Bridge or Funnel
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commander2005 Aug 29, 2013 @ 3:00pm 
Super genial: The hidden path!
Likely Warm Cabin Jun 19, 2013 @ 4:06pm 
I liked it, can't wait to see you do more with it! I could see you were thinking about my companion cube bridge room :p
[P2:DA] nintendo.erk  [author] Jun 17, 2013 @ 9:58pm 
you're welcome :)
most of the time I use "not" and/or "and" gates for the connection visibility of the toggled elements so a yellow line means the element is active.
Bisqwit Jun 17, 2013 @ 3:14pm 
Thanks nintendo.erk. If you had a look at my maps , you'd know I do in fact know about BEEMOD.
I was hoping for a logic diagram of the toggle switch, but I guess a p2c file works just as fine. :-)
Once upon a time I made a video explaining the making of basic logic gates in Portal 2 (I didn't know about BEEMOD and its AND/OR/NOT elements back then). Seems there are problems with BEEMOD's NOT gate though, which is why I still need to do it with lasers...

If you wish, try a few of my maps and comment on them :-)
[P2:DA] nintendo.erk  [author] Jun 17, 2013 @ 1:43pm 
@ Bisqwit : I've made a puzzlemaker file for you with the toggle and autoportals containing the funnel and light bridge.
Please note you need to have BEEMOD installed, the autoportals are from the bee and it has a beemod "not" logic gate.
You can find a link for more information about the mod HERE
Have fun :)
[P2:DA] nintendo.erk  [author] Jun 17, 2013 @ 8:10am 
the lasers you see when you enter the portal with the light bridge is the toggle mechanism.
I'll sent you the specs when I get home from work, it's quite complicated...
Bisqwit Jun 17, 2013 @ 8:02am Here's my blind playthrough of this map.
As a puzzle it was rather a confusing one. Redundant testing elements, and lack of antlines. This was not so much actually a puzzle as a tech demo, I guess. How did you make the toggle logic element?