The Infinity Sword - Vanilla (WIP)
349 opmerkingen
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DEvasto  [auteur] 17 nov om 4:07nm 
I prefer to have it so you can see the sword directly, plus a chest would kind of mess the look of the Forge, especially if I put it on the rock the sword sits on. Would be kind of iffy just seeing a chest sitting there on a rock in the lava. Doesn't mean though I won't put things in chests if I feel it'd work, one of the swords I added to the Nexus version of Artifacts of Ultima is in a chest after all.

Anyhow, I'm using the YY Mystic Knight animation replacer, hence the way my character holds the sword. The mod's only on the Nexus tho.
Starwarsfan1011 17 nov om 12:15nm 
and what is the mod that makes you hold it all awsome like
Starwarsfan1011 17 nov om 12:10nm 
in the one that is in the Aetherium Forge why not just put it in a chest in the Aetherium Forge so if the sword is not there their is a chest
DEvasto  [auteur] 17 nov om 11:42vm 
Because I felt it'd be a decent place for it and wanted to put it behind a quest of some sort, so it could be worked towards rather than just taking it out of a chest plopped in the middle of Whiterun.
Starwarsfan1011 17 nov om 10:18vm 
why in the Labyrinthian
Starwarsfan1011 26 okt om 11:52vm 
i got the id and put it in but it did not work

DumbLeDork 24 okt om 8:08nm 
ugh now i have to find another sword that shoots stuff
DumbLeDork 24 okt om 8:05nm 
this is confusing
[TeamAztech] i_bongo 23 okt om 4:38nm 
how do i spawn?
DEvasto  [auteur] 19 okt om 9:10vm 
Hm. If the mod's active the sword's IDs should show up when you enter the command. If they're not, either the mod is actually inactive for whatever reason, or you're mistyping the command in some way, like running Infinity Sword together into one word or something like that.
Starwarsfan1011 19 okt om 6:26vm 
nope doesn't work and i have the mod active
DEvasto  [auteur] 18 okt om 9:33nm 
Try putting infinity sword into quotes, so it'll look like this: help "infinity sword"

If it doesn't show up even with that, chances are the mod's not active.
Starwarsfan1011 18 okt om 9:59vm 
i put in help infinity sword in the console and it wont work
[TeamAztech] i_bongo 8 okt om 5:17nm 
game crashes every time
cookster123 5 okt om 4:06nm 
ok thank you and this is the best mod soo far
DEvasto  [auteur] 5 okt om 8:42vm 
Fireballs occur with horizontal power attacks, so if you move left or right while power attacking you should launch a fireball. Standing or forward power attacks will result in an explosion.
cookster123 5 okt om 4:58vm 
i got it but the fire balls dont come out
it just hits the ground
DEvasto  [auteur] 4 okt om 9:30nm 
You have to go through the College of Winterhold questline to even get into Labyrinthian. If ya really want the code you can type:

help "infinity sword"

