SRM Companion Cart: Single's Edition
59 opmerkingen
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this kinda looks like the dragonkiller cart
Lord_of_the_Bacon 2 jan om 1:37nm 
Sweet Jesus, those videos!
disads 18 okt 2013 om 7:42vm 
i can find the dealer
HoundofLove 4 sep 2013 om 9:09vm 
how did the npcs on the video dance? that was hilarious.
nice mod.
white-african-space-christ 28 aug 2013 om 6:09nm 
It wont let me talk to the dealer
Adapt73 2 aug 2013 om 10:48vm 
funny
Jenkins 22 jun 2013 om 11:27vm 
Shavagon, Das Auto
+|tC|+NateRate{GM-R}[SoD] 15 mei 2013 om 12:24nm 
for the people who are asking, that 'spolsion in the video was the space core mod. LOOK IT UP!!
NovaWildPaw 23 feb 2013 om 5:48vm 
lol that would be the best intro on any skyrim :3
semagmar 26 jan 2013 om 9:57vm 
lmbo. awesome video
Ian Z. 3 dec 2012 om 3:35nm 
I could not get in the cart. each time I tried the only thing that moved was the horse.
Logun4563 10 nov 2012 om 12:02nm 
The dealer isn't speaking to me.
Scriffy 8 okt 2012 om 7:19nm 
how do i talk to the dealer? he will not respond
SlimCognito 10 aug 2012 om 3:00vm 
A metior hit a house? is that a quest interaction it must be a mod could you msg me it looks cool
[KGB]Стачлин|Staulin☭ 5 aug 2012 om 12:22nm 
i cant talk to the dealer
Qahnariin 1 aug 2012 om 5:36nm 
What was that big explosion in the first video at 2:03
Gabezilla 20 jul 2012 om 12:35nm 
EVRYDAY IM ROADKILLE"N
Crusader XI 13 jul 2012 om 11:51vm 
i like it just becase i can put tons of supplies on it and my companions
-=(LW)=-Cobra 17 mrt 2012 om 4:48nm 
can u ride it?
Willy A. Jeep 16 mrt 2012 om 2:39nm 
I did later find him at the Mare, but he didnt walk. I was standing there after purchasing the carriage, then he just vanished. Weird... but still, nice mod... worthy of Sheogorath.
Julian Stokes 16 mrt 2012 om 11:52vm 
@BigBen1990 Thanks!
SupernastyPants  [auteur] 16 mrt 2012 om 11:41vm 
@Sup, Bro

Hit subscribe button.
SupernastyPants  [auteur] 16 mrt 2012 om 11:40vm 
The companion version will be uploaded today on Workshop (has been up on Nexus for the past week). Description will be edited with appropriate links.
Julian Stokes 16 mrt 2012 om 11:24vm 
How do I install this mod?
[TRIR] Jesse Pinkman 15 mrt 2012 om 10:29nm 
J'zzir? As in Jizzer? :L
SupernastyPants  [auteur] 15 mrt 2012 om 5:51nm 
@Medevila

lol thanks, I wish there was more that could be done about the bouncy-ness when smacking into things. But that is Havok for you, and it is har-coded into the game. So not much can be done bout that. It can be funny to watch though that is for certain.
pbrp | MEDEVILA [trackpad] 15 mrt 2012 om 4:36nm 
I LOVE this mod, and I assume the weight of the carriage is already as good as it can get, but something is goofy about a Skeever being able to throw my cart of the road.
SupernastyPants  [auteur] 15 mrt 2012 om 12:29nm 
@rywall

that issue should be fixed in the new version which adds companion availability. It is already up on the Nexus, I will be uploading it to Workshop this weekend as a sperate download to avoid any issues with the workshop update system.
Jack's Chew Toy 15 mrt 2012 om 12:15nm 
i stopped at whiterun stable and got teleported 50 ft in the air abov the watchtower -_-
SupernastyPants  [auteur] 15 mrt 2012 om 7:59vm 
@ Willy
Actually he is supposed to walk to the Bannered Mare, did he not? I may have left in a debug code, will look into that.

@Stonekid
A lot of time and consideration went into determining the carrying capacity. It is already double default, and equal to 60 levels worth of Stamina perks, disregaurding individual perks in trees many classes wont even aquire. It is also the most realistic weight, a wooden cart of this structure isn't capable of carrying 1000+ pounds of anything. You, a follower, and loot all add up.

I can't please both people wanting realism and others wanting an easy loot trunk. There are other mods for such purposes (bag of holding?). If you feel it is too little, I left a comment earlier telling how to change it.

