Azorae's Superconductor
77 opmerkingen
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Poison Dart Frag 30 jun om 11:07vm 
I almost gave up, but I think I figured out the propper solution: Make the tractor beam orange by aiming the laser to the receptor on the other side of the grill; then go to the light bridge and cross to the other side; now open a portal there and bring the cube to the cube button.

Now the part that really gave me headaches till I figured out, after I already got the cube on the button:

Make a portal on the portalable surface opposite to the receptor that makes the tractor beam orange; and place the other portal to lead to the light bridge. Now from the top of the light bridge, change the portal you came out from to the surface the laser is hitting, then ride the beam to the exit room, and switch the portal the laser is coming from to the portalable surface opposite to the receptor that will open the door.


I think the pit might be unecessary though.
PortalFan 20 jun om 5:40vm 
Very good job !
Chelliste 20 feb om 8:51nm 
Hundreds of maps since I last played this excellent puzzle, so I don't remember if I did it the same way. You can't see the portal surfaces in the exit room while the funnel is blue... except for a brief moment if you jump sideways off the light bridge, then you can shoot a portal while falling. The solution is not too hard after that.
Almisuifre 10 jan om 1:40nm 
Cleverly simple.
dire.fcs 18 nov 2014 om 2:53nm 
Nice work!
jam.lab1 29 aug 2014 om 3:18nm 
Very cool. Nice job.
metadavid 15 jul 2014 om 8:48nm 
After much knitted brow frustrated concentration the solution suddenly appeared as simple. I have to do the chamber again now to see if I can do it straight with one attempt. Amazing design
gamecreator 6 jul 2014 om 11:50nm 
Very nice. It was simpler in the end than I thought. For some reason I didn't consider one of the laser possibilities.
GBMusicMaster 30 jun 2014 om 10:16vm 
I tried this map on several different occasions, always feeling like the solution was obvious but just out of reach for me. Today, I solved it. Excellent chamber!
Ale 12 mei 2014 om 5:43vm 
An excellent chamber, as always. Good design and puzzle shape. Thank you!
ghostyman719 13 apr 2014 om 5:39nm 
Simple and elegent, with just enough puzzle. Well done!
herbusmc 6 apr 2014 om 10:15nm 
To all who find maps like this one difficult, hang in there. The more you play, the easier they get. Thanks for being such a quality map maker, Azorae!
幸運な 20 mrt 2014 om 10:20vm 
Oh nice profile picture btw ^^
幸運な 20 mrt 2014 om 10:20vm 
Nice1 i like it! but yes it had unintender solutions :D
Azorae  [auteur] 10 mrt 2014 om 6:24nm 
It's not that there's supposed to be a red herring, it's just that this chamber is rather poorly designed compared to my others and unintended solutions are pretty rampant
tuyuqas 9 mrt 2014 om 12:59nm 
Arrrrrrrrgh!!! How much I hate it when I think in the wrong direction in the first place (in this case, mainly because one of the elements was created simply for confusing players ). Hours of torments to eventually come up with an incredibly simple solution. Elegant and ingenious as always!
stonetear 24 dec 2013 om 2:58nm 
Superb!
jez 14 nov 2013 om 2:54nm 
No it was not "too easy"
paul 30 okt 2013 om 1:07nm 
nice but too easy. definitely not intermediate.
hobbs 14 okt 2013 om 5:41nm 
a quick way to win and unintended solution.
make portal on other side,
make a new cube (destroying old one),
jump across with cube and hope you make it.
from this postion,
http://steamcommunity.com/sharedfiles/filedetails/?id=186101814
go here and jump.
http://steamcommunity.com/sharedfiles/filedetails/?id=186101845
p0rtalmaster 7 sep 2013 om 1:32vm 
I wonder how this test would work with a goo pit in the center...
question man6 19 aug 2013 om 6:47vm 
Very nice chamber. Definitley made my brain think on how to get the cube and the laser towards the exit. Once I figured it out, I kinda felt like I should've found out sooner :P. Great chamber!
dcook 20 jul 2013 om 3:54vm 
Thought this one was fairly easy.. :-) Solved in about 4 minutes as intended.. watched rectors vid after.. that way had not occured to me.. Some of your other maps? ....My head hurts.. lol Excellent job, they are pretty tough. :-)
Twenty Four 10 jul 2013 om 4:36nm 
Easy Cheat: first throw cube in pit. then put light bridge as close to the grid as possible. jump, make portal on other side. take cube to other side. set up portal to use for laser. get on light bridge. walk to funnel. use previously placed portal for reversing funnel laser. switch laser once you are on the other side. voila! you are out in record time.
WestEastPlace 9 jul 2013 om 8:57vm 
Thanks jackloko99
Andi 8 jul 2013 om 3:24nm 
Ecellent chamber, I really enjoyed this test. Very effective use of elements in getting the player to think about what to do next. Thumbs up.

