The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword - Vanilla (WIP)
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supercarft2001 2 hours ago 
HELP plz what is items command ?
DEvasto  [author] Jul 21 @ 11:25am 
Yeah, that's a recent addition. I had wanted a fear "blast" that occurs when you unsheath the sword, but I couldn't get it to work right so I abandoned it. Then with the overhaul update I instated an Intense Flames-like fear effect and later adjusted it to occur when the opponent is below 40% health.
Your Best Friend The Man Jul 21 @ 9:02am 
Was The Infinity Sword ment to fear people too? Because after a while of uesing it got a fear effect.
DEvasto  [author] Jul 19 @ 12:28pm 
Just "infinity sword"
zwarren03 Jul 19 @ 12:08pm 
Is the item name "infinity sword" or "the infinity sword"?
Gandalf You Shall Not Pass Jul 8 @ 8:12am 
DEvasto  [author] May 23 @ 7:32pm 
Ok, that's usually a sign that a mod is missing a master, like for example if you tried to use a mod that uses a DLC you don't have. Silmeri though is vanilla so another mod you installed might be at fault, provided of course there wasn't a goof on my end and I uploaded a DLC version.
MONKEYBUISNESS May 23 @ 9:52am 
aftet the betesheda logo
DEvasto  [author] May 23 @ 9:50am 
Does it do it after the Bethesda logo or can you load a game & it craps when you mouse over the sword in your inventory?
MONKEYBUISNESS May 23 @ 9:48am 
just craps out
DEvasto  [author] May 23 @ 9:47am 
Newer Skyrim update, huh? I'll have to look into that. I'm not sure why it wouldn't work, I think Silmeri was made after the official 1.9 update (which was back in 2013, I'm not aware of any new official updates). Does the mod not download or does the game just crap out?
MONKEYBUISNESS May 23 @ 9:35am 
i like the op kind of wepons
MONKEYBUISNESS May 23 @ 9:35am 
it does not work with the newer update to skyrim thats all
DEvasto  [author] May 23 @ 9:31am 
How so? Does it not work or is it a bit to ridiculous in power to be used? I may sometime give it more loving, it does need some work to bring it back in line with the Infinity Sword. I may nerf it a bit too since it's supposed to be the lesser of the three, albeit still pretty potent.
MONKEYBUISNESS May 23 @ 9:28am 
sure, and update it so that we can use it
DEvasto  [author] May 23 @ 9:27am 
In what way? Like giving it some of the stuff the Infinity Sword has now, what with being able to "absorb" fire damage & get moar power as a result?
MONKEYBUISNESS May 23 @ 9:20am 
can u update the frost blade pls
DEvasto  [author] May 23 @ 8:51am 
It's in Labyrinthian, sticking out of a braizer in the graveyard area where you fight a wispmother.
MONKEYBUISNESS May 23 @ 7:06am 
DEvasto  [author] Mar 14 @ 7:24pm 
You're welcome, mate, glad you enjoy it. :3
cprytgfx Mar 14 @ 6:38pm 
Hey DEvasto,

I am finally able to comment rather than simply posting discussions (due to a "limited user account"). I wanted to let you know that your weapon modifications are amazing and unique. I have to say that this modification is my favorite weapon mod on the Skyrim Steam Workshop. Thank you for putting in the time and effort to make such a cool sword
give me free skins pls Feb 4 @ 5:37pm 
thanks, ill look into it :)
DEvasto  [author] Feb 4 @ 5:22pm 
Also, if you're still not sure, the BSA can be found in your Data folder along with the .esp, though you'll need a specialized program to open it and extract the contents. I personally use FO3Archive, but if you installed the CK there's one just called Archive that's located in the root Skyrim directory (steam/steamapps/common/skyrim).
DEvasto  [author] Feb 4 @ 5:17pm 
There's two scripts for Silmeri, one is the resistance script which applies the resistances and stuff, that's on the sword itself (at least it should be). The second is labeled "silmeripascript" which handles the power attack stuff. That script is attached to a quest (named something like "SilmeriPAQST" or similar). The quest handles actually firing the script so it'll check the player's actions.
give me free skins pls Feb 4 @ 2:41pm 
found a script for infinity 2 but its basicily the same
give me free skins pls Feb 4 @ 2:40pm 
i found a script, but it doesnt show anything and its called SilmeriResistanceScript
give me free skins pls Feb 4 @ 2:37pm 
the problem is when i go to the weapon there isnt any script to it so that confused me
give me free skins pls Feb 4 @ 2:30pm 
so you made a script that cast spells on power attaks, i knew it had to do somethin with the script, but where would the BSA be?
DEvasto  [author] Feb 4 @ 1:37pm 
It's a bit advanced how the power attack effects were accomplished, if that's what you're asking. If you wanna know, there's a quest that has a couple scripts on it (one for the 1-hander, another for the 2-hander) that watch for power attacks, then cast different spells depending on the direction of the power attack. Hence, standing or forward-moving power attacks yield explosions, while sideways attacks launche fireballs. I included the script sources in the .BSA so you can take a look at how the script is set up, if you so desire.
give me free skins pls Feb 3 @ 5:08pm 
Hey, i was wondering how you made the explosions. I'm not that familiar with creation kit, and i looked at frostmourne and i didnt see anything that looked like a way for the frost explosion. I was just wonderin' and i probably sound like an idiot asking you this. lol
Zero Jan 17 @ 8:10am 
item id?
thanatos133 Jan 14 @ 11:06pm 
Found it. For some reason it wasnt activated in my data files.
DEvasto  [author] Jan 14 @ 10:07pm 
Unless I goofed somehow, it should be directly to your right when facing the door he enters from. Check around that area too if you don't see it, in case it fell over. Double check as well to make sure the mod's active, since that for sure would make it not show up.
thanatos133 Jan 14 @ 9:29pm 
Where exactly in the area you meet the Thalmor is the Sword? I cant seem to find it anywhere
DEvasto  [author] Nov 6, 2015 @ 3:41pm 
Plugging "help infinity", sans quotes, into the console is the best way to get the ID for the sword. I don't usually provide the ID directly since the first two digits aren't static, they change depending on where the mod is in the load order, and the only other way to find out what those first two digits are is to use a mod organization program like Wrye Bash or Mod Organizer. The help command is the quickest approach.

