SRM Companion Cart: Single's Edition
60 Yorum
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DreamDaisy (3 more bfore b-day) 12 Eki 2014 @ 1:23pm 

its near the cabbige farm and there you will see the companion in day/night
Pepsi Cola 4 Nis 2014 @ 12:04am 
this kinda looks like the dragonkiller cart
Lord_of_the_Bacon 2 Oca 2014 @ 1:37pm 
Sweet Jesus, those videos!
disads 18 Eki 2013 @ 7:42am 
i can find the dealer
HoundofLove 4 Eyl 2013 @ 9:09am 
how did the npcs on the video dance? that was hilarious.
nice mod.
white-african-space-christ 28 Ağu 2013 @ 6:09pm 
It wont let me talk to the dealer
Adapt73 2 Ağu 2013 @ 10:48am 
CAIRA 22 Haz 2013 @ 11:27am 
Shavagon, Das Auto
[R-PD]NateRate 15 May 2013 @ 12:24pm 
for the people who are asking, that 'spolsion in the video was the space core mod. LOOK IT UP!!
NovaWildPaw 23 Şub 2013 @ 5:48am 
lol that would be the best intro on any skyrim :3
semagmar 26 Oca 2013 @ 9:57am 
lmbo. awesome video
Ian Z. 3 Ara 2012 @ 3:35pm 
I could not get in the cart. each time I tried the only thing that moved was the horse.
Logun4563 10 Kas 2012 @ 12:02pm 
The dealer isn't speaking to me.
Raging Scriffy 8 Eki 2012 @ 7:19pm 
how do i talk to the dealer? he will not respond
SlimCognito 10 Ağu 2012 @ 3:00am 
A metior hit a house? is that a quest interaction it must be a mod could you msg me it looks cool
[KGB]|Стачлин|Staulin 5 Ağu 2012 @ 12:22pm 
i cant talk to the dealer
[TsMTs] xX Charlie_Brown Xx 1 Ağu 2012 @ 5:36pm 
What was that big explosion in the first video at 2:03
Sir Rumblez 20 Tem 2012 @ 12:35pm 
Crusader XI 13 Tem 2012 @ 11:51am 
i like it just becase i can put tons of supplies on it and my companions
-=(LW)=- « Côbrä » 17 Mar 2012 @ 4:48pm 
can u ride it?
Willy A. Jeep 16 Mar 2012 @ 2:39pm 
I did later find him at the Mare, but he didnt walk. I was standing there after purchasing the carriage, then he just vanished. Weird... but still, nice mod... worthy of Sheogorath.
lovingHate 16 Mar 2012 @ 11:52am 
@BigBen1990 Thanks!
SupernastyPants  [yaratıcı] 16 Mar 2012 @ 11:41am 
@Sup, Bro

Hit subscribe button.
SupernastyPants  [yaratıcı] 16 Mar 2012 @ 11:40am 
The companion version will be uploaded today on Workshop (has been up on Nexus for the past week). Description will be edited with appropriate links.
lovingHate 16 Mar 2012 @ 11:24am 
How do I install this mod?
Redtidalwave 15 Mar 2012 @ 10:29pm 
J'zzir? As in Jizzer? :L
SupernastyPants  [yaratıcı] 15 Mar 2012 @ 5:51pm 

lol thanks, I wish there was more that could be done about the bouncy-ness when smacking into things. But that is Havok for you, and it is har-coded into the game. So not much can be done bout that. It can be funny to watch though that is for certain.
MEDEVILA 15 Mar 2012 @ 4:36pm 
I LOVE this mod, and I assume the weight of the carriage is already as good as it can get, but something is goofy about a Skeever being able to throw my cart of the road.
SupernastyPants  [yaratıcı] 15 Mar 2012 @ 12:29pm 

that issue should be fixed in the new version which adds companion availability. It is already up on the Nexus, I will be uploading it to Workshop this weekend as a sperate download to avoid any issues with the workshop update system.
Ryan the Whaler 15 Mar 2012 @ 12:15pm 
i stopped at whiterun stable and got teleported 50 ft in the air abov the watchtower -_-
SupernastyPants  [yaratıcı] 15 Mar 2012 @ 7:59am 
@ Willy
Actually he is supposed to walk to the Bannered Mare, did he not? I may have left in a debug code, will look into that.

A lot of time and consideration went into determining the carrying capacity. It is already double default, and equal to 60 levels worth of Stamina perks, disregaurding individual perks in trees many classes wont even aquire. It is also the most realistic weight, a wooden cart of this structure isn't capable of carrying 1000+ pounds of anything. You, a follower, and loot all add up.

I can't please both people wanting realism and others wanting an easy loot trunk. There are other mods for such purposes (bag of holding?). If you feel it is too little, I left a comment earlier telling how to change it.

