The Infinity Sword - Vanilla (WIP)
353 kommentarer
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DEvasto  [skaper] 14. des @ 9:24pm 
Ahh, yeah, there ya go. The Infinity Sword's setup might be less streamlined than Silmeri's, so more intensive spots could blorp things a bit.
UltraComboSupremeVictory 14. des @ 6:13pm 
Yeah, it was script lag. It seems to work in certain areas and not in others. Silmeri's effects work perfectly tho.
DEvasto  [skaper] 14. des @ 9:09am 
The fireballs/explosions are part of a script effect, so when you do power attacks it casts the proper spells according to the direction you're doing the power attack in. This means though script lag can cause delays and result in that script either executing late or not at all. It's also possible the tracing quest didn't even start, which would require starting it manually through the console.
UltraComboSupremeVictory 13. des @ 11:06am 
I got the sword, but I can't get it to shoot any fireballs or explosions. Basically, it's just a regular sword with high attack power at the moment. Not sure what the problem is.
DEvasto  [skaper] 17. nov @ 4:07pm 
I prefer to have it so you can see the sword directly, plus a chest would kind of mess the look of the Forge, especially if I put it on the rock the sword sits on. Would be kind of iffy just seeing a chest sitting there on a rock in the lava. Doesn't mean though I won't put things in chests if I feel it'd work, one of the swords I added to the Nexus version of Artifacts of Ultima is in a chest after all.

Anyhow, I'm using the YY Mystic Knight animation replacer, hence the way my character holds the sword. The mod's only on the Nexus tho.
Starwarsfan1011 17. nov @ 12:15pm 
and what is the mod that makes you hold it all awsome like
Starwarsfan1011 17. nov @ 12:10pm 
in the one that is in the Aetherium Forge why not just put it in a chest in the Aetherium Forge so if the sword is not there their is a chest
DEvasto  [skaper] 17. nov @ 11:42am 
Because I felt it'd be a decent place for it and wanted to put it behind a quest of some sort, so it could be worked towards rather than just taking it out of a chest plopped in the middle of Whiterun.
Starwarsfan1011 17. nov @ 10:18am 
why in the Labyrinthian
Starwarsfan1011 26. okt @ 11:52am 
i got the id and put it in but it did not work

DumbLeDork 24. okt @ 8:08pm 
ugh now i have to find another sword that shoots stuff
DumbLeDork 24. okt @ 8:05pm 
this is confusing
[TeamAztech] i_bongo 23. okt @ 4:38pm 
how do i spawn?
DEvasto  [skaper] 19. okt @ 9:10am 
Hm. If the mod's active the sword's IDs should show up when you enter the command. If they're not, either the mod is actually inactive for whatever reason, or you're mistyping the command in some way, like running Infinity Sword together into one word or something like that.
Starwarsfan1011 19. okt @ 6:26am 
nope doesn't work and i have the mod active
DEvasto  [skaper] 18. okt @ 9:33pm 
Try putting infinity sword into quotes, so it'll look like this: help "infinity sword"

If it doesn't show up even with that, chances are the mod's not active.
Starwarsfan1011 18. okt @ 9:59am 
i put in help infinity sword in the console and it wont work
[TeamAztech] i_bongo 8. okt @ 5:17pm 
game crashes every time
cookster123 5. okt @ 4:06pm 
ok thank you and this is the best mod soo far
DEvasto  [skaper] 5. okt @ 8:42am 
Fireballs occur with horizontal power attacks, so if you move left or right while power attacking you should launch a fireball. Standing or forward power attacks will result in an explosion.
cookster123 5. okt @ 4:58am 
i got it but the fire balls dont come out
it just hits the ground
DEvasto  [skaper] 4. okt @ 9:30pm 
You have to go through the College of Winterhold questline to even get into Labyrinthian. If ya really want the code you can type:

help "infinity sword"

