Bring Your Umbrella
15 opmerkingen
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Sloth.ps  [auteur] 29 aug 2013 om 11:12vm 
Thanks for the feedback. I'll add yours to my queue. It might be a while before I play it, but I will get there :)
UFS FrostGiant 29 aug 2013 om 5:59vm 
This one is also very nice and well designed.I got new chamber if u can try it
http://steamcommunity.com/sharedfiles/filedetails/?id=173406612
Sloth.ps  [auteur] 28 jun 2013 om 9:01nm 
Thanks! Really glad you're trying a few of them out. The latest ones should all be okay, but the older ones might be less enjoyable. Please keep letting me know what you think about them :)
ZneX 28 jun 2013 om 8:50nm 
Another good one... Enjoying your chambers.
Night 23 jun 2013 om 9:56vm 
That's a great chamber :O It's hard to open exit door at the end, but anyway it's a really good one.
Sloth.ps  [auteur] 19 jun 2013 om 1:53nm 
Wow. Well done!
Solig 19 jun 2013 om 1:24nm 
So you are right in that it is damn near impossible to get up to that ledge, unless you just portal up, but i did find a way to do it. It is ridiculous I'll admit but if you get the cube and place it next to the faith plate then hit the button and then lift the cube over the fizzler and jump off of the plate then as you go over throw the cube against the grate so you slightly hit it, crouch, and you should land inside the grateing. I might have gone a bit over the top but i took this as a bit of a challenge :)
Sloth.ps  [auteur] 19 jun 2013 om 12:52nm 
Agreed on both counts, I was thinking about three-siding it and I guess the light-bridge side is probably best. I'll three-side it and deportal it.

Thanks!
Bad_Aim 19 jun 2013 om 12:50nm 
Sweet!! I was thinking about the issue. Perhaps turn off the portal surface and leave one of the grate sides off, maybe the turret side. On the off chance someone actaully got there, they could just walk out.
As a side note, not being able to attached glass to glass(or grate to grate) is really limiting and irritating! Being able to cap that off would be the best solution.
Sloth.ps  [auteur] 19 jun 2013 om 12:44nm 
Yup, that's the correct solution. Very glad it made you feel like a badass. I did keep the portalability there so that people could escape. I can't block it entirely, and if I put a faith plate there it'll just look even more inviting, so I can't think of a way to improve that. I've no idea how you would get there, but I bet Soligmong could...
Bad_Aim 19 jun 2013 om 12:36nm 
Once I finally realized what I needed to do, or at least what worked for me, I was able to get through it pretty quickly. Just figuring out that opening move and then actually doing it was the tricky bit. Very cool design with some nice out of the box thinking.
Just to check, you were expecting the player to parkour over the tower while shooting a portal on either side to land the light bridge, right? If not, that works and I felt like a bad ass doing it so you should definitely keep it! My only suggestion would be to turn off the portalability of the top surface of the tower as it made me think I needed to go there. perhaps you left that on in case someone managed to get there, they could get out. How would you get there? Anyway, really liked it! Great job!
Sloth.ps  [auteur] 19 jun 2013 om 12:27nm 
Thanks for the feedback, glad you enjoyed it. :)
Solig 19 jun 2013 om 11:59vm 
One of your best chambers actually; I really had fun playing through this. A few things though WTF is up with the turret and you can also grab it through the grate also to get to the exit i stood on the cube then jumped up and placed the lightbridge underneath me so i was forced up on top of it then just jumped straight to the exit
Sloth.ps  [auteur] 19 jun 2013 om 7:39vm 
Hard to work out or hard to execute?
djbatcat 19 jun 2013 om 7:16vm 
this one is hard ! :0