You could also get into Labyrinthian through its back door, which would put you close to where the sword is now, but it requires some creative jumping.
tigahhz Nov 6, 2015 @ 3:10pm 
or is there any way of obtaining it without going to the labirynth?
tigahhz Nov 6, 2015 @ 3:09pm 
What is the ID?
DEvasto  [author] Oct 25, 2015 @ 8:23pm 
No problem, enjoy burning things. :D
The Breadman Oct 25, 2015 @ 6:18pm 
Thank you, all is sorted now, and now I have this amazing sword back to me. Thanks again for the help. :D
DEvasto  [author] Oct 25, 2015 @ 1:11pm 
I'd say so. I dunno what would've happened to cause that, it sounds like the mod got disabled somehow (though if that happened you would've gotten the "Content is missing from this save" message) but unsubbing and resubbing should hopefully sort things out. Be sure to visit the Data Files section of the vanilla launcher to make sure.
The Breadman Oct 25, 2015 @ 12:25pm 
I got this mod some time ago, and I love it, but after it's update, I can't find it in my inventory and I can't find it even when using console commands. Would it make sense to just unsubscribe and then subscribe again, or am I just doing something wrong?
Kykuru Oct 10, 2015 @ 2:20pm 
Thank you so much, it's an AWESOME mod!
DEvasto  [author] Oct 10, 2015 @ 11:39am 
I dunno if I'll remove it entirely since...well, if you got hit by a sword with an edge like molten lava, you probably wouldn't be all "This is fine". I'll probably reduce the duration and maybe even add a percentage chance for it to occur, or possibly even tie it to the sword being powered up, we'll see.
Kykuru Oct 9, 2015 @ 9:01pm 
Can you please remove the fear on hit? It really makes everything easy to kill, thanks for reading
DEvasto  [author] Oct 7, 2015 @ 9:07pm 
Haha, that must've been a surprise. Glad you like the new look. :3
The Real Rob Oct 7, 2015 @ 6:52pm 
Holy shit, I love this new design. Was unaware of the redesign until I pulled it out to kill a bunny. Fantastic work!
DEvasto  [author] Sep 28, 2015 @ 8:33am 
Haha, glad you like it. :3

If I do do anything with Silmeri, it'd be minor. The original Infinity Sword used a pretty old model, so it desperately needed some help, but Silmeri's newer so it doesn't have nearly as many issues. Hope you enjoy 2.0
Tony Tobbins Mouth Sep 27, 2015 @ 9:15pm 
Very interesting update/redesign.. I like the molten crusty look.. makes i feel more like a sword forged from the core of the earth. Haven't gotten to test it out, but it looks really good!!! :)

Just don't touch my Silmeri.. it's perfect lol.
ஜ ¥øĸο-Ani ஜ (Hayate) Sep 9, 2015 @ 7:22pm 
Yes, these things are not to be rushed and im curious to see the animation you come up with for that masterpiece, I'll look forward do it DEvasto :D
DEvasto  [author] Sep 9, 2015 @ 7:12pm 
I'll keep it in mind. I'm not in any hurry to smack together the Infinity Sword's questline though, since at the mo I'm reworking the sword's effects a bit for the upcoming update. I don't imagine I'd need to dissect Wyrmstooth, since my concept for the sword's quest won't need a whole new worldspace.