Portal 2

Portal 2

Cube and Funnel
< >
thepixie3 Dec 12, 2013 @ 11:36pm 
cool test i will rate 10 oat of 10
Anachronistic ALLOS  [author] Aug 3, 2013 @ 11:46pm 
There's a reason why the funnel can be turned off.
koldfoot Aug 3, 2013 @ 8:37pm 
I found the Companion Cube, but I don't see how it would be possible to find without using noclip.
Dr Kendall Jun 15, 2013 @ 11:24pm 
I found the Companion Cube, very nice.
Anachronistic ALLOS  [author] Jun 14, 2013 @ 4:45pm 
@dcook - Well, technically, you're supposed to catch it with the funnel.
ramblin man Jun 14, 2013 @ 7:20am 
Oddly, I couldn't press the first button. Some kind of glitch.

Nobody No-One Jun 13, 2013 @ 5:48pm 
My only complaint is that the puzzle relies, on destruction, because if the lightbridge didn't get replaced, the test would be impossible.
HebGeenNaam Jun 13, 2013 @ 8:37am 
Pretty awesome chamber!

Would you mind trying one of mine?
Geneosis Jun 13, 2013 @ 6:23am 
Nice little chamber ^^ Nothing too hard, but still fun to play.

If you have a moment to play some maps, here is my workshop ;)
raycelbelmond Jun 11, 2013 @ 3:56am 
First test. Alright but a lot of work to do. Smaller map, for an idesa first. Try one of mine. Raycelbelmond
dcook Jun 11, 2013 @ 3:56am 
2nd cube dropper is buggy.. Or I should say the launch of the cube is buggy.. had to button press about 15 times to get it where it needed to be without falling in the goo..
Tom Jun 9, 2013 @ 9:13pm 
Anachronistic ALLOS  [author] Jun 9, 2013 @ 8:48pm 
I took a break from elevator transitions for this particular test. It'll be an on-off thing in my tests. - Well, it clearly isn't a clean chamber. - Lighting is a tad sloppy, but will remain the same. - None of the portal cleansers are invisible for me. - As I've said, logic_choreograpged_scenes screw up my game. That's a no go. - Appreciate the hoop. Hoopy the Hoop, a close disciple of GLaDOS.
RectorRocks Jun 9, 2013 @ 7:42pm 
Not bad for a first original map made in Hammer although it needs more improvement. Puzzle was pretty simple but enjoyable.
Here's my blindrun:


-It lacks of elevator transitions. Starting and ending inside a room is kinda weird.
-Fizzler models are protuding out.
-Fizzlers are stretched.
-After the funnel and the button drops, the ceiling has a hole, and one side of it distorts.
-Details were lacking. I can't tell if this is an overgrown chamber, destroyed chamber or clean chamber.
-Lighting needs to improve.
-Texture variations.
-Invisible trigger_portal_cleanser.
-Ambient_generic dialogues. Use logic_choreographed_scenes.
-Its kinda boring being trapped in a room listening to GLaDOS when you only have a hoop to play with :P

-Bendys in the observatory rooms.
-Creative switching of bridge and funnel.

Thumbs up!
Thanks for mapping!
Cheers! :)
Tom Jun 9, 2013 @ 7:06pm 
I found the hidden companion cube!
Anachronistic ALLOS  [author] Jun 9, 2013 @ 2:20pm 
Ok. I'll fix that up in a bit.
Big Screen Of Dave Jun 9, 2013 @ 1:47pm 
Alos: for the glass in the chamber, use one of the textures that has the square wire pattern, and rotate it 45.00 degrees in the applicator. The current texture is very hard to see.
Big Screen Of Dave Jun 9, 2013 @ 1:46pm 
I think the kill/dissolve trigger for the water is a bit high; any cube or player that passes through a portal on the panel that is sitting on the surface of the water gets fizzled/killed.
Anachronistic ALLOS  [author] Jun 9, 2013 @ 1:39pm 
- Invisible fizzler/kill trigger?
- I do admit it needs more ambient and debris props.
- I use ambient_generics for dialog, because last time I tried using logic_choreographed_scenes, the map in question wouldn't run.
Big Screen Of Dave Jun 9, 2013 @ 1:14pm 
Not bad, although the invisible fizzler/kill trigger is infuriating. Also, needs a soundscape and some debris props, broken walls, etc/, and subtitles.
Anachronistic ALLOS  [author] Jun 9, 2013 @ 10:54am 
Well, in the solution that *I* devised, you DO need the funnel. As for the bridge, that was just a red herring to try and confuse people. Feel free make your new solution known.
tuleby (CZ) Jun 9, 2013 @ 6:40am 
I finished the puzzle very quickly and probably other author intended. Lots of stuff out there to be useless. Bridge and tunnel I did not need. It's really very easy.
Try my map ... http://steamcommunity.com/sharedfiles/filedetails/?id=151336150