The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword - Vanilla (WIP)
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471 commentaires
DEvasto  [créateur] 23 mai à 19h32 
Ok, that's usually a sign that a mod is missing a master, like for example if you tried to use a mod that uses a DLC you don't have. Silmeri though is vanilla so another mod you installed might be at fault, provided of course there wasn't a goof on my end and I uploaded a DLC version.
MONKEYBUISNESS 23 mai à 9h52 
aftet the betesheda logo
DEvasto  [créateur] 23 mai à 9h50 
Does it do it after the Bethesda logo or can you load a game & it craps when you mouse over the sword in your inventory?
MONKEYBUISNESS 23 mai à 9h48 
just craps out
DEvasto  [créateur] 23 mai à 9h47 
Newer Skyrim update, huh? I'll have to look into that. I'm not sure why it wouldn't work, I think Silmeri was made after the official 1.9 update (which was back in 2013, I'm not aware of any new official updates). Does the mod not download or does the game just crap out?
MONKEYBUISNESS 23 mai à 9h35 
i like the op kind of wepons
MONKEYBUISNESS 23 mai à 9h35 
it does not work with the newer update to skyrim thats all
DEvasto  [créateur] 23 mai à 9h31 
How so? Does it not work or is it a bit to ridiculous in power to be used? I may sometime give it more loving, it does need some work to bring it back in line with the Infinity Sword. I may nerf it a bit too since it's supposed to be the lesser of the three, albeit still pretty potent.
MONKEYBUISNESS 23 mai à 9h28 
sure, and update it so that we can use it
DEvasto  [créateur] 23 mai à 9h27 
In what way? Like giving it some of the stuff the Infinity Sword has now, what with being able to "absorb" fire damage & get moar power as a result?
MONKEYBUISNESS 23 mai à 9h20 
can u update the frost blade pls
DEvasto  [créateur] 23 mai à 8h51 
It's in Labyrinthian, sticking out of a braizer in the graveyard area where you fight a wispmother.
MONKEYBUISNESS 23 mai à 7h06 
WHERE IS THE DAMN THING
DEvasto  [créateur] 14 mar à 19h24 
You're welcome, mate, glad you enjoy it. :3
cprytgfx 14 mar à 18h38 
Hey DEvasto,

I am finally able to comment rather than simply posting discussions (due to a "limited user account"). I wanted to let you know that your weapon modifications are amazing and unique. I have to say that this modification is my favorite weapon mod on the Skyrim Steam Workshop. Thank you for putting in the time and effort to make such a cool sword
Mokey 4 fév à 17h37 
thanks, ill look into it :)
DEvasto  [créateur] 4 fév à 17h22 
Also, if you're still not sure, the BSA can be found in your Data folder along with the .esp, though you'll need a specialized program to open it and extract the contents. I personally use FO3Archive, but if you installed the CK there's one just called Archive that's located in the root Skyrim directory (steam/steamapps/common/skyrim).
DEvasto  [créateur] 4 fév à 17h17 
There's two scripts for Silmeri, one is the resistance script which applies the resistances and stuff, that's on the sword itself (at least it should be). The second is labeled "silmeripascript" which handles the power attack stuff. That script is attached to a quest (named something like "SilmeriPAQST" or similar). The quest handles actually firing the script so it'll check the player's actions.
Mokey 4 fév à 14h41 
found a script for infinity 2 but its basicily the same
Mokey 4 fév à 14h40 
i found a script, but it doesnt show anything and its called SilmeriResistanceScript
Mokey 4 fév à 14h37 
the problem is when i go to the weapon there isnt any script to it so that confused me
Mokey 4 fév à 14h30 
so you made a script that cast spells on power attaks, i knew it had to do somethin with the script, but where would the BSA be?
DEvasto  [créateur] 4 fév à 13h37 
It's a bit advanced how the power attack effects were accomplished, if that's what you're asking. If you wanna know, there's a quest that has a couple scripts on it (one for the 1-hander, another for the 2-hander) that watch for power attacks, then cast different spells depending on the direction of the power attack. Hence, standing or forward-moving power attacks yield explosions, while sideways attacks launche fireballs. I included the script sources in the .BSA so you can take a look at how the script is set up, if you so desire.
Mokey 3 fév à 17h08 
Hey, i was wondering how you made the explosions. I'm not that familiar with creation kit, and i looked at frostmourne and i didnt see anything that looked like a way for the frost explosion. I was just wonderin' and i probably sound like an idiot asking you this. lol
DrAgNeel 17 jan à 8h10 
item id?
thanatos133 14 jan à 23h06 
Found it. For some reason it wasnt activated in my data files.
DEvasto  [créateur] 14 jan à 22h07 
Unless I goofed somehow, it should be directly to your right when facing the door he enters from. Check around that area too if you don't see it, in case it fell over. Double check as well to make sure the mod's active, since that for sure would make it not show up.
thanatos133 14 jan à 21h29 
Where exactly in the area you meet the Thalmor is the Sword? I cant seem to find it anywhere
DEvasto  [créateur] 6 nov 2015 à 15h41 
Plugging "help infinity", sans quotes, into the console is the best way to get the ID for the sword. I don't usually provide the ID directly since the first two digits aren't static, they change depending on where the mod is in the load order, and the only other way to find out what those first two digits are is to use a mod organization program like Wrye Bash or Mod Organizer. The help command is the quickest approach.

