Bridge or Funnel
7 Comments
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commander2005 Aug 29, 2013 @ 3:00pm 
Super genial: The hidden path!
Likely Warm Cabin Jun 19, 2013 @ 4:06pm 
I liked it, can't wait to see you do more with it! I could see you were thinking about my companion cube bridge room :p
nintendo.erk  [author] Jun 17, 2013 @ 9:58pm 
you're welcome :)
most of the time I use "not" and/or "and" gates for the connection visibility of the toggled elements so a yellow line means the element is active.
Bisqwit Jun 17, 2013 @ 3:14pm 
Thanks nintendo.erk. If you had a look at my maps, you'd know I do in fact know about BEEMOD.
I was hoping for a logic diagram of the toggle switch, but I guess a p2c file works just as fine. :-)
Once upon a time I made a video explaining the making of basic logic gates in Portal 2 (I didn't know about BEEMOD and its AND/OR/NOT elements back then). Seems there are problems with BEEMOD's NOT gate though, which is why I still need to do it with lasers...

If you wish, try a few of my maps and comment on them :-)
nintendo.erk  [author] Jun 17, 2013 @ 1:43pm 
@ Bisqwit : I've made a puzzlemaker file for you with the toggle and autoportals containing the funnel and light bridge.
You can DOWNLOAD IT HERE [www.dropbox.com]
Please note you need to have BEEMOD installed, the autoportals are from the bee and it has a beemod "not" logic gate.
You can find a link for more information about the mod HERE
Have fun :)
nintendo.erk  [author] Jun 17, 2013 @ 8:10am 
the lasers you see when you enter the portal with the light bridge is the toggle mechanism.
I'll sent you the specs when I get home from work, it's quite complicated...
Bisqwit Jun 17, 2013 @ 8:02am 
http://bisqwit.iki.fi/kala/bridgeorfunnel-nintendoerk-blind-by-bisqwit.zip Here's my blind playthrough of this map.
As a puzzle it was rather a confusing one. Redundant testing elements, and lack of antlines. This was not so much actually a puzzle as a tech demo, I guess. How did you make the toggle logic element?