The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword - Vanilla (WIP)
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444 opmerkingen
DEvasto  [auteur] 6 nov om 3:41nm 
Plugging "help infinity", sans quotes, into the console is the best way to get the ID for the sword. I don't usually provide the ID directly since the first two digits aren't static, they change depending on where the mod is in the load order, and the only other way to find out what those first two digits are is to use a mod organization program like Wrye Bash or Mod Organizer. The help command is the quickest approach.

You could also get into Labyrinthian through its back door, which would put you close to where the sword is now, but it requires some creative jumping.
tigahhz 6 nov om 3:10nm 
or is there any way of obtaining it without going to the labirynth?
tigahhz 6 nov om 3:09nm 
What is the ID?
DEvasto  [auteur] 25 okt om 8:23nm 
No problem, enjoy burning things. :D
The Breadman 25 okt om 6:18nm 
Thank you, all is sorted now, and now I have this amazing sword back to me. Thanks again for the help. :D
DEvasto  [auteur] 25 okt om 1:11nm 
I'd say so. I dunno what would've happened to cause that, it sounds like the mod got disabled somehow (though if that happened you would've gotten the "Content is missing from this save" message) but unsubbing and resubbing should hopefully sort things out. Be sure to visit the Data Files section of the vanilla launcher to make sure.
The Breadman 25 okt om 12:25nm 
I got this mod some time ago, and I love it, but after it's update, I can't find it in my inventory and I can't find it even when using console commands. Would it make sense to just unsubscribe and then subscribe again, or am I just doing something wrong?
Kykuru 10 okt om 2:20nm 
Thank you so much, it's an AWESOME mod!
DEvasto  [auteur] 10 okt om 11:39vm 
I dunno if I'll remove it entirely since...well, if you got hit by a sword with an edge like molten lava, you probably wouldn't be all "This is fine". I'll probably reduce the duration and maybe even add a percentage chance for it to occur, or possibly even tie it to the sword being powered up, we'll see.
Kykuru 9 okt om 9:01nm 
Can you please remove the fear on hit? It really makes everything easy to kill, thanks for reading
DEvasto  [auteur] 7 okt om 9:07nm 
Haha, that must've been a surprise. Glad you like the new look. :3
WolfeSpeider 7 okt om 6:52nm 
Holy shit, I love this new design. Was unaware of the redesign until I pulled it out to kill a bunny. Fantastic work!
DEvasto  [auteur] 28 sep om 8:33vm 
Haha, glad you like it. :3

If I do do anything with Silmeri, it'd be minor. The original Infinity Sword used a pretty old model, so it desperately needed some help, but Silmeri's newer so it doesn't have nearly as many issues. Hope you enjoy 2.0
Larry the Cable Guy 27 sep om 9:15nm 
Very interesting update/redesign.. I like the molten crusty look.. makes i feel more like a sword forged from the core of the earth. Haven't gotten to test it out, but it looks really good!!! :)

Just don't touch my Silmeri.. it's perfect lol.
ஜ ¥øĸο-Ani ஜ 9 sep om 7:22nm 
Yes, these things are not to be rushed and im curious to see the animation you come up with for that masterpiece, I'll look forward do it DEvasto :D
DEvasto  [auteur] 9 sep om 7:12nm 
I'll keep it in mind. I'm not in any hurry to smack together the Infinity Sword's questline though, since at the mo I'm reworking the sword's effects a bit for the upcoming update. I don't imagine I'd need to dissect Wyrmstooth, since my concept for the sword's quest won't need a whole new worldspace.
ஜ ¥øĸο-Ani ஜ 9 sep om 7:05nm 
Ah, also designs are good for me too! If you accept me think of me as an intern ^.^
ஜ ¥øĸο-Ani ஜ 9 sep om 7:04nm 
And I love making quests, really I just get into the entire thing, I have alot of time to spare considering my hours....I have like 7 hours of my day I have literally NOTHING to do!!! And I can do more then just dialogue, I really am good at with lore and the such, I feel you could use Wyrmstooth if you got permission from the owner of it (You can use it as a base just cant directly modify it) and considering the landscape theres some heavy lore oppurtinities. Hope you consider me ;3
DEvasto  [auteur] 9 sep om 6:58nm 
Thanks. :3 I do already have a quest idea in mind, but making it's rather daunting to say the least. Making the locations is one thing, then there's the whole intricate mess Skyrim quests are.
ஜ ¥øĸο-Ani ஜ 9 sep om 6:48nm 
WOWZA NICE WORK DUDE, And as for quest ideas if you want to friend me im great at thinking up things like that, I could work on their dialogue if you want. (Just a suggestion not trying to be weird O.o)
DEvasto  [auteur] 9 sep om 6:25nm 
How it was supposed to be was the central gem and the "pools" in the crossguard would've flowed outward, as you rightly figured, but while I did work out a way to do so with the gem (a method I implemented on Silmeri), the crossguard pools were a conundrum. But, it's moot now since I've recently redesigned the sword's appearance. So, for your delectation, this is what it'll look like in the upcoming update:
ஜ ¥øĸο-Ani ஜ 9 sep om 4:57nm 
And I LOVE the texture you used for the center blade I think if you made more of those alot of people would like it, it reminds me of matte.
ஜ ¥øĸο-Ani ஜ 9 sep om 4:47nm 
Ah thanks, and as for the hilt animation what are you trying to make it look like? Flowing outward? and the center circle piece is rather straight-forward I feel you can just make it as the guard is part of the blade or lengthen the area of affect from the sword blade and modify it to where it fits the guard.
DEvasto  [auteur] 9 sep om 9:31vm 
It's an animation replacer mod called YY Mystic Knight, which is on the Nexus
ஜ ¥øĸο-Ani ஜ 8 sep om 4:33nm 
Is it a mod that you got that picture of her holding the sword like that? Or did you just fiddle with the animation?
DEvasto  [auteur] 9 aug om 3:36nm 
Move either left or right while performing a power attack, explosions generally occur while standing or moving foward/backwards.
NTeNse 9 aug om 12:59nm 
NTeNse 9 aug om 12:58nm 
How to you go the long range fireball?
i keep doing the fire surroundingme
The Doge Infection 3 aug om 9:03vm 
The Doge Infection 3 aug om 9:03vm 
ill try it tho
The Doge Infection 3 aug om 9:03vm 
K but for some reason if i put a space in anything with the help it doesnt work xD *whispers somehow* BETHESDA!!!!!!!!!!!!!
DEvasto  [auteur] 3 aug om 7:00vm 
If ya want the ID, type:

