Age of Empires II: HD Edition

Age of Empires II: HD Edition

Ozhara's Moving Lava Pack
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Age Of Mike Sep 16, 2016 @ 1:43pm 
Ok. Thanks for answering my question. I was not aware of the problems relating to the moddable terrain. This still is an awesome mod.
Ozhara  [author] Sep 16, 2016 @ 2:13am 
These terrains were added with the ak release, while this mod is much older.

And I indeed planned on doing that, but sadly there are 3 problems with them:

a) without map makers that actually include them - they never show up

b) they are bugged, right now they produce beach around them for the wrong terrains, so moddable water is produces beach against normal water, and moddable land against normal land

c) they are bugged - when placing one moddable land beside another one, you get a graphical mess
Ozhara  [author] Sep 16, 2016 @ 2:12am 
I already messaged the developers back then, but as we know - there was no patch for a long time.
I'll ask for ficing the moddable terrains again when the next real patch comes out.

Some of my terrain packs (v7 & 8) already contain some of my moddable terrains (I defined a fix set of terrain types, all my packs will have in their specific style later)
Also Captain Midnight implemented some of them in some of his random map scripts - but we noticed they are bugged, so he doesn't use them in the meantime.
Age Of Mike Sep 15, 2016 @ 12:32pm 
I've been looking for this sort of mod for a while! Great to find one finally.
The problem of course is that this replaces water, so you can't have both. Would it be possible to make use of 'Moddable land 70-89', 'Moddable shore 90-94', and 'Moddable water 95-99'? I believe that is their purpose and I've yet to see them used. This seems like the perfect opportunity.
Ozhara  [author] Sep 4, 2015 @ 2:11am 
I didn't know AoM when creating it back then, but yes. :)
Hans Von Gröbel Sep 3, 2015 @ 4:53am 
Dat Age of mythology
Ozhara  [author] Nov 26, 2014 @ 12:14pm 
Just unsubscribe from the mod and verify your game cache. :)
Vercingetorix Nov 23, 2014 @ 7:38pm 
how would you uninstall it
Ozhara  [author] Sep 6, 2013 @ 11:11pm 
95demonearth Aug 20, 2013 @ 8:41pm 
Wow thank you so much for this information. I don't know if I want to try this right now (way to busy XD) but thanks again!
Ozhara  [author] Aug 19, 2013 @ 10:41pm 
For the changing of a building:

I know there is only one graphic for each units animation, so without changing the game mechanic (is possible, but all players need to use it in mp and these specific changes would also need modded ai scripts to work for ai), you can only change a units graphic for all civs.

As there are 5 graphic sets for the buildings this works a bit different I think. But I haven't looked it up until now. So it might be possible to do changes for a specific civ, while I suppose you can only change it for a graphic set without changing game mechanic.
But I will have a look at that after work.
Ozhara  [author] Aug 19, 2013 @ 10:35pm 
How to mod a non-terrain graphic:

Your game\data folder contains a file called graphics.drs. It holds all the games graphics beside terrains and interface related ones.

To open this file you can use a tool like turtle pack (keep in mind these tool are made by fans and up to 10+ years old beside some of them still being updated).

The graphics.drs contains slp files, which are containers for bmp files. These slp files can be extracted and opened by using turtle pack for example.

After doing whatever changes you want to do or doing completelly new images, you can convert them to the AoE color palette. Without, you cant replace images in a slp file with a changed/new one. For AoE uses a 8bit 256 color palette, the graphics will loose detail and colors if you haven't created them using this color palette all the time.
Ozhara  [author] Aug 19, 2013 @ 10:35pm 
Important for units and buildings is to keep player color in mind. The color palette conatins 8 specific ones per player color, so using the wrong colorshapes will result in the pixels not changing color ingame.

After saving your changed slp file, you have to rename it (graphics.drs uses the numeric ID for naming, the modded slp has to use the name instead. There are lists on the web, or you can open the dat file using a tool like advanced genie editor to look the name up - or ask somone who has this tool). The renamed slp file has to be placed in the data\slp folder. If you named it right, the game will automatically replace the fitting graphic ingame.
95demonearth Aug 19, 2013 @ 6:48pm 
Is there a way to mod specific buildings in certain civilizations? Also how do you mod this kind of thing. Sry really noob question I know... :D
Ozhara  [author] Aug 12, 2013 @ 1:50am 
The unsubscribe button is just beneath the preview pics, that large green one.

Without clicking it, steam will reload this mods textures every time after your verification of the game cache.
Stillborn Aug 12, 2013 @ 1:40am 
Where is this unsubscribe tab you speak of?
Stillborn Aug 12, 2013 @ 12:39am 
My God, this mod just wont go away. I've followed the instructions but it keeps coming back! Any hints?
TizzoFarfa92 Jul 20, 2013 @ 12:06pm 
wallà wallà
Ozhara  [author] Jul 20, 2013 @ 5:23am 
Glad I could help. Enjoy gaming!
JasperPrime Jul 20, 2013 @ 5:15am 
It Worked :p .Thank you so much!!
Ozhara  [author] Jul 20, 2013 @ 5:10am 
right click on AoE HD in your steam library and choose properties. Go on local files tab in the opened dialog and click the verify button. That checks you game directory and deletes every changed file (the corrct one will be reloaded at next game start). This is necessary for unsubscribing only sets a flag that a mod isn't taken into account for reloading a file if it is missing anymore.
JasperPrime Jul 20, 2013 @ 5:03am 
what does game cache mean ?
Ozhara  [author] Jul 20, 2013 @ 4:19am 
just click unsubscribe and verify your game cache.
JasperPrime Jul 20, 2013 @ 4:14am 
how do i delete it ?? please help !!
Von Bock Jul 19, 2013 @ 4:51pm 
I d'ont known but the fish stick is a good notion :P
Ozhara  [author] Jul 19, 2013 @ 4:37pm 
Some animations of jumping fish sticks? ;)
But honestly, what changes do you have in mind?
Von Bock Jul 19, 2013 @ 4:34pm 
What about fishing ? :)
Ozhara  [author] Jul 18, 2013 @ 11:03pm 
I tried to do a video some days ago, but the video I did lagged that much, that it made no sense to publish it. Perhaps someone else has a good video I could link at?

