Buster Sword Melee Replacement
20 Comments
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Shadow Knight Jul 7, 2013 @ 5:03am 
Weapon is really heavy.. in any ways :D
Conargle: Uprising Jun 18, 2013 @ 12:09pm 
asdfghjkl omg jizz
ChillKrill Jun 16, 2013 @ 8:59am 
Love it! ;-;
FunkyFinzy  [author] Jun 14, 2013 @ 5:42am 
If anyone still has problems with this, try resubbing to the mod. Steam should automatically update it though.
FunkyFinzy  [author] Jun 14, 2013 @ 5:41am 
Thanks for finding it out, I uploaded a new version and it should be fixed now. Apparently it was dependant on some Serious Fantasy Legends mod file that somehow got packaged in with the maps, and I never thought to check since it was in another gro altogether.
Klarsch Jun 13, 2013 @ 2:27pm 
found it after remembering Alt+F
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:44:05 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:44:05 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:44:12 ERR: Code guard was activated due to application malfunction. Please report.
FunkyFinzy  [author] Jun 13, 2013 @ 12:39pm 
Then I can't help.
Klarsch Jun 13, 2013 @ 11:17am 
there is nothing like that...
FunkyFinzy  [author] Jun 13, 2013 @ 10:51am 
It should be at the bottom of the log. Look for anything that says ERR: Could not load file "xxxx/xxxx/xxxxx.blah" or something like that.
Klarsch Jun 13, 2013 @ 10:28am 
12:41:48 INF: Steam Workshop content updated, please restart the application to use the new content.
12:41:48 LOG: Steam workshop sync operation finished in 3.03 seconds.
12:42:04 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
12:42:04 LOG: Finished loading world. (process memory: 1223 MB)
12:42:04 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/CustomWorldScripts/'.
12:42:04 LOG: Timestamp: 2013/06/13 12:42:04
12:42:04 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.53 seconds.
12:42:04 LOG: Created thread 5440(WorkerThreadPool).
12:42:04 LOG: Created thread 5728(WorkerThreadPool).
12:42:04 LOG: Created thread 4180(WorkerThreadPool).
12:42:04 LOG: Created thread 5216(WorkerThreadPool).
12:42:04 LOG: Created thread 5644(WorkerThreadPool).
12:42:04 LOG: Created thread 5936(WorkerThreadPool).
12:42:04 LOG: Created thread 5360(WorkerThreadPool).
12:42:04 LOG: Created HDR render-target of 1400x1050.
Klarsch Jun 13, 2013 @ 10:27am 
12:42:11 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/MenuLevel.wld"
12:42:11 LOG: Finished loading world. (process memory: 1238 MB)
12:42:11 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/CustomWorldScripts/'.
12:42:11 LOG: Timestamp: 2013/06/13 12:42:11
12:42:11 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.29 seconds.
12:42:13 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
12:42:21 LOG: resFreeUnusedProxies() released '48' and reverted 0 proxy objects in 0.00 seconds.
12:42:21 LOG: resFreeUnusedStock() released 1290 files in 0.06 seconds.
12:42:21 LOG: Saving cvars to "$D:/Program Files (x86)/Steam/userdata/41096019/41070/local/SeriousSam3.ini".
12:42:21 LOG: Timestamp: 2013/06/13 12:42:21
12:42:21 LOG: Core is shutting down
FunkyFinzy  [author] Jun 13, 2013 @ 6:18am 
What's the error, can you post what ERR: message you get in your Sam3_Unrestricted.log file (in the serious sam 3/Log folder?). If all else fails, unsubscribing to the mod (from Steam) should fix it.
Klarsch Jun 13, 2013 @ 3:53am 
cant load level when using this mod, how do i fix it?
FunkyFinzy  [author] Jun 12, 2013 @ 7:22am 
It's a big (gigantic) sword, having it tiny sized would look off, and it wasn't designed for competitive play to begin with? Yeah, it's much bigger than the standard sledgehammer, but chances are you won't need that much vision anyway, plus Sam raises it out of the way when enemies are around anyways, and in versus it's constantly out of your vision.
Apathii Jun 12, 2013 @ 1:20am 
The viewmodel is waaaay too big for even vague usability
Vulpinatrose Jun 11, 2013 @ 7:17am 
BFE included :)
Vulpinatrose Jun 11, 2013 @ 7:17am 
just get another copy through this week's humble weekly bundle
all of the serious sam games for like $5
Chao the Presidental FaceSquid Jun 9, 2013 @ 9:06am 
I told her your reply, though the thing is she said "No" to getting the game, anyways. Plus, we don't have 40 dollars to get another BFE.
FunkyFinzy  [author] Jun 9, 2013 @ 9:00am 
Heh, be sure to tell her to get the Serious Fantasy Legends mod too as it contains a lot more Final Fantasy stuff...characters and maps included. ;)
Chao the Presidental FaceSquid Jun 9, 2013 @ 8:51am 
My mom would LOVE this if she played Serious Sam 3: BFE! She plays a lot of Final Fantasy games! Gheese, this is so awesome I need to convince my mom into getting Serious Sam 3: BFE somehow...