The Conductor's Cap
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5/5 xD
You have gr8 tuturial and hat is awesome! i give it:
Th3 R41nb0w P331ng C4t Nov 15, 2014 @ 9:17am 
Awesome tutorial and awesome hat!
Lucas|I Create RPGs! Nov 11, 2014 @ 6:21am 
Its Nice
1230james Oct 15, 2014 @ 2:57pm 
Choo choo, mofos! ^^
[TFR] \/etral (ULTIMATE TROLL) Sep 9, 2014 @ 3:50pm 
i wanna download this how do i download this workshop file :(
Puppy Kitten (OvalYoshi7) Aug 16, 2014 @ 8:06am 
Yes... Someone needs to make a pencil mustache for engie.
The Gentleman Walrus Aug 8, 2014 @ 10:27pm 
Make a long pencil moustasche for him and we get Dick Dastardly.
Socks Jun 10, 2014 @ 9:25am 
If this comes out, I'll rename it to "The $w@g-Masters Hat"...............Cuz why not?
MPan May 19, 2014 @ 11:23pm 
Ok then. I feel like a hat
HellJumper  [author] May 19, 2014 @ 3:46pm 
Awesome, just make sure to keep moving forward. Sometimes we get stuck on stuff that we're very proud of, but you should always keep making new content too! Just think of everything you make as practice.
MPan May 19, 2014 @ 2:11pm 
Ok, done. I made it again, transparent, with see-able water, with jiggle-bones, with a weapon_bone, and under 1400 polys with a collision model and a LOD, as well as a backpack icon...
MPan May 17, 2014 @ 1:26am 
Helljumper, any ideas on what I should use for jigglebones (for the water)? I tried the Jiggleyupanddown one but it makes the water clip through the glass. Any ideas?
MPan May 16, 2014 @ 4:38am 
YES! After forever I finally got my model to work- Helljumper, when you go to the 'Import' tab in the itemtest GUI, Which option should I pick- Hat or misc? Mine is a weapon.
HellJumper  [author] May 15, 2014 @ 2:13am 
Yes, the LOD needs bones too.
MPan May 15, 2014 @ 2:12am 
By the way, do I need to rig the LOD model (with a weapon_bone) as well as the normal one?
MPan May 14, 2014 @ 11:37pm 
Ok, thanks
HellJumper  [author] May 14, 2014 @ 3:25pm 
No, leave the bone name the same (each character model has a bone named "weapon_bone" which is oritented in a specific way that allows them to hold the model correctly).
MPan May 14, 2014 @ 2:37am 
Thanks mate! By the way, I decompiled bonk and got it's weapon_bone, do you think it'd work if I copied the weapon_bone and pasted it and renamed it drink_splash? I think it would, as long as I write the same nonsense in the QC.
HellJumper  [author] May 14, 2014 @ 2:10am 
Well the best way to do it is to decompile a weapon that is similar to one you want to make (the bone structure from this decompiled model is what you'll use rather than the player model's bones). And don't use $staticprop in your QC since it isn't a static prop.
MPan May 14, 2014 @ 1:55am 
Also by the way, for my QC, should I use $staticprop or something else? Like, for example nothing?
MPan May 14, 2014 @ 1:43am 
By the way, this is my model:
I think I'll just decompile Bonk and look around it for a while.
MPan May 14, 2014 @ 1:38am 
Yes, but how do you assign bones for something like that? Do you need to rotate it or something or just keep it normal and assign the bones?
HellJumper  [author] May 13, 2014 @ 10:12am 
Well you can't compile weapons with the importer valve has in-game. You'll have to compile them manually using something like GUIstudioMDL. But the process is basically the same (make the model > assign the bones > export).
MPan May 13, 2014 @ 1:55am 
By the way, helljumper, have any idea how to do weapons (Merging them to bones and that)? I have a scout weapon that needs a weapon_bone and a drink_splash bone, and I have no idea how to do it.
MPan May 13, 2014 @ 1:53am 
This hat literally looks 100% official. SERIOUSLY VALVE!
Clyde Mar 10, 2014 @ 7:02pm 
Giovanni Feb 28, 2014 @ 2:18pm 
Epic hat, saw it in you tutorial; nice, keep up the good work!
A Deep Commitment To Konata Jan 12, 2014 @ 6:15pm 
The Engineer's Cap isn't big enough. This is needed.
Lord Gaben Dec 3, 2013 @ 12:22am 
Best tutorial ever!
☣†★The Piano Guy★☭♕ Nov 22, 2013 @ 2:14pm 
finaly a hat that looks like it well fit engineer
12D3 Nov 21, 2013 @ 10:34am 
thx for ur tutuorials c:
sйдякэl Nov 17, 2013 @ 1:02pm 
i have seen his blender tutourial
Steel Gauntlet Nov 16, 2013 @ 10:46am 
very nice
-- From the other side -- Nov 6, 2013 @ 6:16am 
very nice done
Jufin Nov 5, 2013 @ 10:56pm 
Add this valve, I would definitely buy this to show support for such a helpful guy!
☣†★The Piano Guy★☭♕ Oct 28, 2013 @ 7:58pm 
Gorions Ward Oct 2, 2013 @ 7:36pm 
i would so use this hat in tf2!
Mr.Lemonade Aug 10, 2013 @ 9:58am 
wow i love this hat
Sarude Dandstorm Jul 28, 2013 @ 9:56am 
very nice!
Asylbek Jul 14, 2013 @ 9:27pm 
Level 72 Badass Mannwhore. Jul 10, 2013 @ 1:05am 
bit of an upgrade from the engineer cap, would'nt you say?
--Mr.Bubb!s™[Austria]-- Jul 6, 2013 @ 5:51am 
nice nice ^^
SteelArrow21 Jul 5, 2013 @ 11:55pm 
His hat has goggles and his head has goggles... Its amazing!
Legit Legitimacy Jul 5, 2013 @ 3:04am 
I like it :)
penut Jun 30, 2013 @ 12:15pm 
this would be an epic unusual with smoking.. I like this hat
Anonymoose Jun 30, 2013 @ 10:50am 
Jack Jun 30, 2013 @ 5:45am 
hooking up words and phrases and clauses
Jack Jun 30, 2013 @ 5:44am 
conjunction junction. whats your function?