Portal 2
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25 ความเห็น
daloboy 21 มี.ค. 2015 @ 10:20am 
A very good layout! Looks more complicated then actualy is = GOOD. My solution , probably the entended one.
One of mine ? Thanks.
dire.fcs 5 ธ.ค. 2014 @ 7:33pm 
This one was very good because we have to circle around a little bit, nice work.
p0rtalmaster 7 ก.ค. 2014 @ 11:52pm 
Not too shabby; never needed to do what wildgoosespeeder did.
stormsend 3 พ.ค. 2014 @ 6:06am 
Good one. enjoyed solving. Not too hard. Thanks.
wildgoosespeeder 12 ธ.ค. 2013 @ 10:08pm 
Read my profile before reading the rest of my comment!

Again, antline tricks in my profile screenshots. This will fix a lot of criss-crossing. I found myself sacrificing the cube a lot to solve this test.

Try my SP map?
Try my COOP map?
psn_markm1978 31 ต.ค. 2013 @ 8:05pm 
Not bad. On the last part, I had the cube placed on the lip of the vertical portal switch to get it to trigger the exit door. It was deceptively easier than I had first interpolated.
Prototype 29 ก.ย. 2013 @ 2:26am 
Clever little map, some of the antlines could be better directed, apart from that no other problems. I'd give it easy/medium difficulty.
jenzpiper 20 ส.ค. 2013 @ 4:53am 
jimke2 17 ส.ค. 2013 @ 9:39pm 
I will try it now, please try my maps
Memeieu 12 ส.ค. 2013 @ 4:55am 
That was very complex!!! GREAT JOB! that is what I call a REAL test chamber!
P.S: Thx for commenting on my test!
Cool-T(h)iger 10 ส.ค. 2013 @ 10:17am 
Now, it's a good map. I like it ;)
Luc 10 ส.ค. 2013 @ 8:37am 
Hmmm, didnt like it, to be honest. (Hope you don't mind some constructive critism.) The only diificulty here is due to the poor 'intelligibility'; in other words, you have a bad overview of the map. (Best example is the button that spawns the cube; I had no idea it spawned a cube. Try facing buttons towards whatever it is they activate, so the player will see it.) Once you've walked around a bit, you'll easily figure out how to solve the level, but then it's still quite tedious to actually accomplish it. This map requires a lot of unnecessary walking, plus, if you make a mistake, you have to start all over, which isn't challenging but purely frustrating. Example: I managed to place a portal in the back, next to the two weighted buttons, but then accidently touched a fizzler. I had to redo the entire level, which is a bit of an extreme punishment.
Not trying to flame here though, just hoping to help. If you'll review some of my levels now and then, I'll return the favor.
Surnist 10 ส.ค. 2013 @ 7:58am 
Nice level, i took 5 minutes to accomplish it! :)
Innocentive 8 ส.ค. 2013 @ 8:53pm 
That's another good chamber of yours. I'd also say it's medium diffculty. Here's my blind run .
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 8 ส.ค. 2013 @ 1:37pm 
Hint: That cube's frustrating you? Get a new one.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 8 ส.ค. 2013 @ 1:35pm 
Not as challenging as it appeared.
Capracus 19 ก.ค. 2013 @ 10:00pm 
This is a great map more challenging than it appears. I'll definitely be trying out your other maps!
FealtyGaming Fan 19 ก.ค. 2013 @ 7:58pm 
your map is raelly fun
Die Potato ! [Altie] 19 ก.ค. 2013 @ 12:52pm 
downloaded :)
∀ε>0∃δ>0 19 ก.ค. 2013 @ 9:54am 
nice job, and it's quite complicated.
Gouldron 19 ก.ค. 2013 @ 9:09am 
It seems that i can't solve it. I'm almost at the end of the map. I just need to get the cube at the last button, but the fizzlers is blocking my way. Great map by the way, and it's pretty diffucult.
WhiteFox 19 ก.ค. 2013 @ 9:09am 
Good job!
AD_79 4 ก.ค. 2013 @ 5:42pm 
One thing I think you should change: All those lights on the ceiling. They don't look all that great, and they just increase the amount of entities in the map. I suggest using them to highlight important things, like certain portal surfaces and other things.
AD_79 3 ก.ค. 2013 @ 2:53pm 
It is an improvement over your previous maps, I will say that.
GraveNoX 3 ก.ค. 2013 @ 7:45am 
Very good chamber, my blind run here (13 minutes): http://youtu.be/ahKAeBE3xQ8 and run (3 minutes) http://youtu.be/3un0Cpk1afM