Equipment Flexibility Project - Bandits Module
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Star Sailor Jul 17 @ 11:48pm 
Lore friendly means it doesnt change the make it not what it should be. For instance a mod that makes all horses turn into giant ridable pikachus isnt lore friendly because Pickachus arent suppose to be in the game. Whereas this mod is using all items from original skyrim and mashing it up a little so hes not completley changing anything... hope that helps ;)
LegendaryFLAIR3 Jun 29 @ 3:56am 
I have always seen people say "lore friedly". What does that actually mean?
lomhow1234 Jun 8 @ 6:20pm 
I like the idea of the mod! thanks!
lomhow1234 Jun 8 @ 6:15pm 
My name is Yolo Cat let me sing for you.
Meow meow meow meow, meow meow meow meow. YOLO MCSWAGGER CATS!!!!!!
Copy and paste my song EVERYWHERE ON THE FORUMS
Mr_Angry_Dovahbear May 31 @ 8:19am 
zhero691 Apr 21 @ 10:03am 
My name is Yolo Cat let me sing for you.
Meow meow meow meow, meow meow meow meow. YOLO MCSWAGGER CATS!!!!!!
Copy and paste my song EVERYWHERE ON THE FORUMS
Tribble Apr 18 @ 1:56pm 
My name is Yolo Cat let me sing for you.
Meow meow meow meow, meow meow meow meow. YOLO MCSWAGGER CATS!!!!!!
Copy and paste my song EVERYWHERE ON THE FORUMS
TheOnlyBacca100 Apr 13 @ 12:32pm 
My name is Yolo Cat let me sing for you.
Meow meow meow meow, meow meow meow meow. YOLO MCSWAGGER CATS!!!!!!
Copy and paste my song EVERYWHERE ON THE FORUMS
Traxxious Mar 21 @ 11:21am 
Immersive Armors/Weapons compatibility?
darktone101 Jan 12 @ 3:29am 
truth be told, dualwielding dosen't take a lot of concentration.. only a good hand-to-eye cordination
ethanej Dec 24, 2013 @ 3:25pm 
Not sure if it's intended or not but sometimes Bandits chiefs spawn wearing only boots, helmets, and gauntlets.
Zathmi Nov 3, 2013 @ 5:33pm 
Works just as advertised! Great addition to the ambiance.
hyperparageom Sep 8, 2013 @ 7:11pm 
Bandits scavenge which makes this mod a Thumbs Up. Great job!
Juan Wilkes Booth Aug 31, 2013 @ 10:38am 
@RJinthematrix He means IRL, not in game code. Dual wielding is a very hard skill to master because you have to be concentrating on a lot of things at once. It's similar to being ambidextrous.
RJinthematrix  [author] Jul 17, 2013 @ 2:51pm 
@GINGA NINJA dual-wielding weapons is fairly rare (at least at low levels) but all bandits COULD because they all share the same combat style so DW is 'all or none' and I don't like 'none'
GINGA NINJA Jul 17, 2013 @ 2:11pm 
cool mod the only thing i disagree with is that everyone can dual wield because dual wielding weapons is a rare trait that not many people have so it just kinda ruins the realism of the game for me but still awesome mod
TheFunnyOne1125 Jul 8, 2013 @ 2:22pm 
Switched over to NMM. Good thing this mod is there too. Thumbs up.
RJinthematrix  [author] Jul 8, 2013 @ 10:01am 
higher level bandits, and to a greater degree bandit bosses are more likely to spawn in the vanilla armour sets
Boom1axe Jul 8, 2013 @ 9:27am 
True most bandits would not be using a full set of armor but bandit leaders or bandits in will orgnised groups problly would.
plastic ninja Jul 8, 2013 @ 5:15am 
AWESOME this is exactly how id immagine a bandit. This is realistic :D
djthesavioroftime Jul 7, 2013 @ 1:25pm 
Quick question, Sky Re delevels the loot lists, would this mod be compatible with that?
RJinthematrix  [author] Jul 4, 2013 @ 3:20pm 
[CK]Can'tAim Jul 3, 2013 @ 9:29am 
The leveling of bandits alwayes bothered me, I mean how "speciall" is your "rare" glass armor or ebony/orcish if every hobbo in the forest wears this super expensive gear?
TheySeeMeCreepin' Jul 3, 2013 @ 9:26am 

Shut up.
