Pond Hopping
18 Kommentare
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Sloth.ps  [Autor] 1. Aug. 2013 um 18:02 Uhr 
Ah, yes, thanks. I added the grating after most of the playtesting just to make failure less daunting. I can tweak the map to remove that when I remember.
Brave 1. Aug. 2013 um 17:56 Uhr 
Hey Sloth.ps,
You played my 3 sections map, so in returned i tried this map out.
For me, there were 2 ways to press the button to activate the gel.
I used the portable surface to jump over or i could stand at the end of the grating and shoot my portal on the other side next to the button.
Sloth.ps  [Autor] 26. Juli 2013 um 18:27 Uhr 
Thanks!
ZneX 26. Juli 2013 um 18:17 Uhr 
Thumbs up - not sure I was doing it correct at first but ended up getting to the exit with plenty of room to spare.... very good.
BEN 77 22. Juni 2013 um 17:26 Uhr 
I only used the blue gel.
Sloth.ps  [Autor] 15. Juni 2013 um 10:22 Uhr 
Sounds like you're having even more fun with the map than I intended. Not that I'm going to complain about that :D
Solig 15. Juni 2013 um 9:19 Uhr 
Or even better you can jump out of the top portal airstrafe left hard then portal on the wall opposite the door and on the floor and if you've done it right you get flinged straight to the exit. Give it a try its so much fun when you hit it
Solig 14. Juni 2013 um 14:59 Uhr 
yeah you have a point they're really quite hard to learn to do and actually apply so i wouldn't bother thinking about them unless you're making an airstrafe map
Sloth.ps  [Autor] 14. Juni 2013 um 14:45 Uhr 
Thanks. I kinda put bunnyhopping up there with reportaling - sure you can do it, but it's hard enough and obscure enough and gamebreaking enough that designing chambers which prevent it is too limiting. :-)
Solig 14. Juni 2013 um 14:42 Uhr 
Afraid i dont know how but just look up Krank's channel on YouTube if you want: 'Portal2maps' . He's a lot better than me and definitely on eof the best bunnhoppers in the world
Sloth.ps  [Autor] 14. Juni 2013 um 14:38 Uhr 
I'd be interested in seeing that if you can record it.
Solig 14. Juni 2013 um 14:26 Uhr 
not probably its really easy if you use momentum from the walls
Sloth.ps  [Autor] 14. Juni 2013 um 14:10 Uhr 
Probably. Not designed for advanced players, but well done :)
Solig 14. Juni 2013 um 14:08 Uhr 
yeah this one you can easily bunnyhop to the exit
Sloth.ps  [Autor] 14. Juni 2013 um 2:51 Uhr 
Thanks for the extra detail, it means the puzzle is working exactly as intended, I think. I'm pretty sure it's impossible to jump into the goo while experimenting unless you do it on purpose. I always forget about quicksave on PeTI puzzles for some reason :D
Bad_Aim 14. Juni 2013 um 2:42 Uhr 
Maybe it's spending a couple of days working with the advanced mechnics in the Crazy Stuff chambers I made but yeah, I walked in this one and "saw" the solution. It happens occasionally ;)
To be straight, I didn't think I got the gel amounts balanced correctly and I thought I'd come up short, so I definitely F6'd before going for it! As such, I can see people just not trusting it and looking for something else.
Sloth.ps  [Autor] 14. Juni 2013 um 1:55 Uhr 
I figured you might find this one trivial, but I know others who have puzzled over it for a fair old while before the lightbulb goes and they kick themselves. Which is what I was going for.

Thanks very much for the feedback :)
Bad_Aim 14. Juni 2013 um 1:51 Uhr 
Yeah, that works for what you are going for. I didn't love it but it's certainly a thumbs up. It's pretty clear what needs to happen so it seemed mostly about getting the gel in the right place, hitting F6 and going for it. If I were to change anything, it'd be to add a bit more portable surfaces to make placing the gel easier. That is unless you wanted to chamber to be about gel work, in which case, it's gtg.