The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Silmeri - The Froststorm Blade
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The Excited Jubei ♂ Nov 10 @ 8:02pm 
Now I can lie to myself thinking that this is the Yukianesa blade from Blazblue.
MexicAnakin Sep 23 @ 3:03am 
reminds me of the terrablade from terraria
DEvasto  [author] Jul 25 @ 4:30pm 
It's at the very tippy-top of the Throat of the World, on the opposite side of where the Notched Pickaxe is. There's a screenshot up with the rest of the screens showing the location.
claude.babineau Jul 25 @ 4:13pm 
where can u find it
Nanoman100 Apr 4 @ 3:17pm 
I just love dual-weilding infinity blade and silmeri together
DEvasto  [author] Mar 31 @ 7:31am 
In due time, I just need to implement a 2-handy version and get everything else prepped for SE.
CivilProtection7535 Mar 30 @ 6:57pm 
could you please make this into a mod that will work for skyrim special editon
Wise Mar 19 @ 7:25am 
Good, choice in modeling though
Wise Mar 19 @ 7:24am 
I know, it's hanging on my wall XD
Wise Mar 18 @ 10:52pm 
Kit Rae?
Flynn Taggart Feb 15 @ 1:13pm 
Right, well basically, there are spells of the Gods which you can use called "miracles" that are their powers told through stories, and you can use them to use the same power. So, there's such miracles as "Lightning Spear" which is a javelin of pure golden lightning that you toss at an enemy. There's also "Great Lightning Spear," which is a heftier bundling of golden lightning that you hurl at stuff for even more damage, and "Sunlight Spear" which is the miracle of Gwyn, Lord of Cinder, who was the first to link the First Flame (the first bonfire). It's a golden, almost orange, hefty bunch of lightning that does far more damage than either of the two. (In Dark Souls, Lightning is associated with Sunlight, instead of Fire- which is associated with Pyromancy.)
DEvasto  [author] Feb 15 @ 9:28am 
I'm afraid not. I'm aware of Dark Souls, but I've never actually played it.
Flynn Taggart Feb 15 @ 8:05am 
I haven't seen it done anywhere before, but it's some miracles from Dark Souls. I know some people have made a few Dark Souls related items and such, and a Pyromancy like Power Within, but I have yet to see anybody make Lightning/Sunlight miracles. Are you familiar with em?
DEvasto  [author] Feb 14 @ 5:11pm 
What'd you have in mind? It is possible someone already did it, so I can at least take a look once I know.
Flynn Taggart Feb 14 @ 4:24pm 
Right, well, either way, it's still a fantastic mod series you've made. Do be proud of it, because you've done quite a good job on it so far.

Speaking of mods though, I've got an idea for one that I can't really make- and it's relatively simple. I'm curious if you'd be interested to bring this idea to fruition- it's just a couple of new spells, with custom effects and colors. You seem to have quite the talent at modding- so I just thought I'd at least bring up the notion. :)
DEvasto  [author] Feb 14 @ 3:03pm 
It is entirely possible that the shapeshifting ability won't ultimately be implemented since it'll require designing the other forms and figuring out a form-switching method, but at the same time it's not entirely off the table since it's part of the concept surrounding the three weapons. Ultimately though, it'd be entirely optional. The choice of form is in the player's hands, and if they want to stick with the sword form, they'd be perfectly able to.
Flynn Taggart Feb 14 @ 1:57pm 
Aye, I mean, that seems like a pretty neat concept. It's neat, but it's like a "legendary" family sword, passed down from generation to generation, from hero to hero- like the Master Sword! Except, it can change form, and get different abilities per form. That's pretty cool. I kinda just feel like it would be better though, if you just let it stay as it is. But, that's just me.

Anywho, Vulcan sounds like a way better name than "The Infinity Sword". I imagine a sword that can stretch on forever or something, or create copies of itself that fly and rip into anything the wielder wants them to. Now that I think of it, that second idea sounds incredibly badass...
DEvasto  [author] Feb 14 @ 11:09am 
Well, as far as their ability to shapeshift, it mostly would be cosmetic, though some forms might have a slight increase or decrease in base damage. The idea behind that ability though is, since they have had many wielders through the annals of time, the ability to reshape themselves allows them to best suit their chosen wielder's fighting style, rather than saddling their wielder with something they're not experienced with.

Now, as for the Infinity Sword, it has many names (a few which I mentioned in the mod's description), but "Infinity Sword" is the name it was given when I first created it, so that's it's "true" name. In terms of the sword's lore though, you could say its full name is "The Sword of Infinite Flame", or something to that effect, which over time and through multiple writings got revised into "Infinity Sword" as a short-hand form of its full name/title. Of its many names though, one that could be considered its second would be Vulcan.
Flynn Taggart Feb 13 @ 6:08pm 
It's a bit late for the reload, I can def try Kinesis, and I also tried finding the prompt using TCL, but to no avail. So, let's hope there's still a way to rip this sword out of the stone.