Beside that, there are some videos of AoE streams on that use some of my textures and since last weekened also my lava.
But most of the used maps aren't that good for showing diverse waters, as only the Beta 2.5 Stream has all water types and it doesn't look that good only using one lava type everywhere on the map...
PercyMain Jul 18, 2013 @ 4:00pm 
i wish there was videos of these mods in action
Smmyb Jul 18, 2013 @ 3:02pm 
nicely done
Crow Jul 18, 2013 @ 1:07pm 
ah, i did skip the intro. I'll try just letting it run this time!
Ozhara  [author] Jul 18, 2013 @ 12:55pm 
After subscribing, did you cancel the intro videos? For the files are loadd while they are played (bfore AoK video). So canceling too early prevents steam from loading the mods data.

Also sometimes Steam doesn't recognize unsubscriptions correctly. In that cases it helps to delete the mods file manually too (the mod files in your mods folder are never deleted automatically and stay there after unsubscribing)
Crow Jul 18, 2013 @ 12:46pm 
This looks like a really cool mod! But i need a little help getting it to activate. I've subscribed and removed other texture mods and verified my game cache but nothing seems to get it working :P I've also restarted the game several times but it doesn't seem to do anything :( Help please!
LifetSavert911 Jul 17, 2013 @ 12:02am 
thanks for the help. ill check it out. and if you ever make it switchable, pm me or comment here please. I doo like what you have done! :-)
Ozhara  [author] Jul 16, 2013 @ 11:25pm 
To delete a mod you have to verify your game cache after unsubscribing.

And sadly, up to now there is no way of changing textures beside doing it manually (Unsubscribed mod files aren't deleted and can be opened with winrar/winzip. So you can change the used textures/game objects when ever you want by replacing them on your own. But while I do this all the time for my modding, I suppose that isn't that good for playing...).
LifetSavert911 Jul 16, 2013 @ 11:02pm 
ok, i got the lava pack. I don't like that there is no way to turn it on or off so i unsubscribed. and deleted the file directly from the directory. However, it's still on my game! I would like to know how to delete it completely. Also, if you make it switchabel, i would very much like to get it again. Please help!
Ozhara  [author] Jul 16, 2013 @ 10:41pm 
Technically that would be no problem. I would have to edit every frame of that particular fish to something else. Time consuming but no problem (after I got a good base for that images). I will have a look at that when the two other thing I'm working at (a cold V4 version for the original AoE2 and a 'candyland' terrain pack^^) are finished.

And thanks, glad you like it.
The_Mind_Killer Jul 16, 2013 @ 10:02pm 
Hey author, what could you do to edit the fish textures? Like make the Deep-Sea fish a bunch of dead floating fish? ... or people screaming? lol... That'd really do some good stuff here. I love this thing.
Ozhara  [author] Jul 16, 2013 @ 9:52pm 
Indeed, several of my texture packs got a lot of new visitors/subscribers since your stream. And especially the lava and the used full texture pack V2 got a lot! of attention. So, thank you. ;)

Glad you like them!
MS Ryz0n Jul 16, 2013 @ 5:23pm 
Oops looks like we may flooded traffic to this a bit by highlighting it, but had a ton of fun with it on our stream over the weekend. Keep up the work with the texture packs.
Ozhara  [author] Jul 16, 2013 @ 8:21am 
Does nobody read the comments? ;)
Just click unsubscribe and then verify your game cache.
Tony_Montana Jul 16, 2013 @ 8:00am 
How do I remove it?
Ozhara  [author] Jul 15, 2013 @ 11:13pm 
Just click unsubscribe and then verify your game cache.
con.cullen1 Jul 15, 2013 @ 11:00pm 
How do I remove it?
Ozhara  [author] Jul 15, 2013 @ 9:39pm 
Just click unsubscribe and then verify your game cache.

Such an option would be great indeed.
And yes, it is unrealistic - to be honest, when I created it, I thought of it more as a resource for scenarios without fishing/ships, like a öotr mordor map or something like that just for adding a piece of atmosphere. I really didn't expect this one to be that popular.^^

Thank you very much. Glad so much people like it! :)
El Bananero Jul 15, 2013 @ 8:26pm 
how can I eliminate this workshop?
Protoss Jul 15, 2013 @ 6:46pm 
I wished there was some option to turn this off from ingame. The mod is nicely done, no doubt, but it is a bit unrealistic to have the ships drive in lava. :-)
As it is I must favorite it and subscribe/unsubscribe whenever I feel like using it.
Also, it is great that this is usable in multiplayer without issues!
itsfridayaintgotnojobgotshittodo Jul 15, 2013 @ 2:30pm 
This is cool good work
Maximal Jul 15, 2013 @ 1:58pm 
yeah awesome
North Jul 15, 2013 @ 1:57pm 
Very good Mod!