Yes, just not within the cart. It won't work at all with the scripts functions (setvehicle), it is not something I can fix.
bmyusaf 15 Mar 2012 @ 12:31am 
Can you fast travel with this mod?
stonekid4 14 Mar 2012 @ 7:07pm 
add more carry weight and make like a shadowmere looking horse if possible. thx :)
Willy A. Jeep 14 Mar 2012 @ 5:28pm 
He probably shouldnt just vanish after the purchase. He could walk away as if he were headed somewhere else to cheat money out of people.
Blacktoll 12 Mar 2012 @ 10:12pm 
Extremely promising, I'll be sure to return when you iron out the details with having followers.
SupernastyPants  [yaratıcı] 12 Mar 2012 @ 5:52pm 
@The Nega Druid

Yes you get in the drivers seat, companions sit in the seat right behind you.

@ GaloreOrc
C wut I did there? Pickpocket him for a journal (foreshadows his future quest :)), it should be a funny read. I am currently using him in another mod and the double entendre is quite more fitting there.
Boris the Soviet Lovehammer 12 Mar 2012 @ 4:54pm 
lol his name is jizzer
The Nega Druid 12 Mar 2012 @ 2:45pm 
...This is going to be /awesome/.

Do you actualy take the driver's seat? I have wanted to get on one and ride on the driver's seat thing. Totally awesome.
SupernastyPants  [yaratıcı] 12 Mar 2012 @ 7:09am 

Once you get to the horses base ID window, there will be a bunch of Tabs at the top with labels like "Packages, Factions, Ownership" One tab should be named Statistics (or something like it) Click the tab and a window with all of the Horses Stats will appear, near the bottom will be some boxes named "Base Stamina, Offset Stamina, and Total Stamina." In the Offset Stamina box type a value of 1300, the total will then be 1500.
Snyp3r 12 Mar 2012 @ 3:32am 
Hi, i'm up to the last step but I can't find where your value of 600 is or how to change any number.
stonekid4 11 Mar 2012 @ 8:20pm 
nvm got it its not by loreius farm
stonekid4 11 Mar 2012 @ 7:53pm 
i cant find it -__-
SupernastyPants  [yaratıcı] 11 Mar 2012 @ 6:50pm 
Thanks :)

I chose the number 600 for Realism reasons mostly. The cart will be able to carry you, a follower, and your loot. Realistically carts of this nature have a 1000 lb limit, including driver and carrier. Estimating that between you and your follower you weigh 400, 600 is the maximum left for carrying loot. (Or atleast these were the terms I discussed with a few brainstormers before the mod was released)

It is easy enough to fix yourself however, load up the mod in the CK, set this as the active file. In the big list with the bar "Interiors" on the top, click that and change it to "Tamriel" Navigate the list and find "WhiterunExterior15" cell. There, find the "DriveableHorse1" Reference in the sheet to the right, right click it, hit edit, then click the edit base button. Go to the horse's Stats tab. find the STamina entry and edit the number so it totals 1000 or 1500.
Snyp3r 11 Mar 2012 @ 6:01pm 
Hey, I really like this mod i've only just got it and its awesome, but I would like you to increase the carry weight of the cart to 1000-1500 because my character can carry 750 which is more than the cart, oh and please dont ever fix the bouncing around its too funny. :D
SupernastyPants  [yaratıcı] 11 Mar 2012 @ 2:09pm 
@I'm Da Docter

Word. As I said on the Nexus Forums, I believe I have fixed the Companion Issue totally. Still testing and playing with it, but its looking good thus far. Will probably be out next weekend (4 midterms this week ugh)
Mr Drippy 11 Mar 2012 @ 1:59pm 
Awesome trailer and favourated. I'll download it when the companion version is released and not buggy.
Halix_Two 11 Mar 2012 @ 1:07pm 
Halix_Two 11 Mar 2012 @ 11:53am 
I have really looked into this script a whole lot but there is a defaultplaceatmeonactivate script. you could try it. otherwise i can't offer anymore help.
SupernastyPants  [yaratıcı] 11 Mar 2012 @ 11:21am 
The problem with that is I am already using the tether cairrage script, albeit modified to help fast travel.

The problem is the cart can't fast travel, so it requires a MoveTo script command to spawn the cart near the horse. The problem there is the Event which triggers tether doesn't fire until after a cell loads, and the Moveto command only workers after the cell is loaded. IE the cart and horse fast travel with eachother but arent tethered after. To save headache I have just removed the fast travel AIpackage from the horse until I can find an Event call that better triggers the tether command (which atm seems non-existant, I am hoping SKSE when released will have something for me to use.)

Also the stayput Package requires the LastRiddenHorse flag be true, which since you don't ride the horse you SetControls it, makes it false always (to my understanding anyway)
Halix_Two 11 Mar 2012 @ 8:09am 
maybe you could fix fast travel by binding the horse to the carriage via "carthorsetether" script and then giving the horse the "playerhorsestayput" package. so it will fast travel with the player with the cart attached