Easy Exit
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Sloth.ps 2013년 6월 13일 오후 9시 10분 
Not bad, but I suggest the same adjustment I suggested for the level that inspired this one, and that's to make the portal surfaces in the side rooms more immediately obvious when you start the level. I'm also not sure the toxic good adds anything except a potential death. If you're worried about people using the side walls to portal out then deportal them rather than using good that people might forget about and then die to.

The last puzzle is particularly inventive.