The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword - Vanilla (WIP)
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471 Yorum
DEvasto  [yaratıcı] 19 saat önce 
Ok, that's usually a sign that a mod is missing a master, like for example if you tried to use a mod that uses a DLC you don't have. Silmeri though is vanilla so another mod you installed might be at fault, provided of course there wasn't a goof on my end and I uploaded a DLC version.
MONKEYBUISNESS 23 May @ 9:52am 
aftet the betesheda logo
DEvasto  [yaratıcı] 23 May @ 9:50am 
Does it do it after the Bethesda logo or can you load a game & it craps when you mouse over the sword in your inventory?
MONKEYBUISNESS 23 May @ 9:48am 
just craps out
DEvasto  [yaratıcı] 23 May @ 9:47am 
Newer Skyrim update, huh? I'll have to look into that. I'm not sure why it wouldn't work, I think Silmeri was made after the official 1.9 update (which was back in 2013, I'm not aware of any new official updates). Does the mod not download or does the game just crap out?
MONKEYBUISNESS 23 May @ 9:35am 
i like the op kind of wepons
MONKEYBUISNESS 23 May @ 9:35am 
it does not work with the newer update to skyrim thats all
DEvasto  [yaratıcı] 23 May @ 9:31am 
How so? Does it not work or is it a bit to ridiculous in power to be used? I may sometime give it more loving, it does need some work to bring it back in line with the Infinity Sword. I may nerf it a bit too since it's supposed to be the lesser of the three, albeit still pretty potent.
MONKEYBUISNESS 23 May @ 9:28am 
sure, and update it so that we can use it
DEvasto  [yaratıcı] 23 May @ 9:27am 
In what way? Like giving it some of the stuff the Infinity Sword has now, what with being able to "absorb" fire damage & get moar power as a result?
MONKEYBUISNESS 23 May @ 9:20am 
can u update the frost blade pls
DEvasto  [yaratıcı] 23 May @ 8:51am 
It's in Labyrinthian, sticking out of a braizer in the graveyard area where you fight a wispmother.
MONKEYBUISNESS 23 May @ 7:06am 
WHERE IS THE DAMN THING
DEvasto  [yaratıcı] 14 Mar @ 7:24pm 
You're welcome, mate, glad you enjoy it. :3
cprytgfx 14 Mar @ 6:38pm 
Hey DEvasto,

I am finally able to comment rather than simply posting discussions (due to a "limited user account"). I wanted to let you know that your weapon modifications are amazing and unique. I have to say that this modification is my favorite weapon mod on the Skyrim Steam Workshop. Thank you for putting in the time and effort to make such a cool sword
Mokey 4 Şub @ 5:37pm 
thanks, ill look into it :)
DEvasto  [yaratıcı] 4 Şub @ 5:22pm 
Also, if you're still not sure, the BSA can be found in your Data folder along with the .esp, though you'll need a specialized program to open it and extract the contents. I personally use FO3Archive, but if you installed the CK there's one just called Archive that's located in the root Skyrim directory (steam/steamapps/common/skyrim).
DEvasto  [yaratıcı] 4 Şub @ 5:17pm 
There's two scripts for Silmeri, one is the resistance script which applies the resistances and stuff, that's on the sword itself (at least it should be). The second is labeled "silmeripascript" which handles the power attack stuff. That script is attached to a quest (named something like "SilmeriPAQST" or similar). The quest handles actually firing the script so it'll check the player's actions.
Mokey 4 Şub @ 2:41pm 
found a script for infinity 2 but its basicily the same
Mokey 4 Şub @ 2:40pm 
i found a script, but it doesnt show anything and its called SilmeriResistanceScript
Mokey 4 Şub @ 2:37pm 
the problem is when i go to the weapon there isnt any script to it so that confused me
Mokey 4 Şub @ 2:30pm 
so you made a script that cast spells on power attaks, i knew it had to do somethin with the script, but where would the BSA be?
DEvasto  [yaratıcı] 4 Şub @ 1:37pm 
It's a bit advanced how the power attack effects were accomplished, if that's what you're asking. If you wanna know, there's a quest that has a couple scripts on it (one for the 1-hander, another for the 2-hander) that watch for power attacks, then cast different spells depending on the direction of the power attack. Hence, standing or forward-moving power attacks yield explosions, while sideways attacks launche fireballs. I included the script sources in the .BSA so you can take a look at how the script is set up, if you so desire.
Mokey 3 Şub @ 5:08pm 
Hey, i was wondering how you made the explosions. I'm not that familiar with creation kit, and i looked at frostmourne and i didnt see anything that looked like a way for the frost explosion. I was just wonderin' and i probably sound like an idiot asking you this. lol
DrAgNeel 17 Oca @ 8:10am 
item id?
thanatos133 14 Oca @ 11:06pm 
Found it. For some reason it wasnt activated in my data files.
DEvasto  [yaratıcı] 14 Oca @ 10:07pm 
Unless I goofed somehow, it should be directly to your right when facing the door he enters from. Check around that area too if you don't see it, in case it fell over. Double check as well to make sure the mod's active, since that for sure would make it not show up.
thanatos133 14 Oca @ 9:29pm 
Where exactly in the area you meet the Thalmor is the Sword? I cant seem to find it anywhere
DEvasto  [yaratıcı] 6 Kas 2015 @ 3:41pm 
Plugging "help infinity", sans quotes, into the console is the best way to get the ID for the sword. I don't usually provide the ID directly since the first two digits aren't static, they change depending on where the mod is in the load order, and the only other way to find out what those first two digits are is to use a mod organization program like Wrye Bash or Mod Organizer. The help command is the quickest approach.