You could also get into Labyrinthian through its back door, which would put you close to where the sword is now, but it requires some creative jumping.
tigahhz 6 nov 2015 à 15h10 
or is there any way of obtaining it without going to the labirynth?
tigahhz 6 nov 2015 à 15h09 
What is the ID?
DEvasto  [créateur] 25 oct 2015 à 20h23 
No problem, enjoy burning things. :D
The Breadman 25 oct 2015 à 18h18 
Thank you, all is sorted now, and now I have this amazing sword back to me. Thanks again for the help. :D
DEvasto  [créateur] 25 oct 2015 à 13h11 
I'd say so. I dunno what would've happened to cause that, it sounds like the mod got disabled somehow (though if that happened you would've gotten the "Content is missing from this save" message) but unsubbing and resubbing should hopefully sort things out. Be sure to visit the Data Files section of the vanilla launcher to make sure.
The Breadman 25 oct 2015 à 12h25 
I got this mod some time ago, and I love it, but after it's update, I can't find it in my inventory and I can't find it even when using console commands. Would it make sense to just unsubscribe and then subscribe again, or am I just doing something wrong?
Kykuru 10 oct 2015 à 14h20 
Thank you so much, it's an AWESOME mod!
DEvasto  [créateur] 10 oct 2015 à 11h39 
I dunno if I'll remove it entirely since...well, if you got hit by a sword with an edge like molten lava, you probably wouldn't be all "This is fine". I'll probably reduce the duration and maybe even add a percentage chance for it to occur, or possibly even tie it to the sword being powered up, we'll see.
Kykuru 9 oct 2015 à 21h01 
Can you please remove the fear on hit? It really makes everything easy to kill, thanks for reading
DEvasto  [créateur] 7 oct 2015 à 21h07 
Haha, that must've been a surprise. Glad you like the new look. :3
TRIGGER WARNING 7 oct 2015 à 18h52 
Holy shit, I love this new design. Was unaware of the redesign until I pulled it out to kill a bunny. Fantastic work!
DEvasto  [créateur] 28 sept 2015 à 8h33 
Haha, glad you like it. :3

If I do do anything with Silmeri, it'd be minor. The original Infinity Sword used a pretty old model, so it desperately needed some help, but Silmeri's newer so it doesn't have nearly as many issues. Hope you enjoy 2.0
Tony Pajamas 27 sept 2015 à 21h15 
Very interesting update/redesign.. I like the molten crusty look.. makes i feel more like a sword forged from the core of the earth. Haven't gotten to test it out, but it looks really good!!! :)

Just don't touch my Silmeri.. it's perfect lol.
ஜ ¥øĸο-Ani ஜ (Hayate) 9 sept 2015 à 19h22 
Yes, these things are not to be rushed and im curious to see the animation you come up with for that masterpiece, I'll look forward do it DEvasto :D
DEvasto  [créateur] 9 sept 2015 à 19h12 
I'll keep it in mind. I'm not in any hurry to smack together the Infinity Sword's questline though, since at the mo I'm reworking the sword's effects a bit for the upcoming update. I don't imagine I'd need to dissect Wyrmstooth, since my concept for the sword's quest won't need a whole new worldspace.
ஜ ¥øĸο-Ani ஜ (Hayate) 9 sept 2015 à 19h05 
Ah, also designs are good for me too! If you accept me think of me as an intern ^.^
ஜ ¥øĸο-Ani ஜ (Hayate) 9 sept 2015 à 19h04 
And I love making quests, really I just get into the entire thing, I have alot of time to spare considering my hours....I have like 7 hours of my day I have literally NOTHING to do!!! And I can do more then just dialogue, I really am good at with lore and the such, I feel you could use Wyrmstooth if you got permission from the owner of it (You can use it as a base just cant directly modify it) and considering the landscape theres some heavy lore oppurtinities. Hope you consider me ;3
DEvasto  [créateur] 9 sept 2015 à 18h58 
Thanks. :3 I do already have a quest idea in mind, but making it happen...it's rather daunting to say the least. Making the locations is one thing, then there's the whole intricate mess Skyrim quests are.
ஜ ¥øĸο-Ani ஜ (Hayate) 9 sept 2015 à 18h48 
WOWZA NICE WORK DUDE, And as for quest ideas if you want to friend me im great at thinking up things like that, I could work on their dialogue if you want. (Just a suggestion not trying to be weird O.o)
DEvasto  [créateur] 9 sept 2015 à 18h25 
How it was supposed to be was the central gem and the "pools" in the crossguard would've flowed outward, as you rightly figured, but while I did work out a way to do so with the gem (a method I implemented on Silmeri), the crossguard pools were a conundrum. But, it's moot now since I've recently redesigned the sword's appearance. So, for your delectation, this is what it'll look like in the upcoming update: http://www.nexusmods.com/skyrim/images/556474/?
ஜ ¥øĸο-Ani ஜ (Hayate) 9 sept 2015 à 16h57 
And I LOVE the texture you used for the center blade I think if you made more of those alot of people would like it, it reminds me of matte.