The Infinity Sword - Vanilla (WIP)
353 条留言
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DEvasto  [作者] 12月14日下午9:24 
Ahh, yeah, there ya go. The Infinity Sword's setup might be less streamlined than Silmeri's, so more intensive spots could blorp things a bit.
UltraComboSupremeVictory 12月14日下午6:13 
Yeah, it was script lag. It seems to work in certain areas and not in others. Silmeri's effects work perfectly tho.
DEvasto  [作者] 12月14日上午9:09 
The fireballs/explosions are part of a script effect, so when you do power attacks it casts the proper spells according to the direction you're doing the power attack in. This means though script lag can cause delays and result in that script either executing late or not at all. It's also possible the tracing quest didn't even start, which would require starting it manually through the console.
UltraComboSupremeVictory 12月13日上午11:06 
I got the sword, but I can't get it to shoot any fireballs or explosions. Basically, it's just a regular sword with high attack power at the moment. Not sure what the problem is.
DEvasto  [作者] 11月17日下午4:07 
I prefer to have it so you can see the sword directly, plus a chest would kind of mess the look of the Forge, especially if I put it on the rock the sword sits on. Would be kind of iffy just seeing a chest sitting there on a rock in the lava. Doesn't mean though I won't put things in chests if I feel it'd work, one of the swords I added to the Nexus version of Artifacts of Ultima is in a chest after all.

Anyhow, I'm using the YY Mystic Knight animation replacer, hence the way my character holds the sword. The mod's only on the Nexus tho.
Starwarsfan1011 11月17日下午12:15 
and what is the mod that makes you hold it all awsome like
Starwarsfan1011 11月17日下午12:10 
in the one that is in the Aetherium Forge why not just put it in a chest in the Aetherium Forge so if the sword is not there their is a chest
DEvasto  [作者] 11月17日上午11:42 
Because I felt it'd be a decent place for it and wanted to put it behind a quest of some sort, so it could be worked towards rather than just taking it out of a chest plopped in the middle of Whiterun.
Starwarsfan1011 11月17日上午10:18 
why in the Labyrinthian
Starwarsfan1011 10月26日上午11:52 
i got the id and put it in but it did not work

DumbLeDork 10月24日下午8:08 
ugh now i have to find another sword that shoots stuff
DumbLeDork 10月24日下午8:05 
this is confusing
[TeamAztech] i_bongo 10月23日下午4:38 
how do i spawn?
DEvasto  [作者] 10月19日上午9:10 
Hm. If the mod's active the sword's IDs should show up when you enter the command. If they're not, either the mod is actually inactive for whatever reason, or you're mistyping the command in some way, like running Infinity Sword together into one word or something like that.
Starwarsfan1011 10月19日上午6:26 
nope doesn't work and i have the mod active
DEvasto  [作者] 10月18日下午9:33 
Try putting infinity sword into quotes, so it'll look like this: help "infinity sword"

If it doesn't show up even with that, chances are the mod's not active.
Starwarsfan1011 10月18日上午9:59 
i put in help infinity sword in the console and it wont work
[TeamAztech] i_bongo 10月8日下午5:17 
game crashes every time
cookster123 10月5日下午4:06 
ok thank you and this is the best mod soo far
DEvasto  [作者] 10月5日上午8:42 
Fireballs occur with horizontal power attacks, so if you move left or right while power attacking you should launch a fireball. Standing or forward power attacks will result in an explosion.
cookster123 10月5日上午4:58 
i got it but the fire balls dont come out
it just hits the ground
DEvasto  [作者] 10月4日下午9:30 
You have to go through the College of Winterhold questline to even get into Labyrinthian. If ya really want the code you can type:

help "infinity sword"

