The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword - Vanilla (WIP)
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488 kommentarer
GamingVIA 19. nov @ 5:32pm 
Like both of the mods. I tried spawning it with it's code, based on the video, but it ended in failure. I still like the Bloodskal Blade effect. Keep making mods and working on this one.
DEvasto  [skaper] 4. okt @ 11:01am 
It can't be disenchanted and it's unlikely I'll ever make it so, because of how the effect works. It's not directly tied to the enchantment on the sword, it's handled by a specialized quest and a few scripts, and said scripts look specifically for the Infinity Sword. Hence, if I made it disenchantable, the power attack effects wouldn't come with.
magicbuyer22 3. okt @ 10:51pm 
is the sword able to be disenchanted? i really want the effects of the fireball when it swings and stuff but cant find any mods that add that kind of "enchantment" to weapons. thanks
DEvasto  [skaper] 28. sep @ 12:52pm 
Trundle on down to Winterhold and head straight on through the joint, the road leads right up towards the college. To get in you'll have to cast a spell, which is chosen at random. The one giving you the test will likely sell the spell you'll need, if you don't already have it. If you're at a certain point in the main quest (when you're gunning for an Elder Scroll), you can offer to Shout in order to gain entry instead.
supercraft2001 28. sep @ 12:16pm 
HOW DOES THIS QUEST ?
DEvasto  [skaper] 28. sep @ 11:54am 
It's in Labyrinthian, but to get inside the ruin you'll need to do the College of Winterhold quest.
supercraft2001 28. sep @ 11:19am 
how do we find the weapon ?
DEvasto  [skaper] 28. sep @ 11:13am 
I could give the ID, but there's a reason I usually don't and instead instruct folk to use the help command: Item ID's aren't static, the first two digits change depending on where the mod is in your load order, so for one person it could be 0A000D62, but for another it could be 11000D62. Using the help command is one of the faster, easier ways to find out what the ID is, otherwise you'd have to rely on Wrye Bash or Mod Organizer.
supercraft2001 28. sep @ 10:27am 
Where is a Donjon ?
supercraft2001 28. sep @ 10:26am 
Give me the ID plz
DEvasto  [skaper] 28. sep @ 9:45am 
Best bet is to plug "help infinity" into the console, without quotes, that should bring the sword's ID up.
supercraft2001 28. sep @ 2:52am 
HELP plz what is items command ?
DEvasto  [skaper] 21. jul @ 11:25am 
Yeah, that's a recent addition. I had wanted a fear "blast" that occurs when you unsheath the sword, but I couldn't get it to work right so I abandoned it. Then with the overhaul update I instated an Intense Flames-like fear effect and later adjusted it to occur when the opponent is below 40% health.
Your Best Friend The Man 21. jul @ 9:02am 
Was The Infinity Sword ment to fear people too? Because after a while of uesing it got a fear effect.
DEvasto  [skaper] 19. jul @ 12:28pm 
Just "infinity sword"
Man'O'Waffle 19. jul @ 12:08pm 
Is the item name "infinity sword" or "the infinity sword"?
Gandalf You Shall Not Pass 8. jul @ 8:12am 
ITEM ID?
DEvasto  [skaper] 23. mai @ 7:32pm 
Ok, that's usually a sign that a mod is missing a master, like for example if you tried to use a mod that uses a DLC you don't have. Silmeri though is vanilla so another mod you installed might be at fault, provided of course there wasn't a goof on my end and I uploaded a DLC version.
MONKEYBUISNESS 23. mai @ 9:52am 
aftet the betesheda logo
DEvasto  [skaper] 23. mai @ 9:50am 
Does it do it after the Bethesda logo or can you load a game & it craps when you mouse over the sword in your inventory?
MONKEYBUISNESS 23. mai @ 9:48am 
just craps out
DEvasto  [skaper] 23. mai @ 9:47am 
Newer Skyrim update, huh? I'll have to look into that. I'm not sure why it wouldn't work, I think Silmeri was made after the official 1.9 update (which was back in 2013, I'm not aware of any new official updates). Does the mod not download or does the game just crap out?
MONKEYBUISNESS 23. mai @ 9:35am 
i like the op kind of wepons
MONKEYBUISNESS 23. mai @ 9:35am 
it does not work with the newer update to skyrim thats all
DEvasto  [skaper] 23. mai @ 9:31am 
How so? Does it not work or is it a bit to ridiculous in power to be used? I may sometime give it more loving, it does need some work to bring it back in line with the Infinity Sword. I may nerf it a bit too since it's supposed to be the lesser of the three, albeit still pretty potent.
