The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword - Vanilla (WIP)
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432 則回應
DEvasto  [作者] 09 月 28 日 @ 上午 8 時 33 分 
Haha, glad you like it. :3

If I do do anything with Silmeri, it'd be minor. The original Infinity Sword used a pretty old model, so it desperately needed some help, but Silmeri's newer so it doesn't have nearly as many issues. Hope you enjoy 2.0
Grizzly 09 月 27 日 @ 下午 9 時 15 分 
Very interesting update/redesign.. I like the molten crusty look.. makes i feel more like a sword forged from the core of the earth. Haven't gotten to test it out, but it looks really good!!! :)

Just don't touch my Silmeri.. it's perfect lol.
ஜ ¥øĸο-Chan ஜ 09 月 9 日 @ 下午 7 時 22 分 
Yes, these things are not to be rushed and im curious to see the animation you come up with for that masterpiece, I'll look forward do it DEvasto :D
DEvasto  [作者] 09 月 9 日 @ 下午 7 時 12 分 
I'll keep it in mind. I'm not in any hurry to smack together the Infinity Sword's questline though, since at the mo I'm reworking the sword's effects a bit for the upcoming update. I don't imagine I'd need to dissect Wyrmstooth, since my concept for the sword's quest won't need a whole new worldspace.
ஜ ¥øĸο-Chan ஜ 09 月 9 日 @ 下午 7 時 05 分 
Ah, also designs are good for me too! If you accept me think of me as an intern ^.^
ஜ ¥øĸο-Chan ஜ 09 月 9 日 @ 下午 7 時 04 分 
And I love making quests, really I just get into the entire thing, I have alot of time to spare considering my hours....I have like 7 hours of my day I have literally NOTHING to do!!! And I can do more then just dialogue, I really am good at with lore and the such, I feel you could use Wyrmstooth if you got permission from the owner of it (You can use it as a base just cant directly modify it) and considering the landscape theres some heavy lore oppurtinities. Hope you consider me ;3
DEvasto  [作者] 09 月 9 日 @ 下午 6 時 58 分 
Thanks. :3 I do already have a quest idea in mind, but making it's rather daunting to say the least. Making the locations is one thing, then there's the whole intricate mess Skyrim quests are.
ஜ ¥øĸο-Chan ஜ 09 月 9 日 @ 下午 6 時 48 分 
WOWZA NICE WORK DUDE, And as for quest ideas if you want to friend me im great at thinking up things like that, I could work on their dialogue if you want. (Just a suggestion not trying to be weird O.o)
DEvasto  [作者] 09 月 9 日 @ 下午 6 時 25 分 
How it was supposed to be was the central gem and the "pools" in the crossguard would've flowed outward, as you rightly figured, but while I did work out a way to do so with the gem (a method I implemented on Silmeri), the crossguard pools were a conundrum. But, it's moot now since I've recently redesigned the sword's appearance. So, for your delectation, this is what it'll look like in the upcoming update:
ஜ ¥øĸο-Chan ஜ 09 月 9 日 @ 下午 4 時 57 分 
And I LOVE the texture you used for the center blade I think if you made more of those alot of people would like it, it reminds me of matte.
ஜ ¥øĸο-Chan ஜ 09 月 9 日 @ 下午 4 時 47 分 
Ah thanks, and as for the hilt animation what are you trying to make it look like? Flowing outward? and the center circle piece is rather straight-forward I feel you can just make it as the guard is part of the blade or lengthen the area of affect from the sword blade and modify it to where it fits the guard.
DEvasto  [作者] 09 月 9 日 @ 上午 9 時 31 分 
It's an animation replacer mod called YY Mystic Knight, which is on the Nexus
ஜ ¥øĸο-Chan ஜ 09 月 8 日 @ 下午 4 時 33 分 
Is it a mod that you got that picture of her holding the sword like that? Or did you just fiddle with the animation?
DEvasto  [作者] 08 月 9 日 @ 下午 3 時 36 分 
Move either left or right while performing a power attack, explosions generally occur while standing or moving foward/backwards.
NTeNse 08 月 9 日 @ 下午 12 時 59 分 
NTeNse 08 月 9 日 @ 下午 12 時 58 分 
How to you go the long range fireball?
i keep doing the fire surroundingme
The Doge Infection 08 月 3 日 @ 上午 9 時 03 分 
The Doge Infection 08 月 3 日 @ 上午 9 時 03 分 
ill try it tho
The Doge Infection 08 月 3 日 @ 上午 9 時 03 分 
K but for some reason if i put a space in anything with the help it doesnt work xD *whispers somehow* BETHESDA!!!!!!!!!!!!!
DEvasto  [作者] 08 月 3 日 @ 上午 7 時 00 分 
If ya want the ID, type:

help "infinity sword"

