Lasers to open the Door
8 σχόλια
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nintendo.erk  [Δημιουργός] 30 Αυγ, 2013 @ 10:02πμ 
yeah it's a timer, otherwise the exit will open and close all the time when a blinking laser activates it....
commander2005 30 Αυγ, 2013 @ 8:22πμ 
...and then the cube opens the door (in the machinery room) :)
Likely Warm Cabin 1 Αυγ, 2013 @ 9:58μμ 
THANKS BRUH
nintendo.erk  [Δημιουργός] 12 Ιουλ, 2013 @ 1:09μμ 
@ Likely Warm Cabin : CLICK HERE[www.dropbox.com] for a p2c file showing the door mechanics :)
nintendo.erk  [Δημιουργός] 11 Ιουλ, 2013 @ 9:46μμ 
that one is easy, just connect the laser receiver and pedestal button to a "or" gate and connect the "or" to the laser, that way it keeps itself active :)
Likely Warm Cabin 11 Ιουλ, 2013 @ 6:04μμ 
Really fun one! Do you think you can send me the p2c file so I can figure out how those three floor buttons can stay on without the pedestal button on?
nintendo.erk  [Δημιουργός] 10 Ιουν, 2013 @ 12:49πμ 
thanks :)
I have more like that in my "toggling fizzlers" collection
feel free to take a look...
GreyBearKing 9 Ιουν, 2013 @ 7:39μμ 
Dude, you seriously do not cease to impress! I've seen sectioned puzzles like that before where you need to get each part to work to open the door, but not them interconnecting like how (SPOILERS AHEAD) how you had to shoot the lasers in between the rooms! I'm so going to tell Josh Jepson about your stuff when he's done with Fallout 3!