You could also get into Labyrinthian through its back door, which would put you close to where the sword is now, but it requires some creative jumping.
tigahhz 6 Kas 2015 @ 3:10pm 
or is there any way of obtaining it without going to the labirynth?
tigahhz 6 Kas 2015 @ 3:09pm 
What is the ID?
DEvasto  [yaratıcı] 25 Eki 2015 @ 8:23pm 
No problem, enjoy burning things. :D
The Breadman 25 Eki 2015 @ 6:18pm 
Thank you, all is sorted now, and now I have this amazing sword back to me. Thanks again for the help. :D
DEvasto  [yaratıcı] 25 Eki 2015 @ 1:11pm 
I'd say so. I dunno what would've happened to cause that, it sounds like the mod got disabled somehow (though if that happened you would've gotten the "Content is missing from this save" message) but unsubbing and resubbing should hopefully sort things out. Be sure to visit the Data Files section of the vanilla launcher to make sure.
The Breadman 25 Eki 2015 @ 12:25pm 
I got this mod some time ago, and I love it, but after it's update, I can't find it in my inventory and I can't find it even when using console commands. Would it make sense to just unsubscribe and then subscribe again, or am I just doing something wrong?
Kykuru 10 Eki 2015 @ 2:20pm 
Thank you so much, it's an AWESOME mod!
DEvasto  [yaratıcı] 10 Eki 2015 @ 11:39am 
I dunno if I'll remove it entirely since...well, if you got hit by a sword with an edge like molten lava, you probably wouldn't be all "This is fine". I'll probably reduce the duration and maybe even add a percentage chance for it to occur, or possibly even tie it to the sword being powered up, we'll see.
Kykuru 9 Eki 2015 @ 9:01pm 
Can you please remove the fear on hit? It really makes everything easy to kill, thanks for reading
DEvasto  [yaratıcı] 7 Eki 2015 @ 9:07pm 
Haha, that must've been a surprise. Glad you like the new look. :3
TRIGGER WARNING 7 Eki 2015 @ 6:52pm 
Holy shit, I love this new design. Was unaware of the redesign until I pulled it out to kill a bunny. Fantastic work!
DEvasto  [yaratıcı] 28 Eyl 2015 @ 8:33am 
Haha, glad you like it. :3

If I do do anything with Silmeri, it'd be minor. The original Infinity Sword used a pretty old model, so it desperately needed some help, but Silmeri's newer so it doesn't have nearly as many issues. Hope you enjoy 2.0
a little came out 27 Eyl 2015 @ 9:15pm 
Very interesting update/redesign.. I like the molten crusty look.. makes i feel more like a sword forged from the core of the earth. Haven't gotten to test it out, but it looks really good!!! :)

Just don't touch my Silmeri.. it's perfect lol.
ஜ ¥øĸο-Ani ஜ (Hayate) 9 Eyl 2015 @ 7:22pm 
Yes, these things are not to be rushed and im curious to see the animation you come up with for that masterpiece, I'll look forward do it DEvasto :D
DEvasto  [yaratıcı] 9 Eyl 2015 @ 7:12pm 
I'll keep it in mind. I'm not in any hurry to smack together the Infinity Sword's questline though, since at the mo I'm reworking the sword's effects a bit for the upcoming update. I don't imagine I'd need to dissect Wyrmstooth, since my concept for the sword's quest won't need a whole new worldspace.
ஜ ¥øĸο-Ani ஜ (Hayate) 9 Eyl 2015 @ 7:05pm 
Ah, also designs are good for me too! If you accept me think of me as an intern ^.^
ஜ ¥øĸο-Ani ஜ (Hayate) 9 Eyl 2015 @ 7:04pm 
And I love making quests, really I just get into the entire thing, I have alot of time to spare considering my hours....I have like 7 hours of my day I have literally NOTHING to do!!! And I can do more then just dialogue, I really am good at with lore and the such, I feel you could use Wyrmstooth if you got permission from the owner of it (You can use it as a base just cant directly modify it) and considering the landscape theres some heavy lore oppurtinities. Hope you consider me ;3
DEvasto  [yaratıcı] 9 Eyl 2015 @ 6:58pm 
Thanks. :3 I do already have a quest idea in mind, but making it happen...it's rather daunting to say the least. Making the locations is one thing, then there's the whole intricate mess Skyrim quests are.
ஜ ¥øĸο-Ani ஜ (Hayate) 9 Eyl 2015 @ 6:48pm 
WOWZA NICE WORK DUDE, And as for quest ideas if you want to friend me im great at thinking up things like that, I could work on their dialogue if you want. (Just a suggestion not trying to be weird O.o)
DEvasto  [yaratıcı] 9 Eyl 2015 @ 6:25pm 
How it was supposed to be was the central gem and the "pools" in the crossguard would've flowed outward, as you rightly figured, but while I did work out a way to do so with the gem (a method I implemented on Silmeri), the crossguard pools were a conundrum. But, it's moot now since I've recently redesigned the sword's appearance. So, for your delectation, this is what it'll look like in the upcoming update: http://www.nexusmods.com/skyrim/images/556474/?
ஜ ¥øĸο-Ani ஜ (Hayate) 9 Eyl 2015 @ 4:57pm 
And I LOVE the texture you used for the center blade I think if you made more of those alot of people would like it, it reminds me of matte.