@bmyusaf
Yes, just not within the cart. It won't work at all with the scripts functions (setvehicle), it is not something I can fix.
bmyusaf 15 mrt 2012 om 12:31vm 
Can you fast travel with this mod?
stonekid4 14 mrt 2012 om 7:07nm 
add more carry weight and make like a shadowmere looking horse if possible. thx :)
Willy A. Jeep 14 mrt 2012 om 5:28nm 
He probably shouldnt just vanish after the purchase. He could walk away as if he were headed somewhere else to cheat money out of people.
Blacktoll 12 mrt 2012 om 10:12nm 
Extremely promising, I'll be sure to return when you iron out the details with having followers.
SupernastyPants  [auteur] 12 mrt 2012 om 5:52nm 
@The Nega Druid

Yes you get in the drivers seat, companions sit in the seat right behind you.

@ GaloreOrc
C wut I did there? Pickpocket him for a journal (foreshadows his future quest :)), it should be a funny read. I am currently using him in another mod and the double entendre is quite more fitting there.
Boris the Soviet Lovehammer 12 mrt 2012 om 4:54nm 
lol his name is jizzer
The Nega Druid 12 mrt 2012 om 2:45nm 
...This is going to be /awesome/.

Do you actualy take the driver's seat? I have wanted to get on one and ride on the driver's seat thing. Totally awesome.
SupernastyPants  [auteur] 12 mrt 2012 om 7:09vm 
@Snyp3r1337

Once you get to the horses base ID window, there will be a bunch of Tabs at the top with labels like "Packages, Factions, Ownership" One tab should be named Statistics (or something like it) Click the tab and a window with all of the Horses Stats will appear, near the bottom will be some boxes named "Base Stamina, Offset Stamina, and Total Stamina." In the Offset Stamina box type a value of 1300, the total will then be 1500.
Snyp3r 12 mrt 2012 om 3:32vm 
@BigBen1990
Hi, i'm up to the last step but I can't find where your value of 600 is or how to change any number.
stonekid4 11 mrt 2012 om 8:20nm 
nvm got it its not by loreius farm
stonekid4 11 mrt 2012 om 7:53nm 
i cant find it -__-
SupernastyPants  [auteur] 11 mrt 2012 om 6:50nm 
@Snyp3r1337
Thanks :)

I chose the number 600 for Realism reasons mostly. The cart will be able to carry you, a follower, and your loot. Realistically carts of this nature have a 1000 lb limit, including driver and carrier. Estimating that between you and your follower you weigh 400, 600 is the maximum left for carrying loot. (Or atleast these were the terms I discussed with a few brainstormers before the mod was released)

It is easy enough to fix yourself however, load up the mod in the CK, set this as the active file. In the big list with the bar "Interiors" on the top, click that and change it to "Tamriel" Navigate the list and find "WhiterunExterior15" cell. There, find the "DriveableHorse1" Reference in the sheet to the right, right click it, hit edit, then click the edit base button. Go to the horse's Stats tab. find the STamina entry and edit the number so it totals 1000 or 1500.
Snyp3r 11 mrt 2012 om 6:01nm 
Hey, I really like this mod i've only just got it and its awesome, but I would like you to increase the carry weight of the cart to 1000-1500 because my character can carry 750 which is more than the cart, oh and please dont ever fix the bouncing around its too funny. :D
SupernastyPants  [auteur] 11 mrt 2012 om 2:09nm 
@I'm Da Docter

Word. As I said on the Nexus Forums, I believe I have fixed the Companion Issue totally. Still testing and playing with it, but its looking good thus far. Will probably be out next weekend (4 midterms this week ugh)
The Lannisters 11 mrt 2012 om 1:59nm 
Awesome trailer and favourated. I'll download it when the companion version is released and not buggy.
Halix_Two 11 mrt 2012 om 1:07nm 
*haven't
Halix_Two 11 mrt 2012 om 11:53vm 
I have really looked into this script a whole lot but there is a defaultplaceatmeonactivate script. you could try it. otherwise i can't offer anymore help.
SupernastyPants  [auteur] 11 mrt 2012 om 11:21vm 
The problem with that is I am already using the tether cairrage script, albeit modified to help fast travel.

The problem is the cart can't fast travel, so it requires a MoveTo script command to spawn the cart near the horse. The problem there is the Event which triggers tether doesn't fire until after a cell loads, and the Moveto command only workers after the cell is loaded. IE the cart and horse fast travel with eachother but arent tethered after. To save headache I have just removed the fast travel AIpackage from the horse until I can find an Event call that better triggers the tether command (which atm seems non-existant, I am hoping SKSE when released will have something for me to use.)

Also the stayput Package requires the LastRiddenHorse flag be true, which since you don't ride the horse you SetControls it, makes it false always (to my understanding anyway)
Halix_Two 11 mrt 2012 om 8:09vm 
maybe you could fix fast travel by binding the horse to the carriage via "carthorsetether" script and then giving the horse the "playerhorsestayput" package. so it will fast travel with the player with the cart attached
SupernastyPants  [auteur] 10 mrt 2012 om 2:54nm 
@ftb glad to see it works. enjoy.