to get the cube stuck on it, making you have to repeat the room.