SRM Companion Cart: Single's Edition
59 件のコメント
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***๖ۣ$kUlLKnight๖ۣ*** 4月4日 0時04分 
this kinda looks like the dragonkiller cart
Lord_of_the_Bacon 1月2日 13時37分 
Sweet Jesus, those videos!
disads 2013年10月18日 7時42分 
i can find the dealer
HoundofLove 2013年9月4日 9時09分 
how did the npcs on the video dance? that was hilarious.
nice mod.
white-african-space-christ 2013年8月28日 18時09分 
It wont let me talk to the dealer
Adapt73 2013年8月2日 10時48分 
funny
Jenkins 2013年6月22日 11時27分 
Shavagon, Das Auto
{GM-R}NateRate 2013年5月15日 12時24分 
for the people who are asking, that 'spolsion in the video was the space core mod. LOOK IT UP!!
NovaWildPaw 2013年2月23日 5時48分 
lol that would be the best intro on any skyrim :3
semagmar 2013年1月26日 9時57分 
lmbo. awesome video
Ian Z. 2012年12月3日 15時35分 
I could not get in the cart. each time I tried the only thing that moved was the horse.
Logun4563 2012年11月10日 12時02分 
The dealer isn't speaking to me.
Scriffy 2012年10月8日 19時19分 
how do i talk to the dealer? he will not respond
SlimCognito 2012年8月10日 3時00分 
A metior hit a house? is that a quest interaction it must be a mod could you msg me it looks cool
[KGB]Стачлин|Staulin☭ 2012年8月5日 12時22分 
i cant talk to the dealer
Qahnariin 2012年8月1日 17時36分 
What was that big explosion in the first video at 2:03
Gabezillak 2012年7月20日 12時35分 
EVRYDAY IM ROADKILLE"N
Crusader XI 2012年7月13日 11時51分 
i like it just becase i can put tons of supplies on it and my companions
-=(LW)=- « Côbrä » 2012年3月17日 16時48分 
can u ride it?
Willy A. Jeep 2012年3月16日 14時39分 
I did later find him at the Mare, but he didnt walk. I was standing there after purchasing the carriage, then he just vanished. Weird... but still, nice mod... worthy of Sheogorath.
beatingHearts<3 2012年3月16日 11時52分 
@BigBen1990 Thanks!
SupernastyPants  [作成者] 2012年3月16日 11時41分 
@Sup, Bro

Hit subscribe button.
SupernastyPants  [作成者] 2012年3月16日 11時40分 
The companion version will be uploaded today on Workshop (has been up on Nexus for the past week). Description will be edited with appropriate links.
beatingHearts<3 2012年3月16日 11時24分 
How do I install this mod?
Jalin 2012年3月15日 22時29分 
J'zzir? As in Jizzer? :L
SupernastyPants  [作成者] 2012年3月15日 17時51分 
@Medevila

lol thanks, I wish there was more that could be done about the bouncy-ness when smacking into things. But that is Havok for you, and it is har-coded into the game. So not much can be done bout that. It can be funny to watch though that is for certain.
pbrp | MEDEVILA 2012年3月15日 16時36分 
I LOVE this mod, and I assume the weight of the carriage is already as good as it can get, but something is goofy about a Skeever being able to throw my cart of the road.
SupernastyPants  [作成者] 2012年3月15日 12時29分 
@rywall

that issue should be fixed in the new version which adds companion availability. It is already up on the Nexus, I will be uploading it to Workshop this weekend as a sperate download to avoid any issues with the workshop update system.
Jack's Chew Toy 2012年3月15日 12時15分 
i stopped at whiterun stable and got teleported 50 ft in the air abov the watchtower -_-
SupernastyPants  [作成者] 2012年3月15日 7時59分 
@ Willy
Actually he is supposed to walk to the Bannered Mare, did he not? I may have left in a debug code, will look into that.

@Stonekid
A lot of time and consideration went into determining the carrying capacity. It is already double default, and equal to 60 levels worth of Stamina perks, disregaurding individual perks in trees many classes wont even aquire. It is also the most realistic weight, a wooden cart of this structure isn't capable of carrying 1000+ pounds of anything. You, a follower, and loot all add up.

I can't please both people wanting realism and others wanting an easy loot trunk. There are other mods for such purposes (bag of holding?). If you feel it is too little, I left a comment earlier telling how to change it.