Additionally (this is unrelated to my problem), don't you think keeping the sword as-is would be alright enough? Sure, the idea of a many-formed weapon is neat and all, but I think that Silmeri, along with your Infinity Sword are just fine as-is. I feel their values as unique weapons individually are what make them special in their own rights- their styles, attributes, and such. One sword of volcanic power, the other of frost and storm- both of which give powerful boosts and abilities. Is there really a need for all of the form-changing?

And with that thought, why not rename the "Infinity Sword" into something more fitting of a lava blade? I mean, Silmeri seems incredibly fitting for this ice and frost sword, why not something like "Magmari" or what have you?

Just some thoughts, is all.
DEvasto  [author] Feb 13 @ 4:46pm 
Skyrim does that sometimes, where it shifts the collision mesh or something down, making it uninteractable. You could try saving then reloading, the Telekinesis spell if you have it, or just using the TCL console command to clip into the mountain and wiggle around until you get an interaction prompt.
Flynn Taggart Feb 13 @ 4:06pm 
Apparently, I can't pick the dang thing up out of the mountain. Neat.
bashedDT Dec 31, 2016 @ 2:18pm 
how much damage does it do and whats the ID number
Mr.Fuggle Oct 22, 2016 @ 6:44am 
nice job dude
Rick_Sanchez_2003 Oct 19, 2016 @ 9:41pm 
whats the id number
Red Wyvern Sep 30, 2016 @ 10:45pm 
DEvasto  [author] Sep 28, 2016 @ 9:40am 
Arguably at your own peril, but that's besides the point. One of the screenshots shows its exact location on the Throat of the World, that being on the back of the peak where the Notched Pickaxe sits.
Red Wyvern Sep 27, 2016 @ 7:33pm 
Where is it at the snowy mountain? Because I skip long descs.
Glitch Sep 3, 2016 @ 7:11pm 
Thanks this sword is exactly the mod i want for the swordplay finishers mod it looks so cool and ty for the stance too
DEvasto  [author] Aug 2, 2016 @ 7:51pm 
Well, in that case you'd have to use the console since there isn't yet a legit way to get two. Popping "help silmeri" sans quotes should bring up its ID.
raven Aug 2, 2016 @ 5:13pm 
What happens if I want two of them? >:C
{SERGEANT} MADAHX}TT} Jun 26, 2016 @ 7:56am 
deadracreeper Jun 8, 2016 @ 8:48pm 
DEvasto  [author] Jun 8, 2016 @ 7:13pm 
No; since the mod's vanilla it'll work regardless of what DLC you have, it's just Skyrim's physics engine is a bit naff so things set to not havok settle sometimes, well, settle. This leads to stuff like the ground eating things if the item is partway embedded. Nonetheless make sure you're looking in the right spot, there's a screenshot up above with the rest that shows its exact location, relative to where you find the Notched Pickaxe (said location being in the lower left of the image).
deadracreeper Jun 8, 2016 @ 5:10pm 
i cant fined it because i have the all 3 dlcs iinstalled
╲⎝⧹Exoticgamer╲⎝⧹ May 30, 2016 @ 7:22am 
DEvasto  [author] May 28, 2016 @ 2:52pm 
On the top of the Throat of the World, near where the Notched Pickaxe can be found.
╲⎝⧹Exoticgamer╲⎝⧹ May 28, 2016 @ 1:20pm 
Where do you find it?
ToxicCrow May 22, 2016 @ 2:07pm 
Dieses Eis Schwert Kann ich echt Empfehlen ^^ es macht guten Dmg Like ^^
the burning tree Apr 12, 2016 @ 4:11pm 
this is a badass sword bro i lov it 100/100
DEvasto  [author] Dec 8, 2015 @ 10:59am 
They are, they don't have anything named the same or otherwise that would cause hard conflicts so you can run all three together, which I do myself.
lyradronso Dec 7, 2015 @ 9:09pm 
are both weapons compatible with eachother?
DEvasto  [author] Dec 5, 2015 @ 9:47am 
I dunno if it'd work, but you could try opening the console and typing "completequest SilmeriPAQST", without quotes. Doing that may "complete" the tracing quest and thus disable the effects, but I dunno if it'd actually work, you'd have to give it a whirl and see.
MangoRice Dec 5, 2015 @ 9:36am 
hey is it possible to turn off the extra power attack effects*? i love the blade itself but not the effects.

*my eyes are blinded by its winter fury*
DEvasto  [author] Nov 28, 2015 @ 4:12pm 
Ahh, well you should be able to go on your merry way once you use the console. I'd hazard a guess TCLing down the pit wouldn't have been very practical, especially if an insta-death zone was put in.
Albert Nov 28, 2015 @ 3:48pm 
it was bruce hammars fault
Albert Nov 28, 2015 @ 3:47pm 
Albert Nov 28, 2015 @ 3:47pm 
DEvasto  [author] Nov 28, 2015 @ 3:23pm 
I imagine there were quite a few choice words said when *that* happened.