Singularity
11 σχόλια
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Chelliste 21 Δεκ, 2014 @ 4:48μμ 
More than a year since the last rating! Well, that was a convoluted series of moves at the end. And I mean that in a good way. Set up this so you can do that, which enables you to do the other thing, which lets you fly by an opening at a certain angle so you can fire a portal, so you can ... What a workout!
psn_markm1978 5 Νοε, 2013 @ 11:55πμ 
Nope, I accidentally shot my second portal outside of the room where the laser was hitting the cocked panel. Without that portal, there was no way to go back or forward. This was my first run through, so it's easy to make mistakes.
Skyferret  [Δημιουργός] 5 Νοε, 2013 @ 2:15πμ 
I can't imagine how you would get stuck, because in order to get into that room with the fixed angled panel that keeps the cube cocked on an angle, that means you've already acquired 2 cubes to bend the laser actually into the room. In the walk-thru video, you'll see the second cube stays there bending the laser into that room, and then when you get the 3rd, you use it to open the door then back-track a bit. Or perhaps did you bring the second cube into that room?
psn_markm1978 5 Νοε, 2013 @ 1:03πμ 
Okay, I guess I broke your map. I am stuck without the ability to go back or go forward.

Details: I got two rooms past the room with the button that disables a laser grid in the next room, and triggers an angled plate in that room. Once I got to the room with the permanently angled plate designed for a light box to redirect a beam 30 degrees upward to a wall laser trigger, I couldn't backtrack to shoot a portal in the first room because the door between that room and the one after was closed. Making it impossible for me to go back, or go forward. I liked every part of the map up until then. Fix that, and I'll replay it. For now, neither a thumbs up or a thumbs down.

http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
ZneX 28 Ιουλ, 2013 @ 2:19μμ 
Great chamber - kept me thinking the whole time!
lord_dhaf 21 Ιουλ, 2013 @ 7:31πμ 
Great chamber, with some clever ideas! I got stuck several times, but I quickly learned to save before removing any non-replacable portal. Thumb up!
You might like this chamber I made a while ago, which is based on the same principle:
http://steamcommunity.com/sharedfiles/filedetails/?id=116996498
I believe it is harder than yours. If you decide try it, please leave a comment!
raycelbelmond 24 Ιουν, 2013 @ 4:19πμ 
Very good job. Just enough complex to have fun. By the way, i didn't use the last cube, higher in the last room. Thanks. Try one of mine. Maybe ''Rosarius'' or ''Gael'' Raycelbelmond.
Bad_Aim 23 Ιουν, 2013 @ 12:36μμ 
Haha, it took me a stupidly long time to get the first cube where I needed it, after that it all went really smoothly. As always, a very creative use of the available elements. Really great puzzle!
Skyferret  [Δημιουργός] 20 Ιουν, 2013 @ 9:28μμ 
@nicklonium: I'll take a shot at Caesium. It sounds like it has a molecular covalent bond with Ferretonium without the extra electron negativity ionizing it.
Test Chamber Junkie 20 Ιουν, 2013 @ 8:06μμ 
I really enjoyed this map! Keep up the great work!
nicklonium 20 Ιουν, 2013 @ 6:42πμ 
That was fantastic, a real thinker, I got the feeling I had to be very cautious with where I placed my portals for fear of getting stuck somewhere. I really can't suggest any improvements either, bravo.

I've got a little collection of chambers going and I'm always interested in feedback. I'd be grateful if you'd have a look:
Elementary