The Quest of the Four Cubes
30 則回應
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Garunas 2013 10 月 15 @ 9:09上午 
Awesome test chamber :) Could you try mine?
Miami Mike 2013 07 月 10 @ 4:35下午 
That jump to get to the "o" button and raise the stairsteps really isn't necessary. I just carried a couple of cubes (three were available) across the light bridge and stacked up my own stairway.
[S.T.A.L.K.E.R.] jackloko99 2013 07 月 2 @ 4:54下午 
very good
SirCripsPL 2013 07 月 2 @ 3:56上午 
Hah, extra map :)

Not hard, but relaxing for sure. Thumb up!
kimist108 2013 06 月 30 @ 3:29下午 
Had a lot of fun with this one. Hint to cay. Look for an opening in the wall. Across the goo.
Grasshog 2013 06 月 27 @ 2:03上午 
Took a little while to catch on. Nice
Pluisje 2013 06 月 26 @ 3:49上午 
Nice, I liked the show. Looks like this one with 4 cubes.
TrueK 2013 06 月 20 @ 12:21上午 
I can't get the box out of the laser room. I can't bring it up and drop it outside through the red lasers. Is it the elevator next to the landing point for the box? I don't know cuz it didn't work for me at all.
DeathWish808 2013 06 月 19 @ 10:40上午 
Too many ways to bypass things. Not bad, but needs more polishing.
Grid 2 - govno 2013 06 月 18 @ 10:55上午 
asminahipi 2013 06 月 18 @ 9:19上午 
buen trabajo,gracias
Doctor Tab 2013 06 月 18 @ 5:45上午 
Lol Quiforce
Decrepide 2013 06 月 16 @ 9:36下午 
Very clever.
Inukev 2013 06 月 16 @ 7:29下午 
ohh good +1 :D
Paraskevi 2013 06 月 15 @ 9:19下午 
Pretty fun to play, but it's quite a shame to see various loopholes for it
I think you can easily patch this up by making the four cube panels connect up to exit door
(of course, if the bypass is what you intended to do)

Would you mind testing out my map here? Appreciate the feedbacks :)
Kiserian 2013 06 月 15 @ 3:30下午 
What's up dude. The button for the elevator to get the last cube is not needed, i used the 3 cubes i got to made a stair to reach it. ;)
gloomshine 2013 06 月 15 @ 11:19上午 
good job. Fun and challenging
Santtu 2013 06 月 15 @ 5:09上午 
Tsuruhime 2013 06 月 14 @ 7:59下午 
... the quiforce? Now I need to make the deku chamber.
INSHALLAH 2013 06 月 14 @ 12:08下午 
very cool map. i got a map with same idea , but you make it better
Phrendon 2013 06 月 14 @ 9:19上午 
<---built my own steps to get last cube, is that was the O button was for?
samuel 2013 06 月 14 @ 5:46上午 
You can cheat your way thru this one.. I skipped the last intentional cube and almost skipped 100% of the second room. Foshar i added you so i can tell you how. You might want to fix it
Diaxe 2013 06 月 13 @ 6:34下午 
Really enjoyed playing this one.
Bayram 2013 06 月 13 @ 7:05上午 
Nicely constructed multi-part puzzle, not at all difficult, but rewarding to play, thumbs up! I appreciated the portal surfaces to cross the main room without walking. I was briefly stumped by thehidden laser receptor. I figured it out without getting frustrated, but I wonder if you'll get objections to this from beginners?

My escape-themed chamber, "The Oubliette", is large and quite difficult, with deadly traps: No beginners, please.
raycelbelmond 2013 06 月 13 @ 3:01上午 
Good map. Try one of mine Raycelbelmond By the way I didn't use lhe stairs to get the last cube but two cubes. Maybe it will help you to put a bit of spice to your puzzle.
HebGeenNaam 2013 06 月 12 @ 10:23上午 
Real nice job! This one is pretty amazing. Only next time make the main room a bit smaller.

Want to try one of mine?
Andi 2013 06 月 12 @ 9:57上午 
Excellent chamber. Well thought out and well designed. Took some time to figure this one out. Thumbs up.

Would you mind trying one of mine?
PsychoBR 2013 06 月 9 @ 7:16下午 
Awesome puzzle! Thanks!
I recorded my gameplay (valve DEM file format):Download[]. Comments inside video.

Turrets highly explosive. Handle with care
Foshar  [作者] 2013 06 月 8 @ 9:23上午 
Thanks for the comments. I've tweaked the puzzle a little bit to solve most of these problems. I'll be sure to look over your puzzles.
nicklonium 2013 06 月 8 @ 6:34上午 
That was certainly a bit of a quest, unfortunately, not in a good way. It's an interesting chamber and it uses a good variety of items but I didn't use anything to do with the lifts, lasers or light bridge in the main room. I get what they were for but it was easier to just jump down onto both box dropper platforms from above.
Also, the main room is rather large for almost no reason other than the last jump, this can make getting around, walking to box after box, a bit of a chore. Some antlines and symbols were missing too, even if they're not particularly important, it's always good to keep the player informed.
The side rooms were really good, I quite liked what you did in the laser side room, the other side room I've seen a few times before but it's still quite entertaining.

I've got a little collection of chambers going and I'm always interested in feedback. I'd be grateful if you'd have a look: