The Infinity Sword - Vanilla (WIP)
398 commenti
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=Idiot=hellhound5283 20 giu, ore 12:39 
srry i thought i had nmm i have mod orgenizor instead
=Idiot=hellhound5283 20 giu, ore 12:38 
DEvasto  [autore] 20 giu, ore 12:34 
Try goin' through the vanilla launcher and activate it in the Data Files section, if it isn't active in there already.
=Idiot=hellhound5283 20 giu, ore 12:33 
o it is not active and nmm is not letting me activate it
DEvasto  [autore] 20 giu, ore 12:32 
Well, if the sword isn't coming up there then it's not active, for whatever reason. As far as Steam Workshop mods go, one has to pop open the vanilla launcher so the subscribed mods can download, and opening the Data Files menu will automatically activate it. I don't use NMM so I dunno how one would manage Workshop mods with it.

That said, the mod is already on the Nexus:
=Idiot=hellhound5283 20 giu, ore 12:28 
i just tryed help infinity and nothing came up or anything related to that
=Idiot=hellhound5283 20 giu, ore 12:27 
and can you upload it to the nexus it would be easyer for me to see if it is active
DEvasto  [autore] 20 giu, ore 12:26 
If that's the case then the terrain ate it or something. Either way the help command should get ya on the right track.
=Idiot=hellhound5283 20 giu, ore 12:24 
it is active i checked in nmm
DEvasto  [autore] 20 giu, ore 12:23 
Plug this into the console, including the quotes:

help "infinity"

That should bring up the IDs for the sword. Provided, of course, that the mod's active, which it might not be if it's not showing up in Labyrinthian. The other possibility is it fell through the floor, but if you use the help command and nothing Infinity Sword related comes up, then it's most likely inactive.
=Idiot=hellhound5283 20 giu, ore 11:01 
hey DEvasto i got my game to work but i cant find your sword anywere in the game even where you said you put it can you give me the console command
WolfeSpeider 18 giu, ore 9:20 
Thank you so much for making this; it's all I've been using since I found it.
vergence 3 mag, ore 16:19 
is there a console command for this weapon?
DEvasto  [autore] 3 mag, ore 13:31 
I replied on the other one, but I'll say the same here. There are plans, but I'm not quite skilled enough yet to make the armor as I'm envisioning it.
doomshark1 3 mag, ore 0:13 
@DEvasto : are there any plans on making a matching armor set that goes with the blade?

(i posted the same thing on the other version that way you would see it)
=Idiot=hellhound5283 2 mag, ore 12:51 
ok i will try that
DEvasto  [autore] 2 mag, ore 8:12 
That means you have either a load order conflict, or a mod you're using is missing a master file, maybe even both.

To sort it out, I'd suggest using LOOT, which can sort your mods into a proper load order to minimize such conflicts. For the latter, you may want to pick up Wrye Bash and use it to see what master files your mods use, and eliminate any that are missing masters. Those missing masters will be highlighted red.
=Idiot=hellhound5283 2 mag, ore 0:53 
now my skyrim cant load past the Bethesda logo any help would be nice
=Idiot=hellhound5283 1 mag, ore 15:47 
that is why cuz that is what i did thanks for the help

DEvasto  [autore] 1 mag, ore 7:07 
Possibly. In order for the mods to download & activate you have to open up the default Skyrim launcher and pay a visit to the Data Files section, so if you didn't have the game on PC at the time of subscribing they wouldn't have been downloaded.
=Idiot=hellhound5283 1 mag, ore 1:25 
would it have something to do with me subing to 213 mods before having it on this pc
DEvasto  [autore] 30 apr, ore 21:52 
They might not be downloading correctly, or something. Could be glitches arising from the removal of the paid mod stuff. Alternately, you're hitting the mod limit (which is 255 mods) but at 213 you'd have to get 42 more before you hit that.
=Idiot=hellhound5283 30 apr, ore 19:15 
i have 213
=Idiot=hellhound5283 30 apr, ore 19:15 
and is anyone having trouble with steam workshop mods none of my mods are loading in to the game
=Idiot=hellhound5283 30 apr, ore 19:14 
DEvasto  [autore] 30 apr, ore 12:54 
It is, yeah; I believe with an ebony ingot and fire salts.
=Idiot=hellhound5283 29 apr, ore 19:49 
is it upgradeable useing the grindstone
godsglorygirl 21 feb, ore 12:55 
To get the sword (normally) you go inot labarinthia and its behind the waterfall in the Dragon Priests room. To get the sword (consle commands) simply type "help Infinity"
and there you go.
DEvasto  [autore] 3 feb, ore 22:00 
At some point, yeah. I do intend for the sword to "shapeshift" into different weapon types, a bow included, but that's somewhere in the future. The Nexus version of Artifacts of Ultima has a couple bows in it too. (AoU's gotten too big for the Workshop unfortunately.)
Cookie 3 feb, ore 17:20 
Definitly going to subscribe! Do you plan on making bows in future? (Not to op lol) If ou do then I would really apprectiate it! :D :D :D
Myth34 8 gen, ore 1:56 
DEvasto, that is exactly the quality I was referring to. Thanks for the nod with explaining to jp what I meant. I haven't visited steam in a bit to correct the reference. But ya, I'd LOVE to get my hands on that and a decent quality version of Brinsingr and Zarrock. Those would rock. Thanks for the recongnition of my post.
james01 7 gen, ore 22:58 
what is the id???
DEvasto  [autore] 7 gen, ore 15:58 
To get and use the sword? No, the suggested level for the quest involving Morokei is 24, but that's just the suggested level, not a strict requirement. I assume you're referring to my character who what demoed the sword in the vid, that's just the level she was at at the time.
jp911fire 7 gen, ore 15:54 
jp911fire 7 gen, ore 15:54 
are we really supose to be 50 O_O?
DEvasto  [autore] 7 gen, ore 15:41 
He hangs out at the end of Labyrinthian, which you can only get into by doing the College of Winterhold questline
jp911fire 7 gen, ore 15:40 
i just have a question where exaccly this morokei is
DEvasto  [autore] 7 gen, ore 15:33 
It's no biggie.
jp911fire 7 gen, ore 15:32 
my bad lol
jp911fire 7 gen, ore 15:32 
DEvasto  [autore] 7 gen, ore 15:26 
He's referring to a movie called Eragon, rather than swords wielded by Aragorn. There does seem to be a fair lack of swords from Eragon that're of Isilmeri quality, which is a shame because while I've never seen the movie it would be cool to bust out something like this:
jp911fire 7 gen, ore 14:38 
there is a pack whit all the lotr weapon go check it out
jp911fire 7 gen, ore 14:38 
dude myth
Myth34 26 dic 2014, ore 14:48 
Dude, any chance you can do the Eragon swords? No one has done them justice who've tried yet. I think you could!

Sorry, posted this on your other sword mods too. =o
DEvasto  [autore] 23 dic 2014, ore 9:13 
Sure, they are compatible with each other so havin' this as well as the dawnguard version shouldn't cause problems.
BenNJere 23 dic 2014, ore 6:08 
can I subscribe to this AND the Dawnguard version cause I'm a power hungry overkiller that wants to dual wield this blade
DEvasto  [autore] 14 dic 2014, ore 21:24 
Ahh, yeah, there ya go. The Infinity Sword's setup might be less streamlined than Silmeri's, so more intensive spots could blorp things a bit.
UltraComboSupremeVictory 14 dic 2014, ore 18:13 
Yeah, it was script lag. It seems to work in certain areas and not in others. Silmeri's effects work perfectly tho.
DEvasto  [autore] 14 dic 2014, ore 9:09 
The fireballs/explosions are part of a script effect, so when you do power attacks it casts the proper spells according to the direction you're doing the power attack in. This means though script lag can cause delays and result in that script either executing late or not at all. It's also possible the tracing quest didn't even start, which would require starting it manually through the console.
UltraComboSupremeVictory 13 dic 2014, ore 11:06 
I got the sword, but I can't get it to shoot any fireballs or explosions. Basically, it's just a regular sword with high attack power at the moment. Not sure what the problem is.