help "infinity sword"

into the console, it should bring up the IDs for both versions of the sword.
The Doge Infection 2 aug om 9:30nm 
can somebody just tell me the ID or name whatever so i could spawn it in? i only got skyrim on PC for mods and cheats :D plz tell me (unless its in the description and im just stupid that i didnt see it)
DEvasto  [auteur] 1 aug om 7:17nm 
Aighty, good luck. Lemme know if ya have any questions.
Fennikk 1 aug om 5:27nm 
y'know what?, ill do that right now!
Fennikk 1 aug om 5:20nm 
ok well, keep up the good work, i'm a noob to modding so i have not figured out nexus yet, but i will some other time.
DEvasto  [auteur] 1 aug om 5:13nm 
Glad you're enjoying it. :3 I do have a smaller 1-handed version of the sword as an optional file on the Nexus version of the mod, so if you want you can grab it from there. I'll likely add that change to the upcoming update so poking at the Nexu won't be necessary at that point.
Fennikk 1 aug om 4:00nm 
i do have ONE complaint, maby make the 1 Handed verson a little smaller. it looks like im useing a 2 handed sword just for 1 hand.
Fennikk 1 aug om 3:58nm 
I'm sorry for my bad grammar and makeing 4 posts, i just can't talk about it enough, BTW did i menton how COOL and AWESOME it is?
Fennikk 1 aug om 3:53nm 
it was super coinveinent because i was right in the middle of the labrinthian quest to get the staff of magnus, and i forgot to read the desc so i was like "Maby i should have read that to find out where it is.." and i saw it in the "boss" room, and "oh wow its so COOL!"!
Fennikk 1 aug om 3:51nm 
i like the effect that when you hit stuff it does a little flame burst, and power charge makes a flaming exsplosion ring around ur feet.
Fennikk 1 aug om 3:50nm 
this sword is so AWESOME!, i am looking forward to you're future updates, waiting for that "Molten Metal" retexture because right now it kinda looks like its made of magic or something.
DEvasto  [auteur] 18 jul om 3:35nm 
Yeah, as it is right now it's not ideal, IMO it looks a lot better using an ENB with a strong bloom, but I think the planned changes will spice it up well enough. Glad you enjoy the sword regardless. :3
WolfeSpeider 18 jul om 3:30nm 
That actually sounds amazing. I just tend to notice little things in animation like that (it was a reoccurring issue when I was making a game in Game Maker; if I wanted lava flowing, I would have to find the best spot to smooth it out to make it look seamless). Otherwise, the sword is the tits.
DEvasto  [auteur] 18 jul om 3:17nm 
I do have plans to rework the textures (even the model a little), but I'm not sure when I'll get around to it. I have a concept that, rather than the way the edges are now, the blade is normal in the middle, but starts cracking away towards the edges before totally giving way to molten metal.
WolfeSpeider 18 jul om 3:07nm 
I still love this thing, but are there plans to tweek the animations running up the blade? While it looks awesome, I feel it would look better if the gradient was a bit more seemless, and not just a constant repeat; give it kind of a flowing lava effect, in a sense.
=Idiot=Starlight 20 jun om 12:39nm 
srry i thought i had nmm i have mod orgenizor instead
=Idiot=Starlight 20 jun om 12:38nm 
DEvasto  [auteur] 20 jun om 12:34nm 
Try goin' through the vanilla launcher and activate it in the Data Files section, if it isn't active in there already.
=Idiot=Starlight 20 jun om 12:33nm 
o it is not active and nmm is not letting me activate it