Would you mind trying one of mine? It's quite the challenge.
http://steamcommunity.com/sharedfiles/filedetails/?id=154223777
SkepticalDragon 8 jul 2013 om 4:44vm 
Beautiful.
-[H]-[S.T.A.L.K.E.R.] jackloko99 7 jul 2013 om 10:31nm 
My walkthrough: http://youtu.be/BMttwlVxXts
The MAD Fool 7 jul 2013 om 3:59nm 
Very nice :) However, I did find a shortcut (similar to RectorRocks' solution): instead of taking light bridge to cube-- jump toward grid and create portal across from beam reverser catcher. Enter other side of room through portal can create portal so that you can go on light bridge. Go to end of light bridge-- jump down to cube, create portal where laser meets wall and jump through (a bit tricky but can do). The rest is self evident. I got to say, though, that I like the intended solution. For anyone wondering what it is here is a hint: it's all about where you first place the cube. (Hope you don't mine if I gave a hint... Hope the hint is right-- that is that I got the intended solution right.)
My Workshop
Nestrio (Cubix) 7 jul 2013 om 2:38nm 
Brilliantly designed, clever and fun, this test chamber goes to my 'favorites' list. Well done.
beanalicious1 7 jul 2013 om 1:34nm 
Awesome
possimpible 7 jul 2013 om 10:50vm 
Wow, this was really really clever. Great job.
Bad_Aim 6 jul 2013 om 8:59nm 
That was definitely fun. Good amount of thinking without being overly complex. If you have time, please play one of my latest chambers.
Sloi 6 jul 2013 om 6:39nm 
That was fun. :-)

Time was ~5-10 mins.
BlazerJake 6 jul 2013 om 6:16nm 
this was great! i actually had to sleep on this one to figure it out
Nube52 6 jul 2013 om 12:35nm 
@ Xervil Getting in the door room should be easy right? Then play around with various placements of 1 portal in each room to retrieve cube and laser beam. I got cube first nad laser beam allignment last.
xervil 6 jul 2013 om 12:08nm 
I feel like a noob to ask it but how cam you play this?
Zoraya 6 jul 2013 om 12:07nm 
Great puzzle, very clever!
Avatar 6 jul 2013 om 11:16vm 
Wow! Good work on a good puzzel. Thanks for making!!!!!
club 6 jul 2013 om 10:24vm 
A nice Mevious-like quality to this map. Not oversaturated with test elements. Less fluff, more thinking. I liked it.
Light 6 jul 2013 om 8:22vm 
that was a good map! i liked!
RectorRocks 5 jul 2013 om 10:20nm 
Not sure if I solved it unintendedly but great map!
Here's my blindrun:
http://www.youtube.com/watch?v=TcftUP5DKuQ

Thumbs up!
Thanks for mapping! ;)
Cheers! :)
-[H]-[S.T.A.L.K.E.R.] jackloko99 5 jul 2013 om 7:24nm 
Excelent, loved this one, good job
Nube52 5 jul 2013 om 7:01nm 
That was sweet- thumbs up!. ...and I'm sure I solved it as intended, no shortcuts. Here was my thought/reaction process. Ok got to get in other room.... (Orange funnel on) oh I'm getting in other room.... this is easy, Oh sh-t I need to get a cube and a beam in here now too! ...but I did it. Try some of my variety http://steamcommunity.com/profiles/76561198082574081/myworkshopfiles/
BigFatAnimal 5 jul 2013 om 6:02nm 
I blame cirno.
kingkentuck 5 jul 2013 om 3:44nm 
Tortured myself for hours. Then I did it almost by accident and suprise it was easy.
Geneosis 5 jul 2013 om 2:35nm 
Well I solved it but I used the white surfaces in the pit (that seems to be a safe-converted-goo-pool) so I don't know if I used the expected solution... Cool puzzle anyway, nicely done ^^

If anyone is interested, here is my last map : Rotarium ;)
greykarel 5 jul 2013 om 2:26nm 
Well done. The intended solution is not hard, but still the puzzle has an unintended way to break through.
giles_5 5 jul 2013 om 11:49vm 
pritty straight forward coulda made it a little harder
fun tho :)
Madgod Pim 5 jul 2013 om 5:45vm 
Time for a co op run ForeverAlone% map series Kappab