Crab man Jul 2, 2013 @ 11:55pm 
@RJinthematrix: maybe you sleep easier now i subbed? xD hope itll put your mind at ease. ( asking a bit much from a simple download lol )
RJinthematrix  [author] Jul 2, 2013 @ 11:53pm 
@Crab man yeah I can't sleep lol
Crab man Jul 2, 2013 @ 11:53pm 
@RJinthematri: ok cool, thanks, and wow that was a fast reply xD
RJinthematrix  [author] Jul 2, 2013 @ 11:51pm 
@Crab man it still contains the original leveled lists, which means bandits can only equip up to orcish gear
Crab man Jul 2, 2013 @ 11:46pm 
@RJinthematrix: will the enemys still be with immersion, like i wont see a bandit with ebony armor and deadric weapon?
AC3C Jul 1, 2013 @ 2:36pm 
Great job! I did something like this for Oblivion. Keep it up!
RJinthematrix  [author] Jun 30, 2013 @ 5:27am 
In the screenshot you can see a hatchet from PrivateEye's Heavy Armoury mod that works with this mod.
RJinthematrix  [author] Jun 30, 2013 @ 5:26am 
Mods that add new weapons and armour to the leveled lists are compatible and they will show up in game.
Telvannizer Jun 30, 2013 @ 12:44am 
Do u know anything about SkyProc? This mod would rock even harder as a SkyProc patcher, allowing you to mix in stuff from weapon/armor mods.
Darth_Siddius Jun 29, 2013 @ 3:52pm 
Finally a mod that makes this one possible, thought about it often ;)
TheCreepero Jun 29, 2013 @ 6:05am 
Looks cool. Im gonna try it out once I have reinstalled Skyrim.
Jazmine Reika Jun 28, 2013 @ 5:25am 
nice! i always hated that bandits were like little PMC's with their uniformity and crud...

Edit: Rated up
SevenSixTwo Jun 27, 2013 @ 8:21pm 
You could flip the player model. Right? Not sure if you can, outside of source games...
RJinthematrix  [author] Jun 27, 2013 @ 12:27pm 
It's not impossible just a huge undertaking, would require new models and animation data - neither of which I can make. Sorry.
WolfwithSword Jun 27, 2013 @ 12:09pm 
Amazing idea, just another perfect mod to add to my realism playthrough. Now I just need to scour the internet to find a mod that let's the player use a shield in their right hand, not just the left. But after 1 year of looking I don't think it's possible, maybe you could try?
RJinthematrix  [author] Jun 26, 2013 @ 11:34pm 
Have a special mod request but don't know your way around the CK? Let me know, I might be able to help.
Secundus Jun 26, 2013 @ 3:48pm 
Nice! always looking for things to make skyrim as realistic as can be. Finding bandits in full Dwarven, Ebony, or even Daedric armor really made it less real. thx for the mod.
jwblaze Jun 26, 2013 @ 9:28am 
i will check them out.
RJinthematrix  [author] Jun 26, 2013 @ 3:42am 
I just put up 2 more mods, check them out!
jwblaze Jun 25, 2013 @ 10:09am 
This is kinda like Oblivions bandits but with no greavers since the chestplate already comes with the pants or greavers
RJinthematrix  [author] Jun 24, 2013 @ 9:51pm 
Any bandits that have already spawned prior to installation of this mod will not reflect the changes made.
The Flying Engineer Jun 24, 2013 @ 9:50pm 
I would do that, but I seem to find the camps where everyone is uniform still (possibly because loaded before installation)
RJinthematrix  [author] Jun 24, 2013 @ 9:31pm 
If anyone would like to make a video showcasing the variation, please do so and let me know and I will feature it.
Legolas Jun 24, 2013 @ 6:00pm 
nice because bandits do come from beggars and pesants and they arnt armed the theeth
RexJayden Jun 24, 2013 @ 5:17pm 
Like the idea behind this mod. Hopefully someone will make a video to show examples of the variations in the bandit populace.
The Flying Engineer Jun 24, 2013 @ 3:23pm 
That always kinda bothered me. Matching armor is a possibility if the group is large and organized enough. But I always questioned the sanity of that archer that runs at a guy while wearing only studded armor and a dagger, and the guy hes running to has complete heavy armor and a waraxe... Talk about a knife to a lightsaber fight...