into the console, it should bring up the IDs for both versions of the sword.
The Doge Infection 08 月 2 日 @ 下午 9 時 30 分 
can somebody just tell me the ID or name whatever so i could spawn it in? i only got skyrim on PC for mods and cheats :D plz tell me (unless its in the description and im just stupid that i didnt see it)
DEvasto  [作者] 08 月 1 日 @ 下午 7 時 17 分 
Aighty, good luck. Lemme know if ya have any questions.
Fenik 08 月 1 日 @ 下午 5 時 27 分 
y'know what?, ill do that right now!
Fenik 08 月 1 日 @ 下午 5 時 20 分 
ok well, keep up the good work, i'm a noob to modding so i have not figured out nexus yet, but i will some other time.
DEvasto  [作者] 08 月 1 日 @ 下午 5 時 13 分 
Glad you're enjoying it. :3 I do have a smaller 1-handed version of the sword as an optional file on the Nexus version of the mod, so if you want you can grab it from there. I'll likely add that change to the upcoming update so poking at the Nexu won't be necessary at that point.
Fenik 08 月 1 日 @ 下午 4 時 00 分 
i do have ONE complaint, maby make the 1 Handed verson a little smaller. it looks like im useing a 2 handed sword just for 1 hand.
Fenik 08 月 1 日 @ 下午 3 時 58 分 
I'm sorry for my bad grammar and makeing 4 posts, i just can't talk about it enough, BTW did i menton how COOL and AWESOME it is?
Fenik 08 月 1 日 @ 下午 3 時 53 分 
it was super coinveinent because i was right in the middle of the labrinthian quest to get the staff of magnus, and i forgot to read the desc so i was like "Maby i should have read that to find out where it is.." and i saw it in the "boss" room, and "oh wow its so COOL!"!
Fenik 08 月 1 日 @ 下午 3 時 51 分 
i like the effect that when you hit stuff it does a little flame burst, and power charge makes a flaming exsplosion ring around ur feet.
Fenik 08 月 1 日 @ 下午 3 時 50 分 
this sword is so AWESOME!, i am looking forward to you're future updates, waiting for that "Molten Metal" retexture because right now it kinda looks like its made of magic or something.
DEvasto  [作者] 07 月 18 日 @ 下午 3 時 35 分 
Yeah, as it is right now it's not ideal, IMO it looks a lot better using an ENB with a strong bloom, but I think the planned changes will spice it up well enough. Glad you enjoy the sword regardless. :3
WolfeSpeider 07 月 18 日 @ 下午 3 時 30 分 
That actually sounds amazing. I just tend to notice little things in animation like that (it was a reoccurring issue when I was making a game in Game Maker; if I wanted lava flowing, I would have to find the best spot to smooth it out to make it look seamless). Otherwise, the sword is the tits.
DEvasto  [作者] 07 月 18 日 @ 下午 3 時 17 分 
I do have plans to rework the textures (even the model a little), but I'm not sure when I'll get around to it. I have a concept that, rather than the way the edges are now, the blade is normal in the middle, but starts cracking away towards the edges before totally giving way to molten metal.
WolfeSpeider 07 月 18 日 @ 下午 3 時 07 分 
I still love this thing, but are there plans to tweek the animations running up the blade? While it looks awesome, I feel it would look better if the gradient was a bit more seemless, and not just a constant repeat; give it kind of a flowing lava effect, in a sense.
=Idiot=Starlight 06 月 20 日 @ 下午 12 時 39 分 
srry i thought i had nmm i have mod orgenizor instead
=Idiot=Starlight 06 月 20 日 @ 下午 12 時 38 分 
DEvasto  [作者] 06 月 20 日 @ 下午 12 時 34 分 
Try goin' through the vanilla launcher and activate it in the Data Files section, if it isn't active in there already.
=Idiot=Starlight 06 月 20 日 @ 下午 12 時 33 分 
o it is not active and nmm is not letting me activate it
DEvasto  [作者] 06 月 20 日 @ 下午 12 時 32 分 
Well, if the sword isn't coming up there then it's not active, for whatever reason. As far as Steam Workshop mods go, one has to pop open the vanilla launcher so the subscribed mods can download, and opening the Data Files menu will automatically activate it. I don't use NMM so I dunno how one would manage Workshop mods with it.

That said, the mod is already on the Nexus:
=Idiot=Starlight 06 月 20 日 @ 下午 12 時 28 分 
i just tryed help infinity and nothing came up or anything related to that
=Idiot=Starlight 06 月 20 日 @ 下午 12 時 27 分 
and can you upload it to the nexus it would be easyer for me to see if it is active
DEvasto  [作者] 06 月 20 日 @ 下午 12 時 26 分 
If that's the case then the terrain ate it or something. Either way the help command should get ya on the right track.
=Idiot=Starlight 06 月 20 日 @ 下午 12 時 24 分 
it is active i checked in nmm
DEvasto  [作者] 06 月 20 日 @ 下午 12 時 23 分 
Plug this into the console, including the quotes:

help "infinity"

That should bring up the IDs for the sword. Provided, of course, that the mod's active, which it might not be if it's not showing up in Labyrinthian. The other possibility is it fell through the floor, but if you use the help command and nothing Infinity Sword related comes up, then it's most likely inactive.
=Idiot=Starlight 06 月 20 日 @ 上午 11 時 01 分 
hey DEvasto i got my game to work but i cant find your sword anywere in the game even where you said you put it can you give me the console command
WolfeSpeider 06 月 18 日 @ 上午 9 時 20 分 
Thank you so much for making this; it's all I've been using since I found it.
Nightmare 05 月 3 日 @ 下午 4 時 19 分 
is there a console command for this weapon?
DEvasto  [作者] 05 月 3 日 @ 下午 1 時 31 分 
I replied on the other one, but I'll say the same here. There are plans, but I'm not quite skilled enough yet to make the armor as I'm envisioning it.
doomshark1 05 月 3 日 @ 上午 12 時 13 分 
@DEvasto : are there any plans on making a matching armor set that goes with the blade?

(i posted the same thing on the other version that way you would see it)
=Idiot=Starlight 05 月 2 日 @ 下午 12 時 51 分 
ok i will try that