@bmyusaf
Yes, just not within the cart. It won't work at all with the scripts functions (setvehicle), it is not something I can fix.
bmyusaf 2012年3月15日 0時31分 
Can you fast travel with this mod?
stonekid4 2012年3月14日 19時07分 
add more carry weight and make like a shadowmere looking horse if possible. thx :)
Willy A. Jeep 2012年3月14日 17時28分 
He probably shouldnt just vanish after the purchase. He could walk away as if he were headed somewhere else to cheat money out of people.
Blacktoll 2012年3月12日 22時12分 
Extremely promising, I'll be sure to return when you iron out the details with having followers.
SupernastyPants  [作成者] 2012年3月12日 17時52分 
@The Nega Druid

Yes you get in the drivers seat, companions sit in the seat right behind you.

@ GaloreOrc
C wut I did there? Pickpocket him for a journal (foreshadows his future quest :)), it should be a funny read. I am currently using him in another mod and the double entendre is quite more fitting there.
Boris the Soviet Lovehammer 2012年3月12日 16時54分 
lol his name is jizzer
The Nega Druid 2012年3月12日 14時45分 
...This is going to be /awesome/.

Do you actualy take the driver's seat? I have wanted to get on one and ride on the driver's seat thing. Totally awesome.
SupernastyPants  [作成者] 2012年3月12日 7時09分 
@Snyp3r1337

Once you get to the horses base ID window, there will be a bunch of Tabs at the top with labels like "Packages, Factions, Ownership" One tab should be named Statistics (or something like it) Click the tab and a window with all of the Horses Stats will appear, near the bottom will be some boxes named "Base Stamina, Offset Stamina, and Total Stamina." In the Offset Stamina box type a value of 1300, the total will then be 1500.
Snyp3r 2012年3月12日 3時32分 
@BigBen1990
Hi, i'm up to the last step but I can't find where your value of 600 is or how to change any number.
stonekid4 2012年3月11日 20時20分 
nvm got it its not by loreius farm
stonekid4 2012年3月11日 19時53分 
i cant find it -__-
SupernastyPants  [作成者] 2012年3月11日 18時50分 
@Snyp3r1337
Thanks :)

I chose the number 600 for Realism reasons mostly. The cart will be able to carry you, a follower, and your loot. Realistically carts of this nature have a 1000 lb limit, including driver and carrier. Estimating that between you and your follower you weigh 400, 600 is the maximum left for carrying loot. (Or atleast these were the terms I discussed with a few brainstormers before the mod was released)

It is easy enough to fix yourself however, load up the mod in the CK, set this as the active file. In the big list with the bar "Interiors" on the top, click that and change it to "Tamriel" Navigate the list and find "WhiterunExterior15" cell. There, find the "DriveableHorse1" Reference in the sheet to the right, right click it, hit edit, then click the edit base button. Go to the horse's Stats tab. find the STamina entry and edit the number so it totals 1000 or 1500.
Snyp3r 2012年3月11日 18時01分 
Hey, I really like this mod i've only just got it and its awesome, but I would like you to increase the carry weight of the cart to 1000-1500 because my character can carry 750 which is more than the cart, oh and please dont ever fix the bouncing around its too funny. :D
SupernastyPants  [作成者] 2012年3月11日 14時09分 
@I'm Da Docter

Word. As I said on the Nexus Forums, I believe I have fixed the Companion Issue totally. Still testing and playing with it, but its looking good thus far. Will probably be out next weekend (4 midterms this week ugh)
The Lannisters 2012年3月11日 13時59分 
Awesome trailer and favourated. I'll download it when the companion version is released and not buggy.
Halix_Two 2012年3月11日 13時07分 
*haven't
Halix_Two 2012年3月11日 11時53分 
I have really looked into this script a whole lot but there is a defaultplaceatmeonactivate script. you could try it. otherwise i can't offer anymore help.
SupernastyPants  [作成者] 2012年3月11日 11時21分 
The problem with that is I am already using the tether cairrage script, albeit modified to help fast travel.

The problem is the cart can't fast travel, so it requires a MoveTo script command to spawn the cart near the horse. The problem there is the Event which triggers tether doesn't fire until after a cell loads, and the Moveto command only workers after the cell is loaded. IE the cart and horse fast travel with eachother but arent tethered after. To save headache I have just removed the fast travel AIpackage from the horse until I can find an Event call that better triggers the tether command (which atm seems non-existant, I am hoping SKSE when released will have something for me to use.)

Also the stayput Package requires the LastRiddenHorse flag be true, which since you don't ride the horse you SetControls it, makes it false always (to my understanding anyway)
Halix_Two 2012年3月11日 8時09分 
maybe you could fix fast travel by binding the horse to the carriage via "carthorsetether" script and then giving the horse the "playerhorsestayput" package. so it will fast travel with the player with the cart attached
SupernastyPants  [作成者] 2012年3月10日 14時54分 
@ftb glad to see it works. enjoy.