into the console and it should return the IDs for both the 1-handed and 2-handed versions.
cookster123 4 okt om 9:04nm 
can some one please help me
cookster123 4 okt om 9:03nm 
when i go to Labyrinthian it says i lacked the itam and i cant go in there sooo can somone send me the code for it
cvhmine 20 sep om 7:16vm 
Uh is there a console command to spawn in the sword? Ya know, for lazy people.
Steel Spirit 11 aug om 7:35nm 
I have a mod for smelting exp.
DEvasto  [auteur] 11 aug om 5:42nm 
The smelter doesn't do anything smithing XP wise, as far as I know (that's why I switched the grip-change method from forges to smelters) so...yeah
Steel Spirit 11 aug om 4:35nm 
My smithing skill is already maxed out, but maybe I'll reset it and do that.
DEvasto  [auteur] 11 aug om 7:49vm 
The smelter is just a means to an end with the sword, really, since grip-switching without it would require making a script connected to an ability that would be used to switch out the 2 handed version with the 1 handed version and vis versa. Originally I used forges for that switching function, but you could easily abuse it to get mad smithing XP.
Steel Spirit 10 aug om 8:34nm 
It makes me wonder how you can fit this thing in a smelter. Then again, one can fit a warhammer, shield, and numerous other objects into a small jar.
[HellFB] Pheonix Crusader 23 jul om 11:24nm 
no problem man. well im probably gonna leave the comment section in peace now.... nice talking to ya
DEvasto  [auteur] 23 jul om 10:29nm 
Thanks, I appreciate the offer. I'm sure I'll come up with something for the swords when I devote all my noggin-power to them.
[HellFB] Pheonix Crusader 23 jul om 7:54nm 
i meant to say if you need any help with stuff like what the sword does ect, il help if you want
[HellFB] Pheonix Crusader 23 jul om 7:53nm 
xd i really screwed up my spelling of my second comment
[HellFB] Pheonix Crusader 23 jul om 7:53nm 
i love both ideas man
DEvasto  [auteur] 23 jul om 7:51nm 
Well, I do have a couple ideas for a third sword. One is a fusion of the Infinity Sword and Silmeri, but for that I'll have to work out a design for the fused sword, as well as its name. Another idea I just had was one based around Darkness. Since Silmeri and the Infinity Sword are dual elements, essentially (Silmeri is ice and lightning, and the Infinity Sword is fire and earth), I might play with the concept of the third one's dual elements being light and darkness.
[HellFB] Pheonix Crusader 23 jul om 7:27nm 
hmm alot of ppl have been asking for a third sword eh? if you want i could help you with ideas with it that is if you decide your actually going to make it. ah well nice to know your still modding
[HellFB] Pheonix Crusader 23 jul om 5:42nm 
ah
DEvasto  [auteur] 23 jul om 4:46nm 
Yeah, I'm kinda at a point where I dunno what exactly I'll do next mod-wise. I do plan on updating the Infinity Sword's textures and possibly even the model sometime. Right now, I recently snagged Fallout: New Vegas and I'm working on a mod for that, though that'll go onto the Nexus site for New Vegas since there isn't a Workshop for the game.
[HellFB] Pheonix Crusader 23 jul om 4:23nm 
man i miss your work :(
DEvasto  [auteur] 22 jul om 7:21vm 
It says where it is in the description.
hermitthefrog133 22 jul om 5:42vm 
were you get it
DEvasto  [auteur] 4 jul om 5:08nm 
Yeah. It's not quite as simple as the Workshop since you have to install the mods manually after downloading (or use Nexus Mod Manager, but I personally never use it since it can be problematic) but aside from that and some issues they had recently, which they resolved, it's quite safe.
jtwolf8 4 jul om 4:09nm 
Thanks, is nexus safe to use?
DEvasto  [auteur] 4 jul om 1:50nm 
The YY Mystic Knight animation replacer, it's a Nexus exclusive though.
jtwolf8 4 jul om 1:49nm 
What mod do you use for the sowrd stance? Cool sowrd by the way.
hansnicolaim2 5 jun om 2:53nm 
Could you create a sword familiar to this, only that the blade part is flaming red and the blade is on fire?
Sailendude 9 mei om 7:58vm 
this is awsome
SkoomaChef 7 mei om 5:09nm 
Does anyone know the id of this sword?
Zarit 25 apr om 2:58vm 
Hi i'm trying to make a mod for a evil character and i'd like use your mod for giving him unique echantment. Shall i use the enchant of your mod?
of course i will say you are the author of the enchant and i will post a link to your mod ^^
this sword is awesome here
thanks
DEvasto  [auteur] 13 apr om 5:48nm 
Its base damage is 30, which will of course increase depending on your 1 or 2 handed skill (which depends on whether you're using the 1 or 2 handed Infinity Sword). The enchantment adds onto the base damage, moreso if you hit a dragon, but I don't remember exactly how much.
how much damage does the infinity sword do