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24 opmerkingen
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p0rtalmaster 7 jul om 11:52nm 
Not too shabby; never needed to do what wildgoosespeeder did.
stormsend 3 mei om 6:06vm 
Good one. enjoyed solving. Not too hard. Thanks.
wildgoosespeeder 12 dec 2013 om 10:08nm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Again, antline tricks in my profile screenshots. This will fix a lot of criss-crossing.I found myself sacrificing the cube a lot to solve this test.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
psn_markm1978 31 okt 2013 om 8:05nm 
Not bad. On the last part, I had the cube placed on the lip of the vertical portal switch to get it to trigger the exit door. It was deceptively easier than I had first interpolated.
smfinch10  [auteur] 14 okt 2013 om 8:10vm 
my new test, just portals part 3 is ready to play at http://steamcommunity.com/sharedfiles/filedetails/?id=185971243 have fun thanks
Prototype 29 sep 2013 om 2:26vm 
Clever little map, some of the antlines could be better directed, apart from that no other problems. I'd give it easy/medium difficulty.
jenzpiper 20 aug 2013 om 4:53vm 
Intresting...
jimke2 17 aug 2013 om 9:39nm 
I will try it now, please try my maps
mysticmat 12 aug 2013 om 4:55vm 
That was very complex!!! GREAT JOB! that is what I call a REAL test chamber!
P.S: Thx for commenting on my test!
Cool-T(h)iger 10 aug 2013 om 10:17vm 
Now, it's a good map. I like it ;)
Luc 10 aug 2013 om 8:37vm 
Hmmm, didnt like it, to be honest. (Hope you don't mind some constructive critism.) The only diificulty here is due to the poor 'intelligibility'; in other words, you have a bad overview of the map. (Best example is the button that spawns the cube; I had no idea it spawned a cube. Try facing buttons towards whatever it is they activate, so the player will see it.) Once you've walked around a bit, you'll easily figure out how to solve the level, but then it's still quite tedious to actually accomplish it. This map requires a lot of unnecessary walking, plus, if you make a mistake, you have to start all over, which isn't challenging but purely frustrating. Example: I managed to place a portal in the back, next to the two weighted buttons, but then accidently touched a fizzler. I had to redo the entire level, which is a bit of an extreme punishment.
Not trying to flame here though, just hoping to help. If you'll review some of my levels now and then, I'll return the favor.
Surnist 10 aug 2013 om 7:58vm 
Nice level, i took 5 minutes to accomplish it! :)
Piranha.A 8 aug 2013 om 8:53nm 
That's another good chamber of yours. I'd also say it's medium diffculty. Here's my blind run.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 8 aug 2013 om 1:37nm 
Hint: That cube's frustrating you? Get a new one.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 8 aug 2013 om 1:35nm 
Not as challenging as it appeared.
Capracus. 19 jul 2013 om 10:00nm 
This is a great map more challenging than it appears. I'll definitely be trying out your other maps!
ME LOVE SKYRIM 19 jul 2013 om 7:58nm 
your map is raelly fun
Altie 19 jul 2013 om 12:52nm 
downloaded :)
∀ε>0∃δ>0 19 jul 2013 om 9:54vm 
nice job, and it's quite complicated.
GemWrecker 19 jul 2013 om 9:09vm 
It seems that i can't solve it. I'm almost at the end of the map. I just need to get the cube at the last button, but the fizzlers is blocking my way. Great map by the way, and it's pretty diffucult.
Booker Dewitt 19 jul 2013 om 9:09vm 
Good job!
AD_79 4 jul 2013 om 5:42nm 
One thing I think you should change: All those lights on the ceiling. They don't look all that great, and they just increase the amount of entities in the map. I suggest using them to highlight important things, like certain portal surfaces and other things.
AD_79 3 jul 2013 om 2:53nm 
It is an improvement over your previous maps, I will say that.
Luc1aNo 3 jul 2013 om 7:45vm 
Very good chamber, my blind run here (13 minutes): http://youtu.be/ahKAeBE3xQ8 and run (3 minutes) http://youtu.be/3un0Cpk1afM