into the console and it should return the IDs for both the 1-handed and 2-handed versions.
cookster123 10月4日下午9:04 
can some one please help me
cookster123 10月4日下午9:03 
when i go to Labyrinthian it says i lacked the itam and i cant go in there sooo can somone send me the code for it
cvhmine 9月20日上午7:16 
Uh is there a console command to spawn in the sword? Ya know, for lazy people.
Steel Spirit 8月11日下午7:35 
I have a mod for smelting exp.
DEvasto  [作者] 8月11日下午5:42 
The smelter doesn't do anything smithing XP wise, as far as I know (that's why I switched the grip-change method from forges to smelters) so...yeah
Steel Spirit 8月11日下午4:35 
My smithing skill is already maxed out, but maybe I'll reset it and do that.
DEvasto  [作者] 8月11日上午7:49 
The smelter is just a means to an end with the sword, really, since grip-switching without it would require making a script connected to an ability that would be used to switch out the 2 handed version with the 1 handed version and vis versa. Originally I used forges for that switching function, but you could easily abuse it to get mad smithing XP.
Steel Spirit 8月10日下午8:34 
It makes me wonder how you can fit this thing in a smelter. Then again, one can fit a warhammer, shield, and numerous other objects into a small jar.
☯❄Kurai❄☯ 7月23日下午11:24 
no problem man. well im probably gonna leave the comment section in peace now.... nice talking to ya
DEvasto  [作者] 7月23日下午10:29 
Thanks, I appreciate the offer. I'm sure I'll come up with something for the swords when I devote all my noggin-power to them.
☯❄Kurai❄☯ 7月23日下午7:54 
i meant to say if you need any help with stuff like what the sword does ect, il help if you want
☯❄Kurai❄☯ 7月23日下午7:53 
xd i really screwed up my spelling of my second comment
☯❄Kurai❄☯ 7月23日下午7:53 
i love both ideas man
DEvasto  [作者] 7月23日下午7:51 
Well, I do have a couple ideas for a third sword. One is a fusion of the Infinity Sword and Silmeri, but for that I'll have to work out a design for the fused sword, as well as its name. Another idea I just had was one based around Darkness. Since Silmeri and the Infinity Sword are dual elements, essentially (Silmeri is ice and lightning, and the Infinity Sword is fire and earth), I might play with the concept of the third one's dual elements being light and darkness.
☯❄Kurai❄☯ 7月23日下午7:27 
hmm alot of ppl have been asking for a third sword eh? if you want i could help you with ideas with it that is if you decide your actually going to make it. ah well nice to know your still modding
☯❄Kurai❄☯ 7月23日下午5:42 
DEvasto  [作者] 7月23日下午4:46 
Yeah, I'm kinda at a point where I dunno what exactly I'll do next mod-wise. I do plan on updating the Infinity Sword's textures and possibly even the model sometime. Right now, I recently snagged Fallout: New Vegas and I'm working on a mod for that, though that'll go onto the Nexus site for New Vegas since there isn't a Workshop for the game.
☯❄Kurai❄☯ 7月23日下午4:23 
man i miss your work :(
DEvasto  [作者] 7月22日上午7:21 
It says where it is in the description.
xXHermitAssassinXx13 7月22日上午5:42 
were you get it
DEvasto  [作者] 7月4日下午5:08 
Yeah. It's not quite as simple as the Workshop since you have to install the mods manually after downloading (or use Nexus Mod Manager, but I personally never use it since it can be problematic) but aside from that and some issues they had recently, which they resolved, it's quite safe.
jtwolf8 7月4日下午4:09 
Thanks, is nexus safe to use?
DEvasto  [作者] 7月4日下午1:50 
The YY Mystic Knight animation replacer, it's a Nexus exclusive though.
jtwolf8 7月4日下午1:49 
What mod do you use for the sowrd stance? Cool sowrd by the way.
hansnicolaim2 6月5日下午2:53 
Could you create a sword familiar to this, only that the blade part is flaming red and the blade is on fire?
Sailendude 5月9日上午7:58 
this is awsome
SkoomaChef 5月7日下午5:09 
Does anyone know the id of this sword?
Zarit 4月25日上午2:58 
Hi i'm trying to make a mod for a evil character and i'd like use your mod for giving him unique echantment. Shall i use the enchant of your mod?
of course i will say you are the author of the enchant and i will post a link to your mod ^^