into the console and it should return the IDs for both the 1-handed and 2-handed versions.
cookster123 4. okt @ 9:04pm 
can some one please help me
cookster123 4. okt @ 9:03pm 
when i go to Labyrinthian it says i lacked the itam and i cant go in there sooo can somone send me the code for it
cvhmine 20. sep @ 7:16am 
Uh is there a console command to spawn in the sword? Ya know, for lazy people.
Steel Spirit 11. aug @ 7:35pm 
I have a mod for smelting exp.
DEvasto  [skaper] 11. aug @ 5:42pm 
The smelter doesn't do anything smithing XP wise, as far as I know (that's why I switched the grip-change method from forges to smelters) so...yeah
Steel Spirit 11. aug @ 4:35pm 
My smithing skill is already maxed out, but maybe I'll reset it and do that.
DEvasto  [skaper] 11. aug @ 7:49am 
The smelter is just a means to an end with the sword, really, since grip-switching without it would require making a script connected to an ability that would be used to switch out the 2 handed version with the 1 handed version and vis versa. Originally I used forges for that switching function, but you could easily abuse it to get mad smithing XP.
Steel Spirit 10. aug @ 8:34pm 
It makes me wonder how you can fit this thing in a smelter. Then again, one can fit a warhammer, shield, and numerous other objects into a small jar.
☯❄Kurai❄☯ 23. jul @ 11:24pm 
no problem man. well im probably gonna leave the comment section in peace now.... nice talking to ya
DEvasto  [skaper] 23. jul @ 10:29pm 
Thanks, I appreciate the offer. I'm sure I'll come up with something for the swords when I devote all my noggin-power to them.
☯❄Kurai❄☯ 23. jul @ 7:54pm 
i meant to say if you need any help with stuff like what the sword does ect, il help if you want
☯❄Kurai❄☯ 23. jul @ 7:53pm 
xd i really screwed up my spelling of my second comment
☯❄Kurai❄☯ 23. jul @ 7:53pm 
i love both ideas man
DEvasto  [skaper] 23. jul @ 7:51pm 
Well, I do have a couple ideas for a third sword. One is a fusion of the Infinity Sword and Silmeri, but for that I'll have to work out a design for the fused sword, as well as its name. Another idea I just had was one based around Darkness. Since Silmeri and the Infinity Sword are dual elements, essentially (Silmeri is ice and lightning, and the Infinity Sword is fire and earth), I might play with the concept of the third one's dual elements being light and darkness.
☯❄Kurai❄☯ 23. jul @ 7:27pm 
hmm alot of ppl have been asking for a third sword eh? if you want i could help you with ideas with it that is if you decide your actually going to make it. ah well nice to know your still modding
☯❄Kurai❄☯ 23. jul @ 5:42pm 
ah
DEvasto  [skaper] 23. jul @ 4:46pm 
Yeah, I'm kinda at a point where I dunno what exactly I'll do next mod-wise. I do plan on updating the Infinity Sword's textures and possibly even the model sometime. Right now, I recently snagged Fallout: New Vegas and I'm working on a mod for that, though that'll go onto the Nexus site for New Vegas since there isn't a Workshop for the game.
☯❄Kurai❄☯ 23. jul @ 4:23pm 
man i miss your work :(
DEvasto  [skaper] 22. jul @ 7:21am 
It says where it is in the description.
hermitthefrog13 22. jul @ 5:42am 
were you get it
DEvasto  [skaper] 4. jul @ 5:08pm 
Yeah. It's not quite as simple as the Workshop since you have to install the mods manually after downloading (or use Nexus Mod Manager, but I personally never use it since it can be problematic) but aside from that and some issues they had recently, which they resolved, it's quite safe.
jtwolf8 4. jul @ 4:09pm 
Thanks, is nexus safe to use?
DEvasto  [skaper] 4. jul @ 1:50pm 
The YY Mystic Knight animation replacer, it's a Nexus exclusive though.
jtwolf8 4. jul @ 1:49pm 
What mod do you use for the sowrd stance? Cool sowrd by the way.
hansnicolaim2 5. jun @ 2:53pm 
Could you create a sword familiar to this, only that the blade part is flaming red and the blade is on fire?
Sailendude 9. mai @ 7:58am 
this is awsome
SkoomaChef 7. mai @ 5:09pm 
Does anyone know the id of this sword?
Zarit 25. apr @ 2:58am 
Hi i'm trying to make a mod for a evil character and i'd like use your mod for giving him unique echantment. Shall i use the enchant of your mod?
of course i will say you are the author of the enchant and i will post a link to your mod ^^