Portal 2

Beta style
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PotatOS Gaming Mar 16, 2014 @ 12:06am 
I managed to smash both monitors.
For the first one you have to use momentuem. And for the second you have to use the cube and with enough force, you can smash it.
UKZz HELLRAISER Aug 22, 2013 @ 7:26pm 
I really liked this! :)
UbuntuRox104 Jul 12, 2013 @ 11:22am 
Although it was a little bit short, that was awesome! I loved the Portal 1 doors and fizzlers in such a clean, Portal 2 environment. The screen was quite a surprise. I can't wait to see more of these kinds of chambers.
kao4416 Jul 12, 2013 @ 6:10am 
I already fixed it. I redownloaded the map.
kao4416 Jul 11, 2013 @ 1:55am 
I don't know wh i haven't got that textures. I have more problems with textures in my portal. Where there should be ground is a strange silver shiny texture. Soryy for my bad English, because I'm from Poland.
Co-op  [author] Jul 10, 2013 @ 2:50am 
kao4416, I apologize.
I do not know why you do not have some of the textures, but I checked the map is not a few people and they worked fine.
Maybe this is a bug Pakrat (software).
(Sorry for my english)
kao4416 Jul 10, 2013 @ 2:20am 
I haven't got some textures.
BierPizzaChips Jul 9, 2013 @ 2:18am 
Very short but fun. Thumps up!
[P2M]Hoorne99 Jul 8, 2013 @ 3:08pm 
ha this whos fun i want more :)

try mine? http://steamcommunity.com/sharedfiles/filedetails/?id=135717259
Gemarakup Jul 6, 2013 @ 10:25pm 
xBetRAyeD CuBEx, there's a difference between Portal 1 doors used in Portal 1 like maps and used in beta styled maps.
Dangerous Targeting Jul 6, 2013 @ 2:14pm 
Part 2? :D
Tony Kanoli Jul 5, 2013 @ 11:04am 
a bit easy
Moustache Matt :{D Jul 5, 2013 @ 5:55am 
I liked the map, but I noticed just a few things that were wrong, or that I would have done differently. (1. you set the damage type on the water to be 'drown'. it should be 'chemical'. It seems to be a common mistake. (2. When I did the fling, I went over the platform because my first instinct was to JUMP in the portal on the ground versus falling in. 3.) it's not really a big deal, but I would have either centered the button, or put it directly up against the wall, not in-between. and (4. I would have used the original Portal door sound and made the door speed 250 (if it allows you, that is). despite these small errors, It was a good map. I really liked the way you used the piston platforms, especially.
Co-op  [author] Jul 5, 2013 @ 4:06am 
Gemarakup Jul 5, 2013 @ 3:52am 
I just want to know, where did you get the portal gun model in the screenshot?
wildgoosespeeder Jul 5, 2013 @ 12:32am 
Bad puzzle with an interesting theme. I don't have to fling the first part when I have air control. Turrets are annoyingly placed. All signs of a fanatic map, not a fan map.

I have a new chamber.
FaithlessMusic Jul 5, 2013 @ 12:08am 
ohmehgerd u have to tell me those r mine from the thinking with portals download page lol
FaithlessMusic Jul 5, 2013 @ 12:06am 
Richard L Jul 4, 2013 @ 11:02pm 
It had a nice appearance.
Nobody No-one Jul 4, 2013 @ 9:12am 
Nice map with reepblue's betapack.
Co-op  [author] Jul 4, 2013 @ 9:08am 
Gemarakup, thanks for playing and comment!

I want to say, that I'm grateful to all those who helped me on Thinking with prtals.
Nobody No-one Jul 4, 2013 @ 8:54am 
Oh, you are yishbarr? Interesting...
Gemarakup Jul 4, 2013 @ 6:43am 
First of all, It's a nice map, but it has a few things: You can get stuck in the start hallway if you shoot portals and return there and get stuck by shooting both of them. You didn't use the vscript included to change the button model and the turret model. But overall it's good, and I'm not sure exactly what I did to help (I'm yishbarr), but I guess it was because of the thread?