MONKEYBUISNESS 23. mai @ 9:28am 
sure, and update it so that we can use it
DEvasto  [skaper] 23. mai @ 9:27am 
In what way? Like giving it some of the stuff the Infinity Sword has now, what with being able to "absorb" fire damage & get moar power as a result?
MONKEYBUISNESS 23. mai @ 9:20am 
can u update the frost blade pls
DEvasto  [skaper] 23. mai @ 8:51am 
It's in Labyrinthian, sticking out of a braizer in the graveyard area where you fight a wispmother.
MONKEYBUISNESS 23. mai @ 7:06am 
WHERE IS THE DAMN THING
DEvasto  [skaper] 14. mar @ 7:24pm 
You're welcome, mate, glad you enjoy it. :3
cprytgfx 14. mar @ 6:38pm 
Hey DEvasto,

I am finally able to comment rather than simply posting discussions (due to a "limited user account"). I wanted to let you know that your weapon modifications are amazing and unique. I have to say that this modification is my favorite weapon mod on the Skyrim Steam Workshop. Thank you for putting in the time and effort to make such a cool sword
DJ Keem 4. feb @ 5:37pm 
thanks, ill look into it :)
DEvasto  [skaper] 4. feb @ 5:22pm 
Also, if you're still not sure, the BSA can be found in your Data folder along with the .esp, though you'll need a specialized program to open it and extract the contents. I personally use FO3Archive, but if you installed the CK there's one just called Archive that's located in the root Skyrim directory (steam/steamapps/common/skyrim).
DEvasto  [skaper] 4. feb @ 5:17pm 
There's two scripts for Silmeri, one is the resistance script which applies the resistances and stuff, that's on the sword itself (at least it should be). The second is labeled "silmeripascript" which handles the power attack stuff. That script is attached to a quest (named something like "SilmeriPAQST" or similar). The quest handles actually firing the script so it'll check the player's actions.
DJ Keem 4. feb @ 2:41pm 
found a script for infinity 2 but its basicily the same
DJ Keem 4. feb @ 2:40pm 
i found a script, but it doesnt show anything and its called SilmeriResistanceScript
DJ Keem 4. feb @ 2:37pm 
the problem is when i go to the weapon there isnt any script to it so that confused me
DJ Keem 4. feb @ 2:30pm 
so you made a script that cast spells on power attaks, i knew it had to do somethin with the script, but where would the BSA be?
DEvasto  [skaper] 4. feb @ 1:37pm 
It's a bit advanced how the power attack effects were accomplished, if that's what you're asking. If you wanna know, there's a quest that has a couple scripts on it (one for the 1-hander, another for the 2-hander) that watch for power attacks, then cast different spells depending on the direction of the power attack. Hence, standing or forward-moving power attacks yield explosions, while sideways attacks launche fireballs. I included the script sources in the .BSA so you can take a look at how the script is set up, if you so desire.
DJ Keem 3. feb @ 5:08pm 
Hey, i was wondering how you made the explosions. I'm not that familiar with creation kit, and i looked at frostmourne and i didnt see anything that looked like a way for the frost explosion. I was just wonderin' and i probably sound like an idiot asking you this. lol
^1APEX ^7Zelimar 17. jan @ 8:10am 
item id?
thanatos133 14. jan @ 11:06pm 
Found it. For some reason it wasnt activated in my data files.
DEvasto  [skaper] 14. jan @ 10:07pm 
Unless I goofed somehow, it should be directly to your right when facing the door he enters from. Check around that area too if you don't see it, in case it fell over. Double check as well to make sure the mod's active, since that for sure would make it not show up.
thanatos133 14. jan @ 9:29pm 
Where exactly in the area you meet the Thalmor is the Sword? I cant seem to find it anywhere
DEvasto  [skaper] 6. nov, 2015 @ 3:41pm 
Plugging "help infinity", sans quotes, into the console is the best way to get the ID for the sword. I don't usually provide the ID directly since the first two digits aren't static, they change depending on where the mod is in the load order, and the only other way to find out what those first two digits are is to use a mod organization program like Wrye Bash or Mod Organizer. The help command is the quickest approach.

You could also get into Labyrinthian through its back door, which would put you close to where the sword is now, but it requires some creative jumping.
tigahhz 6. nov, 2015 @ 3:10pm 
or is there any way of obtaining it without going to the labirynth?
tigahhz 6. nov, 2015 @ 3:09pm 
What is the ID?
DEvasto  [skaper] 25. okt, 2015 @ 8:23pm 
No problem, enjoy burning things. :D
The Breadman 25. okt, 2015 @ 6:18pm 
Thank you, all is sorted now, and now I have this amazing sword back to me. Thanks again for the help. :D