Lasers to open the Door
8 kommentarer
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nintendo.erk  [ophavsmand] 30. aug 2013 kl. 10:02am 
yeah it's a timer, otherwise the exit will open and close all the time when a blinking laser activates it....
commander2005 30. aug 2013 kl. 8:22am 
...and then the cube opens the door (in the machinery room) :)
Likely Warm Cabin 1. aug 2013 kl. 9:58pm 
THANKS BRUH
nintendo.erk  [ophavsmand] 12. jul 2013 kl. 1:09pm 
@ Likely Warm Cabin : CLICK HERE[www.dropbox.com] for a p2c file showing the door mechanics :)
nintendo.erk  [ophavsmand] 11. jul 2013 kl. 9:46pm 
that one is easy, just connect the laser receiver and pedestal button to a "or" gate and connect the "or" to the laser, that way it keeps itself active :)
Likely Warm Cabin 11. jul 2013 kl. 6:04pm 
Really fun one! Do you think you can send me the p2c file so I can figure out how those three floor buttons can stay on without the pedestal button on?
nintendo.erk  [ophavsmand] 10. jun 2013 kl. 12:49am 
thanks :)
I have more like that in my "toggling fizzlers" collection
feel free to take a look...
GreyBearKing 9. jun 2013 kl. 7:39pm 
Dude, you seriously do not cease to impress! I've seen sectioned puzzles like that before where you need to get each part to work to open the door, but not them interconnecting like how (SPOILERS AHEAD) how you had to shoot the lasers in between the rooms! I'm so going to tell Josh Jepson about your stuff when he's done with Fallout 3!