Portal 2
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25 commentaires
daloboy 21 mar à 10h20 
A very good layout! Looks more complicated then actualy is = GOOD. My solution , probably the entended one.
One of mine ? Thanks.
dire.fcs 5 déc 2014 à 19h33 
This one was very good because we have to circle around a little bit, nice work.
p0rtalmaster 7 juil 2014 à 23h52 
Not too shabby; never needed to do what wildgoosespeeder did.
stormsend 3 mai 2014 à 6h06 
Good one. enjoyed solving. Not too hard. Thanks.
wildgoosespeeder 12 déc 2013 à 22h08 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Again, antline tricks in my profile screenshots. This will fix a lot of criss-crossing. I found myself sacrificing the cube a lot to solve this test.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
psn_markm1978 31 oct 2013 à 20h05 
Not bad. On the last part, I had the cube placed on the lip of the vertical portal switch to get it to trigger the exit door. It was deceptively easier than I had first interpolated.
Prototype 29 sept 2013 à 2h26 
Clever little map, some of the antlines could be better directed, apart from that no other problems. I'd give it easy/medium difficulty.
jenzpiper 20 août 2013 à 4h53 
Intresting...
jimke2 17 août 2013 à 21h39 
I will try it now, please try my maps
MapleMonster11 12 août 2013 à 4h55 
That was very complex!!! GREAT JOB! that is what I call a REAL test chamber!
P.S: Thx for commenting on my test!
Cool-T(h)iger 10 août 2013 à 10h17 
Now, it's a good map. I like it ;)
Luc 10 août 2013 à 8h37 
Hmmm, didnt like it, to be honest. (Hope you don't mind some constructive critism.) The only diificulty here is due to the poor 'intelligibility'; in other words, you have a bad overview of the map. (Best example is the button that spawns the cube; I had no idea it spawned a cube. Try facing buttons towards whatever it is they activate, so the player will see it.) Once you've walked around a bit, you'll easily figure out how to solve the level, but then it's still quite tedious to actually accomplish it. This map requires a lot of unnecessary walking, plus, if you make a mistake, you have to start all over, which isn't challenging but purely frustrating. Example: I managed to place a portal in the back, next to the two weighted buttons, but then accidently touched a fizzler. I had to redo the entire level, which is a bit of an extreme punishment.
Not trying to flame here though, just hoping to help. If you'll review some of my levels now and then, I'll return the favor.
Surnist 10 août 2013 à 7h58 
Nice level, i took 5 minutes to accomplish it! :)
Innocentive 8 août 2013 à 20h53 
That's another good chamber of yours. I'd also say it's medium diffculty. Here's my blind run .
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 8 août 2013 à 13h37 
Hint: That cube's frustrating you? Get a new one.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 8 août 2013 à 13h35 
Not as challenging as it appeared.
Capracus 19 juil 2013 à 22h00 
This is a great map more challenging than it appears. I'll definitely be trying out your other maps!
kittiez for dayz 19 juil 2013 à 19h58 
your map is raelly fun
(-_-*) Altie 19 juil 2013 à 12h52 
downloaded :)
∀ε>0∃δ>0 19 juil 2013 à 9h54 
nice job, and it's quite complicated.
Gouldron 19 juil 2013 à 9h09 
It seems that i can't solve it. I'm almost at the end of the map. I just need to get the cube at the last button, but the fizzlers is blocking my way. Great map by the way, and it's pretty diffucult.
Booker Dewitt 19 juil 2013 à 9h09 
Good job!
AD_79 4 juil 2013 à 17h42 
One thing I think you should change: All those lights on the ceiling. They don't look all that great, and they just increase the amount of entities in the map. I suggest using them to highlight important things, like certain portal surfaces and other things.
AD_79 3 juil 2013 à 14h53 
It is an improvement over your previous maps, I will say that.
Wonder Girl 3 juil 2013 à 7h45 
Very good chamber, my blind run here (13 minutes): http://youtu.be/ahKAeBE3xQ8 and run (3 minutes) http://youtu